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Old 09-13-2003, 05:00 PM   #1
mattias41
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Wink Pitch explanations

Hi,

I´m a baseball/OOTP newbie question, and need some help with some of the pitching and hitting terms in this game. Can someone explain (or maybe give me a good link) these terms for me, what they means and especially in which situations they are to prefer?

Guard lines?
Corners in?
Infield in?
Outfield in?
Pitch around?
Pitch out?
Hold runner?

Bunt?
Bunt for hit?
Hit and run?

Appreciate all help. Thanks.
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Old 09-13-2003, 05:13 PM   #2
andjbock
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Re: Pitch explanations

Guard lines = i never use
Corners in = DP depth
Infield in = runner on 3rd, less than 2 outs
Outfield in = runner on 3rd, less than 2 outs
Pitch around = get player to chase bad pitches
Pitch out = expecting a runner to steal
Hold runner = expecting a runner to steal

Bunt = bunt
Bunt for hit = bunt for hit
Hit and run = hit and run
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Old 09-13-2003, 05:51 PM   #3
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Guard lines helps prevent extra base hits (doubles, triples) down the foul lines.

Corners in is mostly for fielding bunts.
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Old 09-13-2003, 06:14 PM   #4
Eugene Church
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guard lines: 1B and 3B play closer to their bases to cut down on the possibility of hit down the foul lines. This will cut down on doubles and triples, but make it easier to get a single in the hole (the space between the third baseman and SS and the space between the first baseman and second baseman).
You usually "guard the lines" when the tying or winning runs are on first base late in the game...where a double or triple will tie or win the game.

corners in: the third basement and first baseman ("1b and 3b are at the corners of the diamond"...come to think of it the catcher, 2b and ss are also at the corners, too, but are not considered to be "corners"...don't know the answer to this.)
You play only the 1B and 3B closer to home to stop a runner on third base from scoring. The 2B and SS play their normal positions or depth. When the corners are "in", it is easier for the 1B and 3B to throw out a runner at home, but it is easier for the batter to get the ball past them. You can get the lead runner easier on a sacrifice bunt and also make it harder for the batter to get a bunt hit.

infield in: 3B, SS, 2B and 1B are all closer to home...they move in "on the grass". In this position they have a better chance to get the runner on third base out at home. It is also easier for the batter to hit the ball past them. This increases the chance of a double play at home, but cuts down on the DP chances at second base. Be aware that the frequency of a double play involving the catcher is not programmed to happen in OOTPB as frequently as in real MLB...only a 25% as often.

bunt: to try to move the baserunner or baserunners to the next base, while sacrificing the batter...hence a "sacrifice bunt"...the batter is not trying to get a hit.

bunt for hit: the batter is trying to get to first base...get a hit or bunt single. He is not "sacrificing" himself.

hit and run: Really this should be "run and hit" because the runner starts running when the ball is pitched. The advantage is the runner can advance further if the ball is hit for a base hit. He also will be forced out at second less often on a grounder, which will cut down on hitting into double plays. The batter has a better chance of getting a hit because the 2B or SS will have to cover second, thus leaving a "hole" in the infield.

You will find all of these listed in the game manual. This can be downloaded or simply looked at on this forum.
You need to read the manual. It doesn't cover the entire game thoroughly, but it will help you a lot.

To get to the manual: Go to the Comments and Feedback page...select "Sticky: got a problem, go here first"...then choose "Sticky: Game Manual Info"...all posted by Steve Kuffrey.

Hope this helps.

Last edited by Eugene Church; 09-13-2003 at 06:25 PM.
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Old 09-13-2003, 08:40 PM   #5
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Thanks Eugene! I've always been a bit sketchy on when to use some of these tactics. Your explanation helped a great deal.

I wonder what people's opinions are on the successfulness of these. Like the stealing, many people think it is usually not worth the risk now.
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Old 09-13-2003, 09:43 PM   #6
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Nice explanation, Eugene!
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Old 09-14-2003, 02:08 PM   #7
mattias41
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Thanks to all of you for the help. Especially to Eugene for his detailed explanations.

I have read the manual and got a lot of help from it. Anyway, there´s still three more general pitching terms I would need some help with.

Pitch Around?
Pitch Out?
Hold runner?
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Old 09-14-2003, 02:17 PM   #8
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Quote:
Originally posted by mattias41
Pitch Around?
Pitch Out?
Hold runner?
Pitch Around= The pitcher tries to get the batter out by throwing pitches out of the hitting zone. This will increase the chances of a walk but decrease the chances of the batter getting an extra base hit. See Barry Bonds.

Pitch Out= The pitcher delivers a pitch far outside off the plate so that the catcher has a better chance to throw out the runner stealing. Use this when you suspect the other team may be trying to steal.

Hold Runner= The pitcher focuses on keeping the runner close at first (or any other base) and tries to prevent him from getting a good jump in his effort to steal. Again, use this when you think the opposition may be trying to steal a base.

Hope this helps.
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Old 09-14-2003, 02:24 PM   #9
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Just two things

Eugene had a great explanation, but I think the purpose of corners in, is just when you feel the batter will bunt not when you have a runner at 3rd to throw home, I use it when the pitcher is up, especially with a runner on 1st

hold runner, opens a gap between in 2b and 1b, I use it alot when I have a pull hitter up but a spray hitter might hit it to the opposite field
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Old 09-14-2003, 02:26 PM   #10
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Hold runner works best with runner on 1st only. Betters the doulble play chances.
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Old 09-14-2003, 09:59 PM   #11
mattias41
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Thanks for great help.
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Old 09-15-2003, 10:31 AM   #12
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I will add just a few things here:

As noted, Corners In is used if you have suspicions that the offense may be bunting, but you may not be sure. When using this with a runner on 1st, you can guard against the bunt, but still leave yourself the possibility of a double-play since your 2B and SS are playing at normal depth.

As for the Hit and Run, there is a drawback to it. If your hitter lines out to an infielder, the runner (who was running with the pitch) will likely be doubled off his base.
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Old 06-23-2004, 07:25 AM   #13
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Quote:
Originally Posted by Eugene Church
guard lines: 1B and 3B play closer to their bases to cut down on the possibility of hit down the foul lines. This will cut down on doubles and triples, but make it easier to get a single in the hole (the space between the third baseman and SS and the space between the first baseman and second baseman).
You usually "guard the lines" when the tying or winning runs are on first base late in the game...where a double or triple will tie or win the game.

corners in: the third basement and first baseman ("1b and 3b are at the corners of the diamond"...come to think of it the catcher, 2b and ss are also at the corners, too, but are not considered to be "corners"...don't know the answer to this.)
You play only the 1B and 3B closer to home to stop a runner on third base from scoring. The 2B and SS play their normal positions or depth. When the corners are "in", it is easier for the 1B and 3B to throw out a runner at home, but it is easier for the batter to get the ball past them. You can get the lead runner easier on a sacrifice bunt and also make it harder for the batter to get a bunt hit.

infield in: 3B, SS, 2B and 1B are all closer to home...they move in "on the grass". In this position they have a better chance to get the runner on third base out at home. It is also easier for the batter to hit the ball past them. This increases the chance of a double play at home, but cuts down on the DP chances at second base. Be aware that the frequency of a double play involving the catcher is not programmed to happen in OOTPB as frequently as in real MLB...only a 25% as often.

bunt: to try to move the baserunner or baserunners to the next base, while sacrificing the batter...hence a "sacrifice bunt"...the batter is not trying to get a hit.

bunt for hit: the batter is trying to get to first base...get a hit or bunt single. He is not "sacrificing" himself.

hit and run: Really this should be "run and hit" because the runner starts running when the ball is pitched. The advantage is the runner can advance further if the ball is hit for a base hit. He also will be forced out at second less often on a grounder, which will cut down on hitting into double plays. The batter has a better chance of getting a hit because the 2B or SS will have to cover second, thus leaving a "hole" in the infield.

You will find all of these listed in the game manual. This can be downloaded or simply looked at on this forum.
You need to read the manual. It doesn't cover the entire game thoroughly, but it will help you a lot.

To get to the manual: Go to the Comments and Feedback page...select "Sticky: got a problem, go here first"...then choose "Sticky: Game Manual Info"...all posted by Steve Kuffrey.

Hope this helps.
Hi Eugene

A great post, I had been looking for definitions on these aspects of the game, and as there isn't a manual for OOTP6 yet (hint, hint) I did a search and came up with this thread, as well as many others on the same topics. I really hope that this sort of stuff, in laymans language, the same as you have used, will be in the forthcoming OOTP6 Manual.

I am Brit who loves watching baseball, which luckily enough, one of our TV channels over here shows 1 live game a week, and of course, the whole of the World Series. Whilst I understand the basics of the game, and can follow it easily when watching it, playing it as a simulation is much harder, trying to get to grips with the jargon, Drafts, Waivers etc. etc. I love this game, and appreciate the way that people on this forum create very helpful posts for those of us who are not 100% au fait with the finer points of this game. My thanks to all!
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