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| Earlier versions of OOTP: General Discussions General chat about the game... |
| View Poll Results: Are your sims running slower with 6.02a? | |||
| Yes |
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97 | 66.44% |
| No |
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49 | 33.56% |
| Voters: 146. You may not vote on this poll | |||
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#21 |
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Hall Of Famer
Join Date: Jul 2002
Location: Kentucky
Posts: 2,601
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Mine's been slower through the first couple of days (i play games out), but a LOT of transactions have occured. I'm hoping as the AI adjusts to the rosters it'll quicken up.
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#22 | |
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Hall Of Famer
Join Date: Mar 2003
Location: Madison, WI
Posts: 2,730
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#23 |
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Hall Of Famer
Join Date: May 2002
Location: Longmont, CO
Posts: 3,390
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This could be tested a little more "scientisticly". Generate (or just take) a league, back it up, run it on 6.02a through a season while being timed, then take the backup and run it on 6.01 through a season while being timed. Compare the results, the times as well as the transaction logs.
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Making Baseball Schedules |
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#24 |
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Hall Of Famer
Join Date: Mar 2003
Location: Madison, WI
Posts: 2,730
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OK I hit September and it definitely seems slower now. I'm not sure why. I sim day by day and I'd say each day takes about 2 seconds more and end of week takes 5 seconds more.
If someone wants to do a scientific study, I'd be interested to see the results. |
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#25 |
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Major Leagues
Join Date: Mar 2002
Posts: 454
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6.02a is much slower. I jumped on the boards to see if anyone else has the problem, and it's obvious many have.
Hopefully the big update won't slow things down even more. |
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#26 |
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Minors (Single A)
Join Date: Apr 2004
Location: Texas
Posts: 81
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I'm hping Markus can address the "slowing down" of the game in another patch. The updates are great but man, its taking forever just to sim a month. I've time mine. It takes 4 minutes on 6.01 to sim a month. On 6.02 it took 15 minutes. Thats 3.75 X slower
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Save the interns- vote Bush |
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#27 |
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All Star Reserve
Join Date: Feb 2002
Location: Fremont, CA
Posts: 651
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It is much slower indeed.
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GO GIANTS GO NINERS GO LAKERS GO BLUE CUBL - Red Earth Firebirds 2000 CL Central Champs NABL - Washington Senators now Buffalo Bandits |
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#28 |
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Minors (Single A)
Join Date: May 2003
Posts: 89
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gmo,
That is pretty much what I did. I have a template league folder that is right before the season starts for my 40 team fictional league that I reuse over and over. I copy the exact entire league folder when I run my tests. It was very consistent with 6.01 at 5-6 minutes per entire season from the first boxscore to the last on my machine. The exact same league folder on 6.02a takes 15 minutes from boxscore #1 to boxscore #3240. The majority of the time is spent simming September and visually appears to be mostly spent at the Day End and Week End periods. I didn't compare the # of transactions though. -Darryl |
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#29 |
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Bat Boy
Join Date: Feb 2003
Posts: 18
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P3 1GHz
512 MB RAM Win ME Took 2 hours and 26 minutes to sim 2 years with default roster and settings. I'm pretty sure I could get through 2 years in under an hour in 6.01, and I could test that by reinstalling 6.01, but...unfortunately I don't have time. |
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#30 |
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All Star Starter
Join Date: Sep 2003
Posts: 1,572
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The difference must be that the AI is checking rosters more and making various decisions. However I would think there is a way for that to happen without extended delays.
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#31 |
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Minors (Single A)
Join Date: Mar 2003
Location: Mid MO
Posts: 84
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1.4 Ghz, 512, XP
MUCH, MUCH Slower. Up to 50 seconds just to finish a day.
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I bleed Cardinal red. |
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#32 |
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Major Leagues
Join Date: Mar 2004
Location: Boston, MA
Posts: 326
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Seems a little slower to me too, but I think this should be expected. With the full waiver system turned on there is a lot for each computer team to think about. Could it be optimized? Perhaps....will it ever be so fast you don't notice it....I doubt it.
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#33 |
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Global Moderator
Join Date: Sep 2003
Location: NJ
Posts: 5,274
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I actually think it seems faster on mine.
I am running: Win XP Pro P4 2.66 1 Gig Memory TM
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Thomas A. Montalto Please check out my Stupid Little Blog - http://www.stupidlittleblog.com |
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#34 |
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Minors (Double A)
Join Date: Dec 2001
Location: Pacific NW, USA
Posts: 145
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Running notably slower.
AthlonXP 3000 1Gig Memory Windows XP Pro Last edited by EJ; 05-28-2004 at 12:22 PM. |
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#35 |
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Major Leagues
Join Date: Mar 2004
Location: Boston, MA
Posts: 326
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Pheh, if I can run it on my PII 450 with 128 Megs of ram then I'm sure you guys are fine :P
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#36 |
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Hall Of Famer
Join Date: Apr 2003
Location: Where you live
Posts: 11,017
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Glad to see people complaining about speed!
This gotta teach something to those who's asking for more features at the cost of game speed.
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Jonathan Haidt: Moral reasoning is really just a servant masquerading as a high priest. |
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#37 |
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Minors (Triple A)
Join Date: May 2003
Location: Centreville, VA
Posts: 275
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Interesting to see that it appears the people with pimped out hyper speed running machines seem to be the ones that "don't notice a difference."
No kidding. If you're running with a clock speed over 2 ghz and you've got 1 gig plus of RAM, of course you shouldn't see much of a difference. If you do, you're either badly weighed down with music or porn, have a virus, or have the wrong specs. If you've got 128 meg of RAM and a clock speed around or less than 1 Ghz, of course you're more likely to notice a slow down - and it's these types of system I'd think reflect trully whether or not 6.02a is slowing down the game. |
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#38 |
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Minors (Rookie Ball)
Join Date: Aug 2003
Location: Seattle
Posts: 32
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Well one way to tell the difference by disabling waivers and whatnot in league setup and see if that changes anything
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#39 | |
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Hall Of Famer
Join Date: Feb 2002
Location: Interwebs
Posts: 2,862
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Quote:
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I was never one to patiently pick up broken fragments and glue them together again and tell myself that the mended whole was as good as new. What is broken is broken -- and I'd rather remember it as it was at its best than mend it and see the broken places as long as I lived.-Margaret Mitchell Last edited by Dargone; 05-27-2004 at 08:15 AM. |
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#40 | |
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All Star Starter
Join Date: Oct 2002
Location: Pacific Northwest
Posts: 1,620
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