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| OOTP 27 - General Discussions Everything about the brand new 27th Anniversary Edition of Out of the Park Baseball - officially licensed by MLB, the MLBPA, KBO and the Baseball Hall of Fame. |
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#1 |
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Minors (Double A)
Join Date: May 2019
Location: San Francisco
Posts: 147
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Auto-calc "Other Statistical Modifiers" Targets
I'm wondering how Auto-calc determines what targets to use for the "Other Statistical Modifiers" and "Position Modifiers" (see attached image). For example, I am making a fictional league that starts in 1980 with League Totals determined by me (roughly an average of MLB stats from 2010-2019) and when I run Auto-calc, it wildly modifies the SP stamina to like 1.35, which leads to way too many CGs and SP innings pitched. What I'm wondering is how can I tell Auto-calc roughly what I'm looking for in terms of SP innings pitches and CGs? Same for wild pitches, stolen base attempts, etc.
My workaround for now is guess-and-check. Run a simulation with the Auto-calc'd modifiers, see the statistical output, then adjust and try again. It's very tedious and prevents me from wanting to use Auto-calc since I would have to reset these modifiers every season. ---------------------------------------------------------------------------------- BTW I'm really liking OOTP27 overall! The improvements from the last version I played extensively (OOTP24) are notable! Fictional player development feels more realistic with a good number of outlier talents and there is a greater variance in league leaders.
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Just a Pirates fan looking for his McCutchen |
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#2 |
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All Star Starter
Join Date: Jan 2008
Posts: 1,830
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Awesome that you posted this today, as its something that actually bothers me about the interaction between the strategy tendencies, the other modifiers, and making use of auto-calc.
The answer is here... |
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#3 |
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All Star Starter
Join Date: Jan 2008
Posts: 1,830
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Whatever year is in that little box when auto-calc is run is what determines (or heavily influences) everything in the "General Strategic Tendencies" and in the "Other Statistical Modifiers".
My annoyance with this, is that if you don't remember to change that number prior to auto-calc running, you will end up with changes that you may not want because it ticks upward by 1 each year. And there's no way to lock that year in place. It caught me when I initially created the league. I wanted mid-80's strategy and outputs, but started the league in 1901. I loaded the 1985 strategy and totals when creating the league, then locked the totals, but that field started with 1901 in it after creation, so the first auto-calc on opening day changed all of those other settings. Basically every starter was throwing a complete game. Last edited by snepp; 05-19-2026 at 04:39 PM. |
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#4 | |
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Minors (Double A)
Join Date: May 2019
Location: San Francisco
Posts: 147
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Quote:
Ah thanks for pointing that out. That’s pretty annoying for someone like me who wants to import financial settings yearly (like I said, I start in 1980), but keep the other modifiers the same year-to-year. Plus, I’m looking for targets that don’t exactly line up with a particular historical year. The closest is probably 2016 MLB, but I tweaked it to add in more complete games and stolen bases. Maybe the devs could add a league total target input for each of these stats like they have for the main stats above for people who don’t have an exact year they would like to mirror for all those stats
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Just a Pirates fan looking for his McCutchen |
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#5 | |
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All Star Starter
Join Date: Jan 2008
Posts: 1,830
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I don't know if the game is designed to handle custom entries higher than 2025 or not. If it will read them, you could add your custom set as 2026. Or replace the entries for a year you know you likely won't ever use, like 1871. If one of our devs sneak through this thread, consider added the ability to lock that year down, it would certainly come in handy at times. Last edited by snepp; 05-19-2026 at 05:05 PM. |
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#6 | |
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Global Moderator
Join Date: Nov 2002
Posts: 12,041
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Quote:
That reminds me, I tweaked my ideal totals this year and I should update that file, but I forgot. Thanks, snepp! I'll reiterate my request for more stats to be included in the league totals though: iBB, RBOE, RBOI (aka catcher's interference), SF, SG, WP, BK, PB. I understand it'd be difficult to add some of them, but the more the better in my mind. Someone mentioned something recently and the more I think about it, the more I like it. In addition to the league totals, there should be player maxes. No, they shouldn't be hard maxes, but if say you wanted it to be possible for a player to get 130 SBs in a single season (Rickey), then you could set it at 130 and if a player had a great year they might actually get 130 (+/- maybe 5%?), but if you really didn't want that to be possible you could set it at 78 (the post 1980s record). And of course you could do that with a number of stats, like HRs, Ks, etc. Just leave the default blank to make it easier on the engine.
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#7 | |
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Minors (Double A)
Join Date: May 2019
Location: San Francisco
Posts: 147
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Quote:
That seems similar to something I suggested in a different thread where you can set a target for roughly where you want your league leaders to be. For example, id like to see my league leader in BA be somewhere around .320-.360, HR should be 40-60, ERA should be 1.5-2.5, etc. I guess this might be tough to implement in practice as it would have to play nice with the current LTM model and PCM that adjust the relative talent in the league, but would be amazing to see!
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Just a Pirates fan looking for his McCutchen |
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#8 | |
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Minors (Single A)
Join Date: May 2017
Posts: 71
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#9 |
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Hall Of Famer
Join Date: Oct 2013
Posts: 2,694
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It would be nice if we could lock that historical year to a specific year.
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I am not responsible for anything I post!!! Use at your own risk! |
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#10 |
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All Star Starter
Join Date: Jan 2008
Posts: 1,830
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#11 | ||
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All Star Starter
Join Date: Jan 2008
Posts: 1,830
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Quote:
Which rolls into another game suggestion that probably isn't worth the dev time because only a handful of people would use it, but being able to load, or tie a custom set of era and/or modifier files to a save. I know you could make a full copy of the database folder and point your save to it, but that seems excessive for just a couple of small files. Quote:
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#12 |
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Minors (Rookie Ball)
Join Date: Mar 2026
Posts: 41
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Auto-calc adjusts expected output of players to achieve desired league output. That works when there are over 160,000 ABs to even out the randomness of individual players. It can already be seen by how often and how much players over or under perform their expected output that a system of adjusting expected output before the season as auto-calc does will not work.
Hitting targets for league leaders requires the game to monitor players output during the season and change their ratings to keep them on track for the desired target. This would place ceilings and floors on player performance. OOTP previously rejected ceilings and floors on the basis that taking away the randomness of the output would allow people to game the system. Last edited by Todd R; 05-20-2026 at 10:22 AM. |
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#13 | ||
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Hall Of Famer
Join Date: Apr 2002
Location: Iowa
Posts: 7,082
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Quote:
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Quoted from another sports gaming forum.. Quote:
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#14 |
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Hall Of Famer
Join Date: Oct 2013
Posts: 2,694
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At one time I think STRAT relied on something like Todd R is relating to. It’s been years since I have played STRAT and it was optional. It would internally adjust a players chance of getting a home run, hit, etc. if the player was close to a record. I didn’t like that option and always left it off.
I don’t want it in my game but as long as it’s optional, I don’t care.
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I am not responsible for anything I post!!! Use at your own risk! |
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#15 |
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Hall Of Famer
Join Date: Apr 2010
Location: In A Van Down By The River
Posts: 2,764
Infractions: 0/1 (1)
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As I mentioned before I hate the use of league totals. I don't care what most of the league totals are. I care about what stats my league leaders and how that compares to the worst players.
This doesn't address that league totals also need Auto-calc modifiers, modifiers that are a result of the game simming the year multiple times meaning the modifiers will change depending on many factors. |
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#16 | |
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Minors (Rookie Ball)
Join Date: Mar 2026
Posts: 41
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Quote:
When you say you don't care what the league totals are I guess that means the totals in your league? |
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