Home | Webstore
Latest News: OOTP 27 Buy Now - FHM 12 Available - OOTP Go! 27 Available

Out of the Park Baseball 27 Buy Now!

  

Go Back   OOTP Developments Forums > Out of the Park Baseball 27 > OOTP 27 - General Discussions

OOTP 27 - General Discussions Everything about the brand new 27th Anniversary Edition of Out of the Park Baseball - officially licensed by MLB, the MLBPA, KBO and the Baseball Hall of Fame.

Reply
 
Thread Tools
Old 02-24-2026, 06:44 PM   #1
suntower
Bat Boy
 
Join Date: Sep 2024
Posts: 11
Pitch Usage sliders on player strategy page in 27??

Really praying this is finally the game version that allows us to customize pitch usage %. With the advanced stats they've showcased, it seems like this should be a reasonable addition to go along with them. I don't want my great SP getting lit up because I can't tell him not to throw his 25/25 rated curveball!
suntower is offline   Reply With Quote
Old 02-24-2026, 07:47 PM   #2
texasmame
All Star Starter
 
texasmame's Avatar
 
Join Date: Apr 2007
Location: Planet Texas
Posts: 1,717
Quote:
Originally Posted by suntower View Post
Really praying this is finally the game version that allows us to customize pitch usage %. With the advanced stats they've showcased, it seems like this should be a reasonable addition to go along with them. I don't want my great SP getting lit up because I can't tell him not to throw his 25/25 rated curveball!

I've always wondered why they haven't incorporated this to some extent.


Calling pitches from the dugout is a thing. Granted, salty vets may shake them off and do as they please sometimes but still give us the option.
__________________
Managing and rebuilding the 98-loss TOKYO THUNDER.
texasmame is offline   Reply With Quote
Old 02-28-2026, 09:27 PM   #3
ColumbusJets
Banned
 
Join Date: Aug 2025
Posts: 120
Infractions: 0/1 (4)
Quote:
Originally Posted by suntower View Post
Really praying this is finally the game version that allows us to customize pitch usage %. With the advanced stats they've showcased, it seems like this should be a reasonable addition to go along with them. I don't want my great SP getting lit up because I can't tell him not to throw his 25/25 rated curveball!
That's not why he gets lit up.
ColumbusJets is offline   Reply With Quote
Old 02-28-2026, 09:54 PM   #4
cwhitman
All Star Reserve
 
Join Date: Mar 2017
Posts: 586
Infractions: 1/0 (0)
yeah: this would not change anything the way the engine currently works. pitch % is chosen after results are made, that's part of what the new advanced stats are doing, trying to give you realistic numbers, but a player could throw their "worst" pitch 100% of the time and it still only matter what the stuff ratings are.

all pitch types do is create other ratings: the individual pitches on their own don't matter.
__________________
OOTP affiliate streaming competitive content on www.twitch.tv/cwhitdcfc as well as strategy and tips content on https://www.youtube.com/@CWhitDCFC
Free PT Data app: https://cwhitstats.com
cwhitman is offline   Reply With Quote
Old 03-01-2026, 12:56 PM   #5
WhiskyTango
Major Leagues
 
WhiskyTango's Avatar
 
Join Date: Mar 2025
Posts: 314
And this thread eloquently illustrates the disconnect that can creep into OOTP gameplay based on assumptions on how plays are generated. This is why pitch location is not of any importance.

You have a rough seasonal aggregate combining with a sophisticated ratings recipe deciding who gets what slice of that aggregate.

And so the strength of OOTP (what it does, really) clearly is in recreating seasons. Has nailed that. The "sandbox" direction... must comply with the engine that recreates seasons.
WhiskyTango is offline   Reply With Quote
Old 03-02-2026, 04:14 PM   #6
cheddah
Minors (Single A)
 
Join Date: Aug 2004
Posts: 80
Quote:
Originally Posted by cwhitman View Post
yeah: this would not change anything the way the engine currently works. pitch % is chosen after results are made, that's part of what the new advanced stats are doing, trying to give you realistic numbers, but a player could throw their "worst" pitch 100% of the time and it still only matter what the stuff ratings are.

all pitch types do is create other ratings: the individual pitches on their own don't matter.
This is 100% correct, and if anyone is still in doubt, you can test it yourself by messing around in the player editor and using the simulation engine.
cheddah is offline   Reply With Quote
Old 03-02-2026, 04:22 PM   #7
cwhitman
All Star Reserve
 
Join Date: Mar 2017
Posts: 586
Infractions: 1/0 (0)
Quote:
Originally Posted by WhiskyTango View Post
And this thread eloquently illustrates the disconnect that can creep into OOTP gameplay based on assumptions on how plays are generated. This is why pitch location is not of any importance.

You have a rough seasonal aggregate combining with a sophisticated ratings recipe deciding who gets what slice of that aggregate.

And so the strength of OOTP (what it does, really) clearly is in recreating seasons. Has nailed that. The "sandbox" direction... must comply with the engine that recreates seasons.

The advanced stats have really hammered home that so few people actually understand how the game creates stats. I'm a PT only player (but are hanging around the forums more for a couple reasons) and it's been quite interesting seeing all of this disconnect between people who play the game in very different ways. I'm used to the 100% certainty of ratings, and knowing that the ratings are all that matter. With uncertainty and scouting built in, a lot of the other things begin to matter more since you are trying to figure things out, but there's still a knowledge gap for a lot of people in terms of how results occur.


I do like that these discussions are happening because only good things can come of folks actually understanding how the game works.
__________________
OOTP affiliate streaming competitive content on www.twitch.tv/cwhitdcfc as well as strategy and tips content on https://www.youtube.com/@CWhitDCFC
Free PT Data app: https://cwhitstats.com
cwhitman is offline   Reply With Quote
Old 03-02-2026, 05:27 PM   #8
Reed
Hall Of Famer
 
Join Date: Oct 2013
Posts: 2,680
Quote:
Originally Posted by suntower View Post
Really praying this is finally the game version that allows us to customize pitch usage %. With the advanced stats they've showcased, it seems like this should be a reasonable addition to go along with them. I don't want my great SP getting lit up because I can't tell him not to throw his 25/25 rated curveball!
And if he doesn't throw that curveball as often as he does, then his other pitches may start getting lit up. At lease that is probably what happens in real life but in OOTP??? Might be a way to game the system if you're into that.
__________________
I am not responsible for anything I post!!! Use at your own risk!

Last edited by Reed; 03-02-2026 at 05:28 PM.
Reed is offline   Reply With Quote
Old 03-02-2026, 05:56 PM   #9
ColumbusJets
Banned
 
Join Date: Aug 2025
Posts: 120
Infractions: 0/1 (4)
Quote:
Originally Posted by cwhitman View Post
The advanced stats have really hammered home that so few people actually understand how the game creates stats. I'm a PT only player (but are hanging around the forums more for a couple reasons) and it's been quite interesting seeing all of this disconnect between people who play the game in very different ways. I'm used to the 100% certainty of ratings, and knowing that the ratings are all that matter. With uncertainty and scouting built in, a lot of the other things begin to matter more since you are trying to figure things out, but there's still a knowledge gap for a lot of people in terms of how results occur.


I do like that these discussions are happening because only good things can come of folks actually understanding how the game works.

It is true very many people don't understand how the game works. But it's worse than merely not understanding. Rather than not knowing many are convinced that it works another way.

Concerning understanding being a good thing, well, many would be disappointed to learn something they spent a lot of time analyzing and then making game decisions based on the analysis didn't exist at all.
ColumbusJets is offline   Reply With Quote
Old 03-04-2026, 08:06 PM   #10
Hwilensky
All Star Reserve
 
Join Date: Jan 2009
Posts: 771
Quote:
Originally Posted by ColumbusJets View Post
It is true very many people don't understand how the game works. But it's worse than merely not understanding. Rather than not knowing many are convinced that it works another way.

Concerning understanding being a good thing, well, many would be disappointed to learn something they spent a lot of time analyzing and then making game decisions based on the analysis didn't exist at all.
It would be great if there was a manual that explained how the game worked. Instead of "those that know" and "those that don't". It might make it more enjoyable..
__________________
Hwilensky is offline   Reply With Quote
Old 03-05-2026, 12:04 PM   #11
OutS|der
Hall Of Famer
 
Join Date: Apr 2010
Location: In A Van Down By The River
Posts: 2,761
Infractions: 0/1 (1)
Quote:
Originally Posted by Hwilensky View Post
It would be great if there was a manual that explained how the game worked. Instead of "those that know" and "those that don't". It might make it more enjoyable..
Most games don't explain how the game engine works.

As far I understand it every at bat is a calculation involving league totals and modifiers, player ratings with park factors and strategy thrown in. This produces results that the graphics attempts to display. Pitch location and type are just visual aids.
OutS|der is offline   Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:12 AM.

 

Major League and Minor League Baseball trademarks and copyrights are used with permission of Major League Baseball. Visit MLB.com and MiLB.com.

Officially Licensed Product – MLB Players, Inc.

Out of the Park Baseball is a registered trademark of Out of the Park Developments GmbH & Co. KG

Google Play is a trademark of Google Inc.

Apple, iPhone, iPod touch and iPad are trademarks of Apple Inc., registered in the U.S. and other countries.

COPYRIGHT © 2023 OUT OF THE PARK DEVELOPMENTS. ALL RIGHTS RESERVED.

 

Powered by vBulletin® Version 3.8.10
Copyright ©2000 - 2026, vBulletin Solutions, Inc.
Copyright © 2024 Out of the Park Developments