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OOTP 26 - General Discussions Everything about the brand new 26th Anniversary Edition of Out of the Park Baseball - officially licensed by MLB, the MLBPA, KBO and the Baseball Hall of Fame.

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Old 11-17-2025, 01:18 PM   #201
Rain King
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There needs to be a statistical environment created somehow. Ratings do not equal specific stats and the game runs on ratings. The game can't work without the League Totals.

Removing all "norming" in historical play isn't really feasible because you have players with very small sample sizes. Unless you want guys who pitched 1 scoreless inning or went 1-2 dominating your league you need some of it. You have the ability to set those playing time thresholds. I guess it would be nice to have more control of how the adjustments below the thresholds work but that would get quite complicated very quickly and there simply isn't going to be a perfect setting that adjusts all players perfectly in the eyes of each individual gamer.

Last edited by Rain King; 11-17-2025 at 01:19 PM.
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Old 11-17-2025, 03:07 PM   #202
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Originally Posted by Rain King View Post
There needs to be a statistical environment created somehow. Ratings do not equal specific stats and the game runs on ratings. The game can't work without the League Totals.

Removing all "norming" in historical play isn't really feasible because you have players with very small sample sizes. Unless you want guys who pitched 1 scoreless inning or went 1-2 dominating your league you need some of it. You have the ability to set those playing time thresholds. I guess it would be nice to have more control of how the adjustments below the thresholds work but that would get quite complicated very quickly and there simply isn't going to be a perfect setting that adjusts all players perfectly in the eyes of each individual gamer.
This.

League Totals is how the game works. League Total Modifiers tune the results.
It is the base of the game. Only way to change would be a total rewrite scrapping everything that OOTP has always been. Every version of OOTP, 6.5 and before, and the rewrite of 2007 are based on League Totals.

I suppose for what is being asked the best one could do would be to have all LTM's at 1.000 and get what they get? Not something I'd do and it of course would still require League Totals.
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Old 11-17-2025, 03:50 PM   #203
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Originally Posted by Sweed View Post
This.

League Totals is how the game works. League Total Modifiers tune the results.
It is the base of the game. Only way to change would be a total rewrite scrapping everything that OOTP has always been. Every version of OOTP, 6.5 and before, and the rewrite of 2007 are based on League Totals.

I suppose for what is being asked the best one could do would be to have all LTM's at 1.000 and get what they get? Not something I'd do and it of course would still require League Totals.
No one said to scrap League Totals. No one asked for a scrap of the engine. No one asked about individual player Adjust/Weakens either. The OP on that post just asked how to stop historical normalization for league stats after he introduces a different talent pool. The same way someone last week forgot to turn on auto-calc, added random all-time greats, and the league got wacky results. That customer wanted to know what step they missed. This is just the reverse of that query. The guy last week should turn auto-calc on and run it and the person on this thread should turn auto-calc off so whatever modifiers they are, be they 1's or default starting year ones, are left alone. Then as talent changes, the league drifts and you get results that come with no guardrails. Sure it could get wonky over time as talent gets radically different... but he wants wonky. It's not an unreasonable ask and it's a technically narrow answer on what to turn on/off.
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Old 11-17-2025, 06:18 PM   #204
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Originally Posted by LansdowneSt View Post
No one said to scrap League Totals. No one asked for a scrap of the engine. No one asked about individual player Adjust/Weakens either. The OP on that post just asked how to stop historical normalization for league stats after he introduces a different talent pool. The same way someone last week forgot to turn on auto-calc, added random all-time greats, and the league got wacky results. That customer wanted to know what step they missed. This is just the reverse of that query. The guy last week should turn auto-calc on and run it and the person on this thread should turn auto-calc off so whatever modifiers they are, be they 1's or default starting year ones, are left alone. Then as talent changes, the league drifts and you get results that come with no guardrails. Sure it could get wonky over time as talent gets radically different... but he wants wonky. It's not an unreasonable ask and it's a technically narrow answer on what to turn on/off.
Then I misunderstood what he was getting at.
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Old 11-19-2025, 12:24 PM   #205
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Originally Posted by LansdowneSt View Post
No one said to scrap League Totals. No one asked for a scrap of the engine. No one asked about individual player Adjust/Weakens either. The OP on that post just asked how to stop historical normalization for league stats after he introduces a different talent pool. The same way someone last week forgot to turn on auto-calc, added random all-time greats, and the league got wacky results. That customer wanted to know what step they missed. This is just the reverse of that query. The guy last week should turn auto-calc on and run it and the person on this thread should turn auto-calc off so whatever modifiers they are, be they 1's or default starting year ones, are left alone. Then as talent changes, the league drifts and you get results that come with no guardrails. Sure it could get wonky over time as talent gets radically different... but he wants wonky. It's not an unreasonable ask and it's a technically narrow answer on what to turn on/off.
I'd love to scrap League Totals and have a total rewrite of the engine so we don't have to use them. Wonky can be an understatement when the game gets away from the guardrails.

I wish for some extra control over the totals of the league leaders. I'd rather be able to set league leaders in HR averages to say 50. Of course outliers can exceed that total but like auto cal does for league totals, I'd like a setting for league leaders.

This way I can play with current league totals and still increase the talent levels without having players destroy records. I find modern league totals lead to too many home runs, strike outs and K's for pitchers. Even more so when you up pitching stamina.

Playing around with league totals and extra talent can also lead to wonky day to day results but that's another argument.
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Old 11-21-2025, 11:56 PM   #206
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Ive played the game all year and now using a CBLCardinals thread (which always work fine) it is randomly DFAing prospects of mine and not letting me put them back in the minors (it does but then it just DFAs them again or does it to others)
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Old 11-22-2025, 12:16 AM   #207
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Ive played the game all year and now using a CBLCardinals thread (which always work fine) it is randomly DFAing prospects of mine and not letting me put them back in the minors (it does but then it just DFAs them again or does it to others)
Check the manager office not just checking the delegations but making sure that the Do Not Disturb toggle is not checked. That’s the first place to look when this comes up.
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Old 11-22-2025, 11:03 PM   #208
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I'd love to scrap League Totals and have a total rewrite of the engine so we don't have to use them.
Wow. Not so keen on auto-calc anymore? LOL.

Actually those who play random debut need pre-calc. The present purpose of auto-calc is to fix the SB error that occurs when coaching is on. Otherwise it's just a tool to satisfy the notion of some people that every league regardless of strategy settings or talent should produce historic output. I don't know why people bought the idea Babe Ruth should share his HRs. I guess once someone established a reputation he can sell anything to the ill informed masses.
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Old 11-24-2025, 03:50 AM   #209
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Would love some more flexibility on league formats that are different than the MLB format. I have a promotion and relegation league that uses a minor league system. I would like a feeder system but when using an association, that is not possible. The top league has the minor league system attached to it and by moving the other teams into the top league, assigning them a minor league system, and then moving them back to the league which they belong to, you can enable them to use the same minor league. Hopefully this can be made easier in the future.
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Old 11-24-2025, 07:49 AM   #210
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Wow. Not so keen on auto-calc anymore? LOL.

Actually those who play random debut need pre-calc. The present purpose of auto-calc is to fix the SB error that occurs when coaching is on. Otherwise it's just a tool to satisfy the notion of some people that every league regardless of strategy settings or talent should produce historic output. I don't know why people bought the idea Babe Ruth should share his HRs. I guess once someone established a reputation he can sell anything to the ill informed masses.
Mel Ott hit 685 home runs in my current random debut league. I guess he would have hit 810 if he wasn't sharing his home runs
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Old 11-24-2025, 03:51 PM   #211
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Wow. Not so keen on auto-calc anymore? LOL.

Actually those who play random debut need pre-calc. The present purpose of auto-calc is to fix the SB error that occurs when coaching is on. Otherwise it's just a tool to satisfy the notion of some people that every league regardless of strategy settings or talent should produce historic output. I don't know why people bought the idea Babe Ruth should share his HRs. I guess once someone established a reputation he can sell anything to the ill informed masses.
I mentioned league totals, I never said a word about your stupid auto-cal.
I don't know what the rest of your nonsense is about
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Old 11-24-2025, 06:58 PM   #212
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Auto Reserve Roster

I only want cards on my reserve list that I PUT ON THERE!!! Please stop adding the new cards from pack openings to the reserve roster, just put them in the collection. Big oversight!
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Old Yesterday, 12:03 PM   #213
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One fix/feature I'd love addressed in OOTP27 (or a hotfix) would be to have the game not randomly drop player face settings (e.g. you give a guy a blond beard and a few weeks later it reverts to no beard and his default is suddenly black color). Silly little thing but I wonder why that stuff changes. It should lock like other stuff in my opinon.
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Old Today, 07:35 AM   #214
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It was always fun in the past. Feel free to write your comments and impressions of the new game here. Thanks for your support!

Matt + The OOTP Developments Team
A LONG Tome!

Change requests for OOTP 27/ bugs?

1) Make 1871 player/managers 1 entry in database

2) If a P has stamina rating > 50 - a SP - even if not in rotation - and if any player's highest fielding rating is P or C - they are a P or a C - same with other 7 positions - please...

3) Allow promotion days (times appropriate) for boosting attendance - in 1870s it is stuff like �� Band concerts between games if DH or suspended game to follow

�� Ladies admitted free on certain days — a common 19th‑century practice.

�� Tavern tie‑ins — discounted beer or food for ticket holders.

�� Newspaper coupons — bring the clipping, get in at half price.

4) calculate Magic # on number of games each team plays, not from options # of games field.

5) Why #4 - I am working with Claude AI writing a QB64 to automate OOTP schedule making.

It prompts for year, series type (1=Tue/Sat), 3=(Tue/Thu/Sat) (1871 start - traint travel - 1 man rotations - switch from 1 to 3 when NL starts - cuts down on trail travel and and hotel - still 1 man rotations - so day off between games and room for rainouts or suspended games) Number of cycles (code make a round robin schedule that has conditions) 9 teams - add a 10th bye team to make it easier to schedule) 8 opponents, 4 cycles - 32 games - each cycle is 4/4 if even and 4/5 or 5/4 if off - and rotates on odd and even cycle numbers - another condition - Start Month (1-12) Right now we have hard-coded next question to Tuesday of calendar year - so we ask "Which Tuesday to begin (1-4): Next condition? "Number of stadium-sharing conflict pairs?" "Conflict Par 1 - Team ID 1:?" then "Conflict Par 1 - Team ID 2:?" same for pair 2 and etc... and if 3 teams share a stadium - just do it this way as well... this ensures when 1 team is at home, others are on the road that day. We read a flat .dat file for this info - 1,Baltimore Marylands,20,8,.714,59 for example previous year's OUR league w-l record - this year's Baseball reference for Games Played - if a team in our league plays less then 50% of the games the team in real life played that year, we fold them after their last game and release all of their players and staff - they can re-sign them again or sign others to rebuild for next season. If real NA contracts, we create a "Federalist League" with no schedule - and they are free to sign folks - we release all of their players and staff on first day of preseason into free agent pool.

I have been playing OOTP since OOTP2 - never turned financials on - all over my head - I have CoPilot and ClaudeAI now (Copilot comes with my 365 -I pay $20 a month for ClaudeAI for more tokens to develop code - have other coding projects I want to work on - and detest Python - been writing BASIC since 1978 in high school connected to MTSU Univac with 4800 baud dial up modem in computer programming class (Were we up to 4800 in 1978? 9600?) be a while before we get ISDN (first in town to get it - owner of company got it for me so I could work from the house if I needed to) Our scheduler is working great so far (1871 to 1873) when we finish it want me to send you the code so you can try to incorporate it in OOTP?

last bug/change request - now that I use financials - finding some issues - 1871 - stadiums - random and nonsensical capacity for each park - I created a spreadssheet that takes into account population with a sliding scale

City (Club) 1870 Population Notes
New York (Mutuals) 396,099 Union Grounds
Brooklyn (Eckfords) 396,099 Union Grounds
Philadelphia (Athletics) 674,022 Jefferson Street Grounds
Chicago (White Stockings) 298,977 Union Base‑Ball Grounds
Baltimore (Canaries) 267,354 Newington Park
Boston (Red Stockings) 250,526 South End Grounds
Brooklyn (Atlantics) 396,099 Capitoline Grounds
Middletown (Mansfields) 102,000 Manfsfield Club Grounds
Washington, DC (Olympics) 109,199 Olympic Grounds
Cleveland (Forest Citys) 92,829 National Association Grounds
Troy, NY (Haymakers) 46,465 Haymakers’ Grounds
Washington, DC Nationals) 109,199 Nationals Grounds
Fort Wayne, IN (Kekiongas) 17,718 Grand Duchess
Rockford, IL (Forest Citys) 11,049 Agricultural Fairgrounds

0.014 396,099 5545
0.008 674,022 5392
0.017 298,977 5083
0.01725 267,354 4612
0.0175 250,526 4384
0.035 109,199 3822
0.0375 102,000 3825
0.04 92,829 3713
0.07 46,465 3253
0.1 17,718 1772
0.15 11,049 1657

OOTP resets this every season - please leave my parks alone!

Last bug is baseline attendance - way to low -

I add up all the parks, divide by all the parks - and then reduce it 300 to 400 to a nice round #

OOTP resets this on me every year too

I also change National Media to $0 and 0 contract years (no ESPN or Sporting News in 1871) and pretend local media is outfield signs, cuts from vendors and program sales) You reset this every year too...

I change all of this during the Winter Meetings - wish I didn't have too - hate it when I play a month into a season and realize I forget to change that! (Backup Backup Backup!) I zip my league up on key dates (Season ends, Winter Meetings, Preseason Starts, Opening Day...)

6) 1 last wish - Almanac auto generate the last day MLB league last game is played - snap shot of that season - not a calendar year.

OK - one more - actual Team Owners' names - try to match their settings to the real folks :-) I love OOTP a little bit - LOL! Replaced my StratoMatic - no cards to buy each year :-)

Thanks Matt!
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