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Old 06-16-2025, 07:35 PM   #21
David Watts
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Originally Posted by luckymann View Post
Yeah DW, you have to set it up a certain way and toggle a couple settings before and after the Draft reveal. It is pretty simple, I am using it for my Dodgers save and it works a treat.

Here's the methodology.

G
Thank you. So it still can be done? Not sure why I thought something had changed.
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Old 06-16-2025, 08:01 PM   #22
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So basically the two choices are nothing more than a template of sorts that set the game up in a preconfigured way that can be changed in the wizard before game creation and then in the settings tab afterward, is that right bud?
That is correct.

Unfortunately they eliminated the previous pre-set which is what every what if player started with. Can't see the logic in that.
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Old 06-16-2025, 09:29 PM   #23
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Originally Posted by luckymann View Post
Yeah DW, you have to set it up a certain way and toggle a couple settings before and after the Draft reveal. It is pretty simple, I am using it for my Dodgers save and it works a treat.

Here's the methodology.

G
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Thank you. So it still can be done? Not sure why I thought something had changed.
I would like to know this as well
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Old 06-16-2025, 09:34 PM   #24
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For those who are wondering... from the Wiki

Interesting. I'm imagining a historical league where I would do Career Play as laid out here, but dropping talent change randomness drastically so that I still have some predictability and just the simple fact of making sure the stars remain stars even if there's some deviance with the lesser players.
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Old 06-16-2025, 09:43 PM   #25
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Interesting. I'm imagining a historical league where I would do Career Play as laid out here, but dropping talent change randomness drastically so that I still have some predictability and just the simple fact of making sure the stars remain stars even if there's some deviance with the lesser players.
A lot of people played as in the first column for years because that was the only historic preset other than historic lineups and transactions. That's still my starting point. I turn owner goals and psychology off, change weightings to 60/30/10/0, assign rookies to historic teams (a human player can easily game the draft due to having real life knowledge), and set scouting accuracy to normal. Also I use pre-calc not auto-calc.

But that's just me. Everyone needs to try different things and see what they like.
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Old 06-16-2025, 11:14 PM   #26
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Thank you. So it still can be done? Not sure why I thought something had changed.
Yep, easy peasy. You just need to follow the setup steps to the letter, then it's merely two toggles either side of the reveal each year.

EDIT the Dodgers save I am using this for is on v25. Maybe it changed for 26. I hope not.

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Old 06-19-2025, 08:11 AM   #27
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A lot of people played as in the first column for years because that was the only historic preset other than historic lineups and transactions. That's still my starting point. I turn owner goals and psychology off, change weightings to 60/30/10/0, assign rookies to historic teams (a human player can easily game the draft due to having real life knowledge), and set scouting accuracy to normal. Also I use pre-calc not auto-calc.

But that's just me. Everyone needs to try different things and see what they like.
This is why talent change randomness is so important even when simming by myself. The TCA has been defined different ways though.
can i have 20 percent of the players (unbeknowst to me ) change?
Of those 20 percent can i have 20 percent that are in the leagues at any given year?
Can they be MLB only or all your leagues?

Then turning scouting accuracy from Commisoner (100%) to normal would really make it fun and challening
Keeping good amount of real historical mixed with unknown

Unclear how TCA effects potential ratings
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Old 06-19-2025, 11:59 AM   #28
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Why people play with TCR is beyond me. Add variance the natural (and interesting) way via injury and fatigue settings. I use High short injury, Extremely Low long injury, High fatigue (and this season will try Very High fatigue). These require depth and management but also add variance when you need to do the obvious substitutions. These settings avoid the lousy season ending injuries but add more dtd (day to day). If your starting roster and bullpen are always playing rested and without injuries you're doing it wrong.
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Old 06-19-2025, 03:42 PM   #29
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To me, TCR and the injury/fatigue settings are different things. FWIW I agree with you on injuries. Short-term injuries force a manager to use his bench and minor leaguers. That's a real test of strategy and coping. Long-term injuries can be a drag, because you don't get to see players perform. For that reason, I don't set fatigue too high. While it would be a challenge similar to the short-term injuries, players miss too many games. You end up getting partial seasons from just about everybody. Not good.

TCR to me should go hand-in-hand with use (or not) of the annual recalc. If you want players to duplicate actual performance, year after year, by all means use recalc and set TCR to zero. I personally don't need or want that level of repetition or predictability, and prefer to see the game develop "organically" with no recalc and high TCR. That can, over time, create some managerial (and GM) dilemmas, and some pleasant surprises, too. (Unlike injuries and fatigue, it's not all bad news.). Playing this way eliminates the advantage we human players all have of knowing how a guy with recalc and low TCR would perform each year, going forward. I'd rather not know that. I don't think the AI GM can use "Real Life Stats" to know the future and make decisions in a recalc sim. Why should I have that distinct advantage of knowing the future?

But to each his own. Not judging. It comes down to one's tolerance for change and unpredictability.
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Old 06-19-2025, 05:18 PM   #30
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If your starting roster and bullpen are always playing rested and without injuries you're doing it wrong.
Depends what era you're playing historical in, unless they get shot in the leg in a whiskey saloon, most dead ball era guys are coming to the park in uniform.
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Old 06-21-2025, 04:40 AM   #31
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Pro athletes are typically playing with some level of injury and some degree of fatigue. Those things are typically constants, from the bios I've read.
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Old 06-29-2025, 11:10 PM   #32
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...Then turning scouting accuracy from Commisoner (100%) to normal would really make it fun and challening
Keeping good amount of real historical mixed with unknown

Unclear how TCA effects potential ratings

For me, I'm imagining a league that could have "descended" from our history, starting with a fairly controlled environment league rooted in real history. Total predictability, clean scouting, accurate ratings. Then, slowly inject randomness into the league over time so that at a certain point, the timeline breaks off and becomes its own distinct reality. I think it's called a Bifurcation Point, but I could have that wrong. I know there's a word for it lol

But yeah, eventually what you achieve is that nostalgic hit from the real players early on who established the foundation of the game, then decades later, once that foundation is strong, IÂ’m watching legends rise and fall in a reality I couldnÂ’t have 100% predicted.
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