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OOTP 26 - General Discussions Everything about the brand new 26th Anniversary Edition of Out of the Park Baseball - officially licensed by MLB, the MLBPA, KBO and the Baseball Hall of Fame. |
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#21 | |
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Join Date: Apr 2002
Location: Looking for a place called Leehofooks
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#22 | |
Banned
Join Date: May 2016
Location: St Petersburg Florida USA
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Unfortunately they eliminated the previous pre-set which is what every what if player started with. Can't see the logic in that. |
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#23 | |
Minors (Single A)
Join Date: Jan 2017
Posts: 77
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Quote:
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#24 |
Minors (Single A)
Join Date: Jan 2017
Posts: 77
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Interesting. I'm imagining a historical league where I would do Career Play as laid out here, but dropping talent change randomness drastically so that I still have some predictability and just the simple fact of making sure the stars remain stars even if there's some deviance with the lesser players.
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#25 | |
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Join Date: May 2016
Location: St Petersburg Florida USA
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But that's just me. Everyone needs to try different things and see what they like. |
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#26 | |
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Join Date: Nov 2019
Posts: 13,209
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EDIT the Dodgers save I am using this for is on v25. Maybe it changed for 26. I hope not. G
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HISTORICAL DO-OVERS A'S RED SOX DODGERS CUSTOM SAVES ECLIPSE LEAGUE MOON SHOT LEAGUE EVERYMAN LEAGUE GULF LEAGUE USBA Last edited by luckymann; 06-16-2025 at 11:16 PM. |
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#27 | |
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Join Date: Aug 2016
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can i have 20 percent of the players (unbeknowst to me ) change? Of those 20 percent can i have 20 percent that are in the leagues at any given year? Can they be MLB only or all your leagues? Then turning scouting accuracy from Commisoner (100%) to normal would really make it fun and challening Keeping good amount of real historical mixed with unknown Unclear how TCA effects potential ratings |
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#28 |
Minors (Triple A)
Join Date: Mar 2025
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Why people play with TCR is beyond me. Add variance the natural (and interesting) way via injury and fatigue settings. I use High short injury, Extremely Low long injury, High fatigue (and this season will try Very High fatigue). These require depth and management but also add variance when you need to do the obvious substitutions. These settings avoid the lousy season ending injuries but add more dtd (day to day). If your starting roster and bullpen are always playing rested and without injuries you're doing it wrong.
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#29 |
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Join Date: Mar 2021
Location: Wilmington, Delaware
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To me, TCR and the injury/fatigue settings are different things. FWIW I agree with you on injuries. Short-term injuries force a manager to use his bench and minor leaguers. That's a real test of strategy and coping. Long-term injuries can be a drag, because you don't get to see players perform. For that reason, I don't set fatigue too high. While it would be a challenge similar to the short-term injuries, players miss too many games. You end up getting partial seasons from just about everybody. Not good.
TCR to me should go hand-in-hand with use (or not) of the annual recalc. If you want players to duplicate actual performance, year after year, by all means use recalc and set TCR to zero. I personally don't need or want that level of repetition or predictability, and prefer to see the game develop "organically" with no recalc and high TCR. That can, over time, create some managerial (and GM) dilemmas, and some pleasant surprises, too. (Unlike injuries and fatigue, it's not all bad news.). Playing this way eliminates the advantage we human players all have of knowing how a guy with recalc and low TCR would perform each year, going forward. I'd rather not know that. I don't think the AI GM can use "Real Life Stats" to know the future and make decisions in a recalc sim. Why should I have that distinct advantage of knowing the future? But to each his own. Not judging. It comes down to one's tolerance for change and unpredictability.
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Pelican OOTP 2020-? ”Hard to believe, Harry.” ![]() Last edited by Pelican; 06-19-2025 at 03:46 PM. |
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#30 |
Major Leagues
Join Date: Jul 2020
Posts: 334
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Depends what era you're playing historical in, unless they get shot in the leg in a whiskey saloon, most dead ball era guys are coming to the park in uniform.
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#31 |
Minors (Triple A)
Join Date: Mar 2025
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Pro athletes are typically playing with some level of injury and some degree of fatigue. Those things are typically constants, from the bios I've read.
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#32 | |
Minors (Single A)
Join Date: Jan 2017
Posts: 77
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For me, I'm imagining a league that could have "descended" from our history, starting with a fairly controlled environment league rooted in real history. Total predictability, clean scouting, accurate ratings. Then, slowly inject randomness into the league over time so that at a certain point, the timeline breaks off and becomes its own distinct reality. I think it's called a Bifurcation Point, but I could have that wrong. I know there's a word for it lol But yeah, eventually what you achieve is that nostalgic hit from the real players early on who established the foundation of the game, then decades later, once that foundation is strong, IÂ’m watching legends rise and fall in a reality I couldnÂ’t have 100% predicted.
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