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| OOTP 25 - General Discussions Everything about the brand new 25th Anniversary Edition of Out of the Park Baseball - officially licensed by MLB, the MLBPA, KBO and the Baseball Hall of Fame. |
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#1 |
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Hall Of Famer
Join Date: Dec 2020
Location: Is this Heaven? No, it's Iowa
Posts: 2,115
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I have finally done my follow up on my first Dev Lab video
So anyone that has watched my videos, this was my first shot at trying to figure out the Development Lab https://youtu.be/FWPpbO2Qnnk Spoiler: I did get some things wrong. Now this video was put out before I wrote the Official OOTP Wiki write up for the new Wiki. https://wiki.ootpdevelopments.com/in...evelopment_Lab
But, I have finally finished my follow-up video with corrected issues from my first video and even corrected info from my first Wiki write up. There are also tips and tricks that you will hear nowhere else! The NEW Video link is below! Enjoy! ------> https://youtu.be/4k9mMomKE94 <------ New Video Link! |
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#2 |
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Hall Of Famer
Join Date: Mar 2002
Location: In The Moment
Posts: 14,237
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Thanks a ton for doing these, very helpful.
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#3 |
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Global Moderator
Join Date: Nov 2002
Posts: 11,831
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You might want to add chapter markers or whatever they're called. I see 36 minutes and I instantly think, "I don't have time for that!". But if it had chapters labels, I'd peruse them and if one caught my interest I'd probably watch that section. And if what I watched was good, then I might even watch the whole thing right then or make a mental note to watch it all later.
Regardless, thanks for doing these. While I might prefer to get most of my OOTP info from text (I think I like that with forums there's the opportunity for people to point out additional info or mistakes), I do know that for a lot of things I prefer to watch a short video on whatever the topic is so I'm sure these videos are great for some people.
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My OOTP Wishlist | My FAQ List OOTP Wiki | Your Recommended Team Nicknames, By City (A Crowdsourced Project) For Beta/Devs: Full screen (1920x1080) |
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#4 | |
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Hall Of Famer
Join Date: Dec 2020
Location: Is this Heaven? No, it's Iowa
Posts: 2,115
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#5 |
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Global Moderator
Join Date: Nov 2002
Posts: 11,831
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Good stuff. I watched it.
So with regard to the player who had ratings at 1B and 3B, but higher at 1B, is there no way now to tell the lab to focus on his 3B? If so, that's bonkers! OOTP generates too many 1B-only players as it is. I want to train players at higher-skilled positions, which are usually positions they're not good at; I don't want to train them at lower-skilled positions that they're already good at. We should go to a system where we're training players at infield arm, infield range, etc. The whole great appeal of the dev lab to me was that we could finally choose what positions we wanted to train our players at. I'm really surprised that an outstanding batting outcome results in a power boost. What do you think about that? Should it? If it's going to give out boosts to things we didn't train them at, I think it should be random what they get the boost to. I noticed the wiki says, "If you have a pitcher that gets an Outstanding result will have a chance at a velocity boost." and yet your video seems to say that has changed to a random boost. I take it the video is more up to date when it comes to that point? That's some good info about why some programs will show up for some players and not for others. That definitely clears up some confusion I had. I found it interesting that you recommended putting prospects through the program that they were weakest at. Yeah, I can guess at your reasoning, but I'm thinking that increasing contact (or maybe power) might almost always get you the best bang for your buck. Or maybe leverage what they're already good at it? I mean, a player with a really bad K rate isn't going to be all that much more valuable if they have a slightly better K rate, but a player with good power probably would be a fair bit more valuable if they had great power. If a player is not good at something, does it increase the chances of the associated program's success? I'm glad to hear good coaches are important as I've put a lot into them. I really think we should make it easier for the user to decide what coaches to go after though. I've got a fairly intricate spreadsheet that I export the data to as without it I found coach hiring decisions to be an incredibly frustrating exercise. I don't think we should expect our average user to go through that. I was surprised to hear you say that personality types of other players affect a player's dev lab success. It sounds like a lot has to do with player morale/happiness and so if factors A, B, and C (personality, etc) affect morale, which affects development, then all of A, B, and C indirectly affect dev. Thanks for putting that together. I learned a fair amount!
__________________
My OOTP Wishlist | My FAQ List OOTP Wiki | Your Recommended Team Nicknames, By City (A Crowdsourced Project) For Beta/Devs: Full screen (1920x1080) |
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#6 | |||||
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Hall Of Famer
Join Date: Dec 2020
Location: Is this Heaven? No, it's Iowa
Posts: 2,115
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Hitters it is sill 100% a potential power boost. Quote:
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I had fun doing it, not so much all the testing to try and figure everything out lol but, when you can give info and throw it in a video for people so that they can visualize what a person is talking about, I find that to be more powerful than what I wrote in the Wiki because I am able to show more of in game and able to say "This is what I am meaning but these numbers I typed about" and I dunno, I have always been one of them people that always did help files for games I played. I now find videos, way easier than making up writeups lol Also thanks for the follow and post! Last edited by twins_34; 12-11-2024 at 07:00 AM. |
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#7 |
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Minors (Triple A)
Join Date: Feb 2016
Posts: 214
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Any insight on how BIG (slots), to make the Development Lab? The default is 6 but is there any risk/benefit of making it bigger? My worry is that teams could upset the weighting of player skills if too many players are in there. I thought the number could be determined by how much money teams put into player development - cost to pay staff or maintain facilities to allow X number of players each off season.
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#8 | |
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Hall Of Famer
Join Date: Dec 2020
Location: Is this Heaven? No, it's Iowa
Posts: 2,115
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