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Old 10-23-2024, 11:01 AM   #21
DSinSoCal
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Originally Posted by Rain King View Post
When you are putting players that young into the Dev Lab, well, they have a long way to go yet. I think I mentioned it earlier, but when looking at a player from an MLB Rating Scale perspective...the lower they are on the rating scale the larger the gaps between ratings. An average rating at the MLB level is 400 out of the 550 scale under the hood.

When looking at those players, it might be a good idea to check them out compared to the league they are actually in before going into the lab and then compare them afterwards. The improvements are more likely to be visible there.
Thanks Rain. Per our previous exchange, I'm going to keep an eye on the actual number of points in each category rather than the ratings next time.
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Old 10-23-2024, 11:21 AM   #22
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you are the one that claims that your players ONLY regressed because the Dev Lab is broken or bugged and for some odd reason think that I am micromanaging lol,
I'm not sure why you seem to be trying to pick a fight with me over this, but I assure you, it isn't necessary. I'm just asking questions and seeking answers so I can better understand the purpose and programming of things in the game.

If I repeatedly run players through training but never see any noticeable improvement in those players, then I need to take additional steps to verify what I think I'm seeing. This is what I mean by "micromanaging", and it shouldn't be necessary.

if I need to do things outside of regular gameplay (like take screenshots to compare things before and after a training session) in order to verify the performance of the game, that's an indication of poor gameplay mechanics. In all honesty, the fact that this conversation is being had at all (and this apparently isn't the first time this conversation has been had) illustrates that the developers have work to do.
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Old 10-23-2024, 11:26 AM   #23
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Originally Posted by DSinSoCal View Post
I'm not sure why you seem to be trying to pick a fight with me over this, but I assure you, it isn't necessary. I'm just asking questions and seeking answers so I can better understand the purpose and programming of things in the game.
Not making an excuse for the way twins interacts, but the title of your thread was pretty combative...calling out a feature as broken or waste of time...a feature that some have spent quite a bit of time designing/testing doesn't help a discussion get started on the best foot.

Just an FYI maybe for any future threads/questions you might have.
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Old 10-23-2024, 11:29 AM   #24
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Just in case it got lost in the stickies and missed, Wil wrote a good overview of the feature:

https://forums.ootpdevelopments.com/...d.php?t=353138

Just passing it along because while the thread was very often referenced for answers a few months ago when the game was new, late comers to 25 may have missed seeing it. Hope it helps some as it was written by the OOTP programmer.
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Old 10-23-2024, 11:48 AM   #25
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Not making an excuse for the way twins interacts, but the title of your thread was pretty combative...calling out a feature as broken or waste of time...a feature that some have spent quite a bit of time designing/testing doesn't help a discussion get started on the best foot.

Just an FYI maybe for any future threads/questions you might have.
Understood. I meant to put a question mark at the end of the title, which probably would have changed the tone a bit. I actually thought that I had, until I went back and looked at it.

It's still strikes me as odd that anyone on this board would appear to take personal offense to it -- unless he's one of the developers, then that would make sense i suppose.

Last edited by DSinSoCal; 10-23-2024 at 11:51 AM.
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Old 10-23-2024, 11:49 AM   #26
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Originally Posted by LansdowneSt View Post
Just in case it got lost in the stickies and missed, Wil wrote a good overview of the feature:

https://forums.ootpdevelopments.com/...d.php?t=353138

Just passing it along because while the thread was very often referenced for answers a few months ago when the game was new, late comers to 25 may have missed seeing it. Hope it helps some as it was written by the OOTP programmer.
Awesome. Thanks for the link. I'll definitely check it out.
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Old 10-23-2024, 11:50 AM   #27
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I'm not sure why you seem to be trying to pick a fight with me over this, but I assure you, it isn't necessary.
Chalk it up to curmudgeonly cantankerous crotchetiness.
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Old 10-23-2024, 11:55 AM   #28
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Originally Posted by DSinSoCal View Post
Understood. I meant to put a question mark at the end of the title, which probably would have changed the tone a bit. I actually thought that I had, until I went back and looked at it.

It's still strikes me as odd that anyone on this board would appear to take personal offense to it -- unless he's one of the developers, then that would make sense i suppose.
Doubt you will ever see a developer act that way.
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Old 10-23-2024, 01:07 PM   #29
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Question mark or no, the "waste of time" portion makes it inflammatory on its face. For a strictly personal observation, I find this primal occurrence to the Development lab a great step forward for immersion. Yes, there are issues...but nothing that warrants rude conduct. Some of the features you take for granted in today's game were also quite troublesome when introduced. This ain't EA Sports with a team of 1,000 programmers. Constructive suggestion will benefit all.

Yeah...I know...ME advocating for tolerance and civility.
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Old 10-23-2024, 02:03 PM   #30
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Question mark or no, the "waste of time" portion makes it inflammatory on its face. For a strictly personal observation, I find this primal occurrence to the Development lab a great step forward for immersion. Yes, there are issues...but nothing that warrants rude conduct. Some of the features you take for granted in today's game were also quite troublesome when introduced. This ain't EA Sports with a team of 1,000 programmers. Constructive suggestion will benefit all.

Yeah...I know...ME advocating for tolerance and civility.
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Old 10-23-2024, 03:58 PM   #31
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Originally Posted by DSinSoCal View Post
Understood. I meant to put a question mark at the end of the title, which probably would have changed the tone a bit. I actually thought that I had, until I went back and looked at it.

It's still strikes me as odd that anyone on this board would appear to take personal offense to it -- unless he's one of the developers, then that would make sense i suppose.
No it was the tone of your post and like someone said, A lot of people have put a lot of time in working on making the Dev Lab and it's not just the developers, and probably because you are not the first person to claim how it is broken or bugged. I don't mean to come off as aggressive, it's just how I type. If you did a search for your type of post, you would find like 10 others, then head to reddit and you would find even more.

I mean I know the common response is something is bugged when you don't see an outcome you want. However, if you noticed in my posts, I was also giving you an explanation to what you were seeing and even showed you to see what changed on your player using the Dev Lab emails, then trying to explain why you were seeing such huge drops, because you were seeing months of development and not just Dev Lab stuff.

Sorry for coming off blunt, it's just how I type. I am don't dance around the subject. But, you did start with the whole micromanaging thing when I gave you a suggestion of, run a scouting report on the player in the Dev Lab. All I was trying to do is help make your scouting report be more accurate and not seeing 4-8 months of progression/regression going on when you get the free scouting report on completion of the Lab. It felt like you took offense to that, calling it micromanaging when all I was doing was giving you a suggestion and trying to help you understand things more.

It seemed like you were angry in your initial post calling it wasting time and in my first post, I asked questions. Then gave you an if statement that if that is what I asked was true, then this is what you are probably seeing, then explained the Dev Lab only would effect the player in the program they were in, then gave a suggestion of running a scouting report when you put them in the dev lab.

You came back stating how they are scouting several times a year and micromanaging.

I responded that it's not micromanaging and then went into trying to explain things in more detail and even tried to make sure you had the development lab emails on, to help you see what changed on your players over trying to rely on the scouting report, that don't explain anything.

It was this post when you seemed to become frustrated https://forums.ootpdevelopments.com/...5&postcount=17 and thinking I was telling you to do things that I never said. I was just trying to give you advice on how to get more accurate info and you seemed to take offense to that?

Then you pick out one line and took it out of context because there was a lot more said after what you quoted. You quoted this
Quote:
After all you are the one that claims that your players ONLY regressed because the Dev Lab is broken or bugged and for some odd reason think that I am micromanaging lol,
Leaving out all of this
Quote:
yet I am getting more clear cut scouting reports than you are. I won't see the things you are because I am not gonna see months worth of regression, that has nothing to do with the Dev Lab.
and this was written in response to you calling running quick scouting report micromanaging.

All I have tried to do was help and explain things. maybe not the way you like it because I was not beating around the bush. But now because of misquoting ONE LINE and taking it out of context, you have others attacking me. So, thanks.
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Old 10-23-2024, 04:30 PM   #32
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I closed this thread. I've had enough of the attacking posts.

Best as I can tell, the dev lab is not broken nor is it a waste of time. Could it be improved? Sure, no doubt, but just because someone isn't getting what they want out of it doesn't mean it's broken. Tuning up the results too much could not only break the dev lab, but the game as well. It's a very fine balance and I'm glad we're not seeing game-breaking results.

Anyone is free of course to start another thread on the topic, but if we do, let's please try to keep it productive.
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