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| OOTP 25 - General Discussions Everything about the brand new 25th Anniversary Edition of Out of the Park Baseball - officially licensed by MLB, the MLBPA, KBO and the Baseball Hall of Fame. |
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#21 | |
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Minors (Triple A)
Join Date: Apr 2002
Posts: 299
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Set it up this way to get the engine to create players from beginning. |
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#22 |
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Minors (Triple A)
Join Date: Apr 2002
Posts: 299
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My reason for running this was in response to Garlon. I get their point, there are a lot of data points that could be changed that could lead to all sorts of results but I've seen this issue across various setups. For multiple versions I have created an 80s league using league totals, modifiers and PCMs to recreate the baseball from my youth (man I'm getting old) and usually also do a 2010ish league where there are more relievers, HRs, etc - more modern day, but with about 10-15% less strikeouts. I see the same distribution issue across all various types to the point where I am fairly certain it isn't an issue that can be solved with PCMs, totals or modifiers, but is in the game engine itself.
There have been versions where I thought the outliers were too great (can't remember which one off top of my head, maybe 21 or 22, I spent a long time adjusting PCMs and totals to get a closer distribution. Maybe this is karma coming back to me for that), so I know this can be done. |
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#23 | |
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Hall Of Famer
Join Date: May 2004
Posts: 10,668
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All these seasons are post-2023. K rates are significantly higher today than they’ve ever been. Of course you’ll see more super high K seasons.
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#24 |
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Global Moderator
Join Date: Feb 2004
Location: From Duxbury, Mass residing Baltimore
Posts: 8,114
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I still don't understand how the recommended Auto-calc of modifiers got unchecked as it defaulted to on when I tried to use that set-up. Alternatively, why the league totals are not locked, or some other visible check isn't toggled "on" to show how the league totals that drive the results are being overseen.
I confess I don't set up my games that way so please excuse me if I'm misunderstanding but with those toggles unchecked and personalized entries in so many places, I'm not sure any conclusions can be reached with regards to needed coding changes that affect everything the game does. I mean, if Matt changes something based on that not knowing it's based on personalized changes to all those variables, it impacts every single game we all play come the next build.
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Complete Universe Facegen Pack 2.0 (mine included) https://www.mediafire.com/file_premi...k_2.0.zip/file Just my Facegen Pack: https://www.mediafire.com/file_premi..._Pack.zip/file |
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#25 | |
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Hall Of Famer
Join Date: Nov 2005
Posts: 3,323
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Locking League Totals also makes no sense when playing Fictional. Both of those settings are used when trying to replicate a real life season or for specific historical purposes...which is not appropriate if you are running a default fictional league. You could certainly choose to use those settings in a fictional setting, but I'm not quite sure where you are getting that they are "recommended" for a generic fictional league. Last edited by Rain King; 06-28-2024 at 10:00 PM. |
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#26 | |
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Minors (Triple A)
Join Date: Apr 2002
Posts: 299
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Also, based on the league totals the game defaults to, strikeouts are actually 15% lower than in 2023. Still a high K total for sure, but still surprised to see so many seasons above or well above the 220K mark. As I stated before I think it is most likely the AI not caring about avoid Ks and giving more playing time than a MLB manager would to those types of players. As a general aside about real life baseball, I think that strikeouts today are more a product of pitching than of hitting. There was a balance point when hitters were concentrating on working counts and lifting the ball (2000 - 2015) where I thought hitters were more of the cause of strikeouts than pitchers and that has flipped with velocity increases, spin technology and greater pitching data. Maybe that has nothing to do with OOTP, and I don't pretend to know how the game engine works, but I think if you were weighting K's as an event possibility in today's terms, I would say it is more pitcher dependent than hitter dependent and therefore Stuff should impact K probability more than Avoid Ks. |
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#27 | |
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Minors (Triple A)
Join Date: Apr 2002
Posts: 299
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#28 | |
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Global Moderator
Join Date: Feb 2004
Location: From Duxbury, Mass residing Baltimore
Posts: 8,114
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If I were creating such a fictional league, I'd have selected 198x or 2010 league totals and I'd have locked them and selected auto-recalc so the Opening Day preseason sims adjusted the modifiers based on the incoming and changing talent over the years to hold to those totals. That's what I was getting at. As I said, I don't do fictional but was taking the opportunity to ask a question myself to better understand. That's all.
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Complete Universe Facegen Pack 2.0 (mine included) https://www.mediafire.com/file_premi...k_2.0.zip/file Just my Facegen Pack: https://www.mediafire.com/file_premi..._Pack.zip/file |
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#29 | |
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Minors (Triple A)
Join Date: Apr 2002
Posts: 299
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#30 |
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Minors (Single A)
Join Date: Apr 2022
Posts: 52
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I am happy to state this appears fixed in the current version.
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