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OOTP 25 - Historical & Fictional Simulations Discuss historical and fictional simulations and their results in this forum.

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Old 07-09-2024, 11:59 AM   #21
David Watts
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One thing I was seeing in the OOTP24 test I ran was guys getting a red 20 rating at positions they didn't play in real life. This red 20 would usually go away during the offseason. I don't see this happening with 25. Not sure how this could effect things, but it's just something I noticed.

I still have to wonder if this issue has something to do with the changes that were made when retire according to history was added as an option for random debut? When trying to make this option work so modern players could continue on past their final recalc year with retire according to history turned on, did it backfire into causing the fielding ratings to tank?

Last edited by David Watts; 07-09-2024 at 12:13 PM.
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Old 07-09-2024, 12:49 PM   #22
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One thing I was seeing in the OOTP24 test I ran was guys getting a red 20 rating at positions they didn't play in real life. This red 20 would usually go away during the offseason. I don't see this happening with 25. Not sure how this could effect things, but it's just something I noticed.

I still have to wonder if this issue has something to do with the changes that were made when retire according to history was added as an option for random debut? When trying to make this option work so modern players could continue on past their final recalc year with retire according to history turned on, did it backfire into causing the fielding ratings to tank?
I wouldn’t say it backfired but it does have a couple flaws that hopefully gets corrected.

1. The fielding issue if you have RAH off.
2. With development off, players that played in 2023 will rinse/repeat their last stats until they retired. At least it seemed that way the one time I tried it.

I can’t speak for others but being able to have RAH and missed seasons as in real life are great options and makes the game more realistic.

Now if they could get the 2 things fixed above, RANDOM would be perfect.
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Old 07-09-2024, 01:14 PM   #23
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I wouldn’t say it backfired but it does have a couple flaws that hopefully gets corrected.

1. The fielding issue if you have RAH off.
2. With development off, players that played in 2023 will rinse/repeat their last stats until they retired. At least it seemed that way the one time I tried it.

I can’t speak for others but being able to have RAH and missed seasons as in real life are great options and makes the game more realistic.

Now if they could get the 2 things fixed above, RANDOM would be perfect.
Wasn't saying it was a bad feature. It's a great addition to the game. Just wondering if adding it to the game on the fly like it was may have caused the problems we are now seeing with modern player's fielding ratings. If I remember this feature was added to the game in a patch. Was any testing done, or were we the consumers doing the testing? Something changed, because modern players didn't have their fielding ratings tank in 24.

My issue remains, it's July and random debut is unplayable with modern players. 23 and 24 were played using the wrong adjust/weaken settings. Lots of folks are probably using the wrong settings this year as well, unless they read an obscure post in which the change in how the settings work was discussed.
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Old 07-09-2024, 04:23 PM   #24
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Matt, i think there may be a bug here and it is related to the player not having any fielding ratings in the file.
Thank you.
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Old 07-10-2024, 01:27 PM   #25
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23 and 24 were played using the wrong adjust/weaken settings. Lots of folks are probably using the wrong settings this year as well, unless they read an obscure post in which the change in how the settings work was discussed.
Actually it still isn't really resolved even if a person knows about the obscure thread since Matt said they can't remember how it worked before.
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Old 07-10-2024, 01:39 PM   #26
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Actually it still isn't really resolved even if a person knows about the obscure thread since Matt said they can't remember how it worked before.
I've been getting great results using the new method suggested in that obscure thread earlier this year. Of course, that doesn't mean 2 years from now there won't be another post saying that method was only effective for 3 days in early April of 2024 and was changed back to the original method, or what was thought to be the original method during a secret meeting in Marion Spring Michigan.
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Old 07-10-2024, 02:09 PM   #27
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The majority of the board is not using those settings and they are not complaining about getting less than great results.
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Old 07-10-2024, 03:04 PM   #28
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The majority of the board is not using those settings and they are not complaining about getting less than great results.
I don't think you know what the majority of the board is using. Plus, the majority of the board doesn't play historical.
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Old 07-10-2024, 06:07 PM   #29
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I do know that before Garlon's announcement every historical player had used settings now described as "wrong" and got what they thought were great results.

I question the idea that 500 ABs is an acceptable sample size for a season but not an acceptable sample size for three seasons. How can this be?
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Old 07-20-2024, 07:46 AM   #30
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I do know that before Garlon's announcement every historical player had used settings now described as "wrong" and got what they thought were great results.

I question the idea that 500 ABs is an acceptable sample size for a season but not an acceptable sample size for three seasons. How can this be?
JMO and I can be wrong but I think it has more to do with how to make sure regulars IRL are regulars in the simulation.
Other games (Strat, Action PC, etc.) have a usage penalty to accomplish this. If a player exceeds their real life IP/AB, the penalty kicks in and their ratings drop to replacement level or something comparable.
OOTP does not have a "usage" penalty so how can they encourage the game engine to use real life regulars over bench players that may have a better raw rating? That is where the concept of weaken/adjust comes in IMO. It weakens your regular subs toward slightly below average level where there is still a chance they may be a regular in the OOTP game. Your cup of coffee players with just a handful of ABs/IPs will be at or below replacement level and will probably never become regulars in OOTP.
How would you make sure real life regulars are starters in OOTP instead of the cup of coffee players? I kind of like the usage penalty but there are problems with that also.
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