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OOTP 25 - General Discussions Everything about the brand new 25th Anniversary Edition of Out of the Park Baseball - officially licensed by MLB, the MLBPA, KBO and the Baseball Hall of Fame. |
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#1 |
Minors (Rookie Ball)
Join Date: Mar 2018
Posts: 44
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Will the high amount of diving catches and the 1st baseman dropped throws be addressed in the next update?
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#2 |
Hall Of Famer
Join Date: Jun 2004
Posts: 4,205
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I have played 75 games and have not seen a 1Bmen miss a catch yet. There are plays where the 1Bmen does not make a scoop but those are throwing errors in the other infielders. A 1Bmen making an error on receiving a throw I have not seen.
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#3 |
Minors (Double A)
Join Date: Mar 2015
Location: Brooklyn
Posts: 105
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Agree with both Garlon and vxm: almost zero dropped 1B throws, but a zillion diving/sliding catches.
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#4 | |
Hall Of Famer
Join Date: May 2004
Posts: 10,594
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IME sliding/diving catches come from 4 and 5 star plays. I prefer the on-screen feedback, although if there is data on the frequency of diving/sliding catches that we could present to the devs to calibrate it, that would be OK as well.
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#5 |
All Star Starter
Join Date: May 2004
Location: Wherever My VPN says
Posts: 1,981
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Seems like line drive outs to infielders, or a diving/sliding catch is every other play.
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#6 |
Minors (Double A)
Join Date: Jul 2023
Posts: 152
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I don't have a problem with diving catches in the outfield, but I do have a problem with the range most outfielders have now. A typical CF has the type of range only Willie Mays would be envious of. I'm in spring training and balls that are hit in the gap <hard contact> that don't hit the wall are being run down, even by guys with lower defensive ratings
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#7 |
Minors (Double A)
Join Date: Feb 2016
Location: Baltimore, Maryland
Posts: 137
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There are way too many diving catch animations in the outfield. The play-by-play usually indicates that it was a fairly routine play, or maybe one the he "reached" for. Either the play-by-play or the animation isn't matching what's happening in the simulation.
Also, and this may be a small sample size, but through about 25 games, I've noticed that every single infield diving stop as noted by the play-by-play results in a throwing error. |
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#8 | |
All Star Starter
Join Date: Mar 2005
Location: Guarding The Line
Posts: 1,220
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Same here
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#9 |
Minors (Triple A)
Join Date: Apr 2022
Posts: 298
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It was like that in previous versions but I've actually noticed this being a lot better this season. There are still the diving stops that lead into errors but there are also lots of diving stops that are just good plays. The ratio may still not be perfect but it's better than it was.
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#10 |
Hall Of Famer
Join Date: Jun 2004
Posts: 4,205
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I have no issue with 1B play. Errors by 1Bmen are typically the result of not fielding the ball cleanly or making a bad throw and this is what we see in the game. We should not be advocating for 1Bmen not being able to catch throws from other infielders.
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#11 | ||
Hall Of Famer
Join Date: May 2004
Posts: 10,594
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I would rather see the game handle fielding errors without the “guy falls down and then throws wide” play but I expect that will get removed as we get more animations added to the game. With the dives, I do see infielders dive to make stops all the time; in fact, I think the only ones that are obviously going to be errors are the ones where they “dive” at a ball well within their normal range, hence my “falls down” thing. Again, I really like the feedback the big plays provide. I’m guessing that the amount of high risk plays are properly calibrated, at least for modern baseball, because they pulled the stats they use from FanGraphs and they do check on those. If people are playing in leagues or eras with lower K rates, there may be more high value plays because there are more balls in play in general and on top of that BABIPs were lower in the past too. You can either take the path of somehow messing about with the relative frequency of hard plays according to BABIP, which strikes me as very hard, or churn them out at the same rate but increase fielders’ chances of making them, which strikes me as much easier since the range LTM pretty much already does that. And in practice I do see 50/50 balls fielded successfully about 60% of the time in my league that’s currently in 1973.
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#12 |
Hall Of Famer
Join Date: Mar 2021
Location: Wilmington, Delaware
Posts: 2,847
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Probably a third of OF catches involve some sort of slide or dive in the animation, even if the text does not mention it, or suggest a tough play. And some of the slides and dives look like Savannah Bananas tricks on routine balls. LOL.
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#13 | |
Hall Of Famer
Join Date: May 2004
Posts: 10,594
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The proof of this isn't to check the text but to hit F10 and check the hardness of the play. If it's a 1 or 2 star play I might go so far as to log that in the Movement thread. A 3 star play I guess depends on context.
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#14 | |
All Star Reserve
Join Date: Mar 2018
Posts: 740
Infractions: 0/1 (1)
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You've mentioned this F10 thing in a few separate threads. I tried this and saw that it gives a replay of the previous play. Where is the text part of it that you've refer to though? And if it's somewhere that's not super obvious can you give me a dummy-proof of how to find it? |
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#15 | |
All Star Starter
Join Date: Feb 2014
Posts: 1,452
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#16 |
All Star Reserve
Join Date: Mar 2018
Posts: 740
Infractions: 0/1 (1)
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#17 |
Minors (Double A)
Join Date: Jul 2023
Posts: 152
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Most of the dropped balls by 1b are actually throwing errors by infielders that the system (AI) reads as a dropped ball
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#18 | ||
Hall Of Famer
Join Date: May 2004
Posts: 10,594
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#19 | |
Hall Of Famer
Join Date: May 2004
Posts: 10,594
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Nah, that's not how the game engine works. The engine determines that the 1B made an error on the play and then generates appropriate play by play and 3D graphics afterwards. The "system" isn't really reading anything except that it's (probably) incorrectly assigning too many muffed-throw errors to first basemen (although at that people are now saying that they never see these anymore, which is encouraging).
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#20 |
Minors (Double A)
Join Date: Nov 2012
Posts: 106
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I think the issue is there just aren't enough animations at the moment to cover all the different situations that can occur on a baseball diamond (though they seem to be pretty well represented in the textual play by play).
There should be animations for things like 'normal outfield catch' 'spectacular outfield catch1' 'specatcular outfield catch 2' and so on and those should be assigned to the right situation. The problem is of course, if a 5 star defender makes a spectacular catch, would a 3 star defender make the same catch? or would he miss it? would a spectacular catch for a 3 star defender be a normal catch for a 5 star defender because of better positioning? etc. Last edited by GDawg; 04-04-2024 at 09:26 AM. |
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