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OOTP 25 - General Discussions Everything about the brand new 25th Anniversary Edition of Out of the Park Baseball - officially licensed by MLB, the MLBPA, KBO and the Baseball Hall of Fame. |
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#1 |
All Star Reserve
Join Date: Nov 2013
Location: Calgary
Posts: 591
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Manual vs AI Development
I was surprised at how the AI set up the development sliders. I use a 10 point rating system and it seemed like the AI generally chooses to work on topping up the top skills than work on areas of weakness. The one exception I noticed is if I switch a young player's position, suddenly the AI will shoot up the defence slider.
Another thing I was surprised to see consistently is the AI choosing to go below the middle line for fastballs on many pitchers, and focusing on other pitches. I was worried that I'd lose fastball stuff. I decided to set the development sliders myself for my major league roster and key players in the system, including top prospects, going against what the AI suggested. It was a mistake. Come the next development report, a lot of guys lost ratings. I was shocked how many and was disappointed with the outcome. Fearing that this would happen again, I just decided to turn everything over to the AI. I haven't reached the next month in swimming but will see what happens. What are peoples' thoughts on properly setting up the development sliders? This isn't a large sample size, I know, but I was shocked at the result. |
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#2 | ||
Hall Of Famer
Join Date: May 2004
Posts: 10,609
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#3 | |
Major Leagues
Join Date: Dec 2020
Location: Stony Plain, Alberta
Posts: 490
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Can this be confirmed be a dev. If that's the case, then what's the point of being able to take control from the AI? I'd like to know 100% what the deal is here, do I now have to go back and change all my sliders to AI control? If I don't, do I risk regression as the OP suggests? |
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#4 | ||
Hall Of Famer
Join Date: May 2004
Posts: 10,609
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#5 |
OOTP Developments
Join Date: May 2020
Location: Canada
Posts: 1,326
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Can't confirm exactly how things work since there are dozens of factors that go into the slider allocation, but indeed one of the big factors for the AI is focusing more on ratings that have a big difference between the current and potential rating.
Granted, this implementation of the AI is brand new, and I am 100% sure that people will be able to better optimize it. It's possible that the crappy development report you got is just unlucky; I still recommend manually changing it for players you are invested it. |
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