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#21 | |
Minors (Triple A)
Join Date: Apr 2002
Location: Exton, PA
Posts: 248
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#22 |
OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 21,261
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The IAFA's are bugged, we've fixed that up already.
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#23 |
Bat Boy
Join Date: Mar 2023
Posts: 6
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#24 |
OOTP Developer
Join Date: Jun 2009
Location: Here and there
Posts: 15,729
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#25 |
Bat Boy
Join Date: Mar 2023
Posts: 6
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#26 |
All Star Reserve
Join Date: Apr 2020
Posts: 912
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When I get a new version I usually start with a MLB team that I have no interest in. Once patches are released, I pick my primary team. In V25 I will be taking the Orioles. Been a fan of them since 1970. I was 9 and watching their game when they said their pitcher, Pat Dobson, was from here in Buffalo. Found out from a friend in church that he grew up 2 blocks from where I now live.
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#27 | |
Minors (Single A)
Join Date: Jun 2018
Posts: 89
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Quote:
If I shop a good young MLB pitcher looking for a catching prospect I used to be able to look and say I was offered 14 catching prospects and 1 is a 5 star 2 are 4 and 3 are 3.5 and the other 9 are 2.5 I could quickly scan the 2.5 stars to see if they were worth looking at now if I get offered 14 I have to spend time looking at each one since they are almost all 2.5 or 3 stars. Not the end of the world but like I said making a deep game more time consuming really wasn't the goal. |
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#28 |
OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 21,261
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It's also about properly recreating lower level leagues, even the minors in a universe with MLB.
Before the scale was just too compressed even to properly recreate the minors, never mind other leagues like for example the British National Baseball League.
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#29 | ||
Hall Of Famer
Join Date: May 2004
Posts: 10,607
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#30 |
Hall Of Famer
Join Date: Feb 2002
Posts: 13,096
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I agree with this completely. What worries me (and I definitely brought this up at the time) is how it will translate to other international leagues…that frankly, people have been importing for two versions now. Of course the development team won’t be offering any help here though.
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#31 | |
OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 21,261
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Quote:
I don't see any reason why we wouldn't help people with importing their games if needed. We're also working on officially partnering with as many leagues as possible and bringing them into OOTP. But this takes a lot of time and effort to make contact, work out agreements and build relationships, and we're a small team with limited bandwith in these areas. So it will likely be a matter of adding in a few new leagues each year, if and where possible. I would also just say, if anyone who works for a league that is not in OOTP right now is interested in working out a licensing agreement and getting their league in game, please do reach out to us. Or if you know someone who works in a league or team office and you're willing to perform introductions, please reach out for that as well. We'd welcome the opportunity to talk with any other leagues not currently in-game and work out something mutually beneficial to have them represented in OOTPB.
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lukas@ootpdevelopments.com PreOrder Out of the Park Baseball 26! Need to upload files for us to check out? Instructions can be found here Last edited by Lukas Berger; 03-13-2024 at 03:29 PM. |
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#32 |
All Star Reserve
Join Date: Mar 2004
Posts: 679
Infractions: 1/0 (0)
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Very curious to hear about peoples' experiences importing their fictional leagues. I have a league that I'm completely attached to and while I love the idea behind the ratings change, I want to make sure the transition is smooth for fictional leagues. Ideally, players' characteristics won't change too dramatically.
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#33 | |
Hall Of Famer
Join Date: Feb 2002
Posts: 13,096
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Quote:
Lukas…this is obviously great to hear. The problem I think though for myself and perhaps some others is how they will import into the new model. Now I understand that basically every league in OOTP is fictional on scone level..but it’s the modifiers that concern me. I am trying to ask this question and bring it up without too many problems…as we all know there are just certain things that can’t be discussed. |
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#34 | |
Hall Of Famer
Join Date: Feb 2003
Location: BC
Posts: 4,506
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Quote:
I would recommend running some test sims into the future just to make sure you're getting statistics in the ballpark of what you want. There's a function in league settings to randomize player names and you can randomize city/team names as well if you want to avoid any potential "spoilers".
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#35 | |
All Star Reserve
Join Date: Mar 2004
Posts: 679
Infractions: 1/0 (0)
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#36 |
Hall Of Famer
Join Date: Nov 2005
Posts: 3,072
Infractions: 1/1 (1)
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There is no reason a league should not import well from 24 to 25 that I have seen. Depending on the setup, it may just take some adjusting League Totals and testing.
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#37 |
Minors (Single A)
Join Date: Jun 2018
Posts: 89
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so no response to the fact that 85% of players in a draft class are now ranked between 1.5 and 2.5 stars potential and another 10% lower than that meaning only 5% of players are even slightly above average?
Last edited by Crickett13; 03-13-2024 at 09:03 PM. |
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#38 |
All Star Reserve
Join Date: Oct 2015
Posts: 581
Infractions: 0/1 (1)
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I was wondering if that was the case, based on the observation that the MLB average and higher ratings (400-550) comprise a range more or less equal to that in the old system (100-250). Though I had not seen any acknowledgement of this in conversations to this point, it appears that it is in fact the case that the expanded / more granular ratings scale mostly addresses the tiering of lower leagues (and, for affiliated minors, the quality of player level assignments).
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#39 |
OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 21,261
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I mean, this is what real drafts look like. There aren't typically more than 30 future above average MLB players in a given draft (and that's probably high).
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#40 | |
OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 21,261
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Quote:
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