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Old 03-13-2024, 07:38 AM   #21
OzzieFan
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Originally Posted by jksander View Post
So far in OOTP 25 I have yet to have a draft class w anyone better than 3 stars. But IFAs have been loaded w 5 stars and my scout has discovered a handful of 4 and 5 star guys. Small sample size ... will continue to sim tomorrow. Started in '24 as Cubs, up to Nov '26 now.
I second this. My scout is finding quite a few 50 -> 60 potential players, international draft is STACKED, and amateur draft feels like the MLS superdraft.
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Old 03-13-2024, 08:56 AM   #22
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I second this. My scout is finding quite a few 50 -> 60 potential players, international draft is STACKED, and amateur draft feels like the MLS superdraft.
The IAFA's are bugged, we've fixed that up already.
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Old 03-13-2024, 09:02 AM   #23
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The IAFA's are bugged, we've fixed that up already.
When patches come out do they apply to current saves or only new saves?
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Old 03-13-2024, 09:15 AM   #24
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When patches come out do they apply to current saves or only new saves?
An issue like this will not change players already created, but should fix new discoveries.
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Old 03-13-2024, 09:19 AM   #25
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An issue like this will not change players already created, but should fix new discoveries.
Cool good to know. I will go through my first season slowly
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Old 03-13-2024, 10:33 AM   #26
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When I get a new version I usually start with a MLB team that I have no interest in. Once patches are released, I pick my primary team. In V25 I will be taking the Orioles. Been a fan of them since 1970. I was 9 and watching their game when they said their pitcher, Pat Dobson, was from here in Buffalo. Found out from a friend in church that he grew up 2 blocks from where I now live.
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Old 03-13-2024, 02:00 PM   #27
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Are there details on why this switch to 1-550 for internal ratings?
To give a greater spread of results. Right now it's hard to replicate someone like Nellie Fox who would strike out less than 20 times a season so I think it will be a good switch but the star system needs to be looked at to provide a greater spread.

If I shop a good young MLB pitcher looking for a catching prospect I used to be able to look and say I was offered 14 catching prospects and 1 is a 5 star 2 are 4 and 3 are 3.5 and the other 9 are 2.5 I could quickly scan the 2.5 stars to see if they were worth looking at now if I get offered 14 I have to spend time looking at each one since they are almost all 2.5 or 3 stars. Not the end of the world but like I said making a deep game more time consuming really wasn't the goal.
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Old 03-13-2024, 02:13 PM   #28
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It's also about properly recreating lower level leagues, even the minors in a universe with MLB.

Before the scale was just too compressed even to properly recreate the minors, never mind other leagues like for example the British National Baseball League.
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Old 03-13-2024, 02:49 PM   #29
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To give a greater spread of results. Right now it's hard to replicate someone like Nellie Fox who would strike out less than 20 times a season so I think it will be a good switch but the star system needs to be looked at to provide a greater spread.

If I shop a good young MLB pitcher looking for a catching prospect I used to be able to look and say I was offered 14 catching prospects and 1 is a 5 star 2 are 4 and 3 are 3.5 and the other 9 are 2.5 I could quickly scan the 2.5 stars to see if they were worth looking at now if I get offered 14 I have to spend time looking at each one since they are almost all 2.5 or 3 stars. Not the end of the world but like I said making a deep game more time consuming really wasn't the goal.
I think it’s less about the Nellie Foxes of the world and more about the Shaq Thompsons… or (insert a Dutch Honkbal player here). It also I think begins to lay the groundwork for proper feeder leagues, at least at the collegiate (and at that probably 4 year college) level.
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Old 03-13-2024, 03:06 PM   #30
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It's also about properly recreating lower level leagues, even the minors in a universe with MLB.

Before the scale was just too compressed even to properly recreate the minors, never mind other leagues like for example the British National Baseball League.
I agree with this completely. What worries me (and I definitely brought this up at the time) is how it will translate to other international leagues…that frankly, people have been importing for two versions now. Of course the development team won’t be offering any help here though.
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Old 03-13-2024, 03:17 PM   #31
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I agree with this completely. What worries me (and I definitely brought this up at the time) is how it will translate to other international leagues…that frankly, people have been importing for two versions now. Of course the development team won’t be offering any help here though.
It should improve things in universes with lots of leagues at different levels.

I don't see any reason why we wouldn't help people with importing their games if needed.

We're also working on officially partnering with as many leagues as possible and bringing them into OOTP. But this takes a lot of time and effort to make contact, work out agreements and build relationships, and we're a small team with limited bandwith in these areas.

So it will likely be a matter of adding in a few new leagues each year, if and where possible.

I would also just say, if anyone who works for a league that is not in OOTP right now is interested in working out a licensing agreement and getting their league in game, please do reach out to us.

Or if you know someone who works in a league or team office and you're willing to perform introductions, please reach out for that as well.

We'd welcome the opportunity to talk with any other leagues not currently in-game and work out something mutually beneficial to have them represented in OOTPB.
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Old 03-13-2024, 04:15 PM   #32
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Very curious to hear about peoples' experiences importing their fictional leagues. I have a league that I'm completely attached to and while I love the idea behind the ratings change, I want to make sure the transition is smooth for fictional leagues. Ideally, players' characteristics won't change too dramatically.
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Old 03-13-2024, 04:27 PM   #33
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It should improve things in universes with lots of leagues at different levels.

I don't see any reason why we wouldn't help people with importing their games if needed.

We're also working on officially partnering with as many leagues as possible and bringing them into OOTP. But this takes a lot of time and effort to make contact, work out agreements and build relationships, and we're a small team with limited bandwith in these areas.

So it will likely be a matter of adding in a few new leagues each year, if and where possible.

I would also just say, if anyone who works for a league that is not in OOTP right now is interested in working out a licensing agreement and getting their league in game, please do reach out to us.

Or if you know someone who works in a league or team office and you're willing to perform introductions, please reach out for that as well.

We'd welcome the opportunity to talk with any other leagues not currently in-game and work out something mutually beneficial to have them represented in OOTPB.

Lukas…this is obviously great to hear. The problem I think though for myself and perhaps some others is how they will import into the new model. Now I understand that basically every league in OOTP is fictional on scone level..but it’s the modifiers that concern me. I am trying to ask this question and bring it up without too many problems…as we all know there are just certain things that can’t be discussed.
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Old 03-13-2024, 04:47 PM   #34
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Very curious to hear about peoples' experiences importing their fictional leagues. I have a league that I'm completely attached to and while I love the idea behind the ratings change, I want to make sure the transition is smooth for fictional leagues. Ideally, players' characteristics won't change too dramatically.
As mentioned in the Import Considerations post It's a bigger change than most years. Obviously there will be players who are rated different, but the most important thing to check is how your stats come out.

I would recommend running some test sims into the future just to make sure you're getting statistics in the ballpark of what you want.

There's a function in league settings to randomize player names and you can randomize city/team names as well if you want to avoid any potential "spoilers".
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Old 03-13-2024, 04:57 PM   #35
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As mentioned in the Import Considerations post It's a bigger change than most years. Obviously there will be players who are rated different, but the most important thing to check is how your stats come out.

I would recommend running some test sims into the future just to make sure you're getting statistics in the ballpark of what you want.

There's a function in league settings to randomize player names and you can randomize city/team names as well if you want to avoid any potential "spoilers".
Thank you for this. I somehow missed the thread dedicated to this topic.
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Old 03-13-2024, 05:05 PM   #36
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There is no reason a league should not import well from 24 to 25 that I have seen. Depending on the setup, it may just take some adjusting League Totals and testing.
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Old 03-13-2024, 08:58 PM   #37
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so no response to the fact that 85% of players in a draft class are now ranked between 1.5 and 2.5 stars potential and another 10% lower than that meaning only 5% of players are even slightly above average?

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Old 03-13-2024, 10:16 PM   #38
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It's also about properly recreating lower level leagues, even the minors in a universe with MLB.

Before the scale was just too compressed even to properly recreate the minors, never mind other leagues like for example the British National Baseball League.
I was wondering if that was the case, based on the observation that the MLB average and higher ratings (400-550) comprise a range more or less equal to that in the old system (100-250). Though I had not seen any acknowledgement of this in conversations to this point, it appears that it is in fact the case that the expanded / more granular ratings scale mostly addresses the tiering of lower leagues (and, for affiliated minors, the quality of player level assignments).
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Old 03-14-2024, 04:11 AM   #39
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so no response to the fact that 85% of players in a draft class are now ranked between 1.5 and 2.5 stars potential and another 10% lower than that meaning only 5% of players are even slightly above average?
I mean, this is what real drafts look like. There aren't typically more than 30 future above average MLB players in a given draft (and that's probably high).
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Old 03-14-2024, 04:53 AM   #40
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on the other end prospects 21-100 potential

OOTP 24 had 59 out of 80 were prospects at 3.5 stars or up
OOTP 25 had the same prospects and only 5 of the 80 were 3.5 stars and up.

total both those up and

OOTP 24 21 of the top 100 were 3 stars or less
OOTP 25 79 of the top 100 were 3 stars or less
Can you upload a copy of your league file to Dropbox or Google Drive and post the link so we can try importing it ourselves?
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