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OOTP 25 - General Discussions Everything about the brand new 25th Anniversary Edition of Out of the Park Baseball - officially licensed by MLB, the MLBPA, KBO and the Baseball Hall of Fame.

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Old 03-08-2024, 10:22 PM   #41
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WDYM Sega Time? Sega once owned OOTP?
I can’t remember the year but there was a partnership with sega I think. I believe it last 1 year or so. I think it ended badly with OOTP having to change the UI and rerelease the game.

It’s been a while so I don’t remember much of it.
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Old 03-08-2024, 11:00 PM   #42
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I can’t remember the year but there was a partnership with sega I think.
It was OOTP2007... first version I bought because of the demo that was included on the Eastside Hockey Manager CD.
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Old 03-09-2024, 12:26 PM   #43
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One thing I've noticed in OOTP25 is that minor-league performances don't translate to MLB performance nearly as effectively as in OOTP24.

What I mean is that, in 24, if you had a guy tearing up the minors IRL and you decided to play him in the MLB in your save, he would do much better in 24 than 25.

I have no idea if this makes 25 more accurate or less accurate than 24. It's an unanswerable question. I'm not complaining. But it's definitely a difference.
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Old 03-09-2024, 12:56 PM   #44
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One thing I've noticed in OOTP25 is that minor-league performances don't translate to MLB performance nearly as effectively as in OOTP24.

What I mean is that, in 24, if you had a guy tearing up the minors IRL and you decided to play him in the MLB in your save, he would do much better in 24 than 25.

I have no idea if this makes 25 more accurate or less accurate than 24. It's an unanswerable question. I'm not complaining. But it's definitely a difference.
If they are making those type of changes that change the way the game works, it should be stated. Otherwise it is a bug and unexpected.
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Old 03-09-2024, 01:06 PM   #45
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I can’t remember the year but there was a partnership with sega I think. I believe it last 1 year or so. I think it ended badly with OOTP having to change the UI and rerelease the game.

It’s been a while so I don’t remember much of it.
Yeah it was around the time of 6/6.5/2007, when they brought in the PISD UI that they still use today. That was also I believe the point in time when Markus stopped operating like a one-man "team" and they had to completely rewrite the game from scratch to allow it to be expandable in future years. I believe they've been working off of that codebase since so in that respect it worked out OK.

I think it wasn't so much that OOTP "had to re-release the game" so much as it was that OOTPD took a year off from releasing the game that year - 6.5 was the "half measure" release they put out but were very clear that it was a dead end - and the complete rewrite led to a lot of bad blood when it took in a couple cases a couple years for features that were in 6 to make it into the new one. I want to say that in the end OOTP was expected to hit some sales numbers that it didn't hit and so SI finished their partnership somewhat amicably.
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Old 03-09-2024, 02:38 PM   #46
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Yeah it was around the time of 6/6.5/2007, when they brought in the PISD UI that they still use today. That was also I believe the point in time when Markus stopped operating like a one-man "team" and they had to completely rewrite the game from scratch to allow it to be expandable in future years. I believe they've been working off of that codebase since so in that respect it worked out OK.

I think it wasn't so much that OOTP "had to re-release the game" so much as it was that OOTPD took a year off from releasing the game that year - 6.5 was the "half measure" release they put out but were very clear that it was a dead end - and the complete rewrite led to a lot of bad blood when it took in a couple cases a couple years for features that were in 6 to make it into the new one. I want to say that in the end OOTP was expected to hit some sales numbers that it didn't hit and so SI finished their partnership somewhat amicably.
You forgot OOTP 2006 - which was the first version with the new engine and was before the SI merger. There was actually 2 versions of OOTP 2007, one with SI and the one after the separation, 2007 without SI. The same game, just the name changed.

Version wise, OOTP went 1, 2, 3, 4, 5, 6, 6.5, 2006, 2007, 8, 9, 10......up to where we are now, 25.

I don't recall which versions also came out as Season Ticket since I didn't purchase those. I'm thinking 3 and 4, possibly 5.

It's been an amazing and fun journey, like a sweet dream that never ends

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Old 03-09-2024, 08:31 PM   #47
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....

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Old 03-09-2024, 10:11 PM   #48
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Because I am a masochist, I often play what I call a "Death Penalty" save where I take an expansion team and remove all of its expansion picks and start with only its milb system. This means I need to promote new minor-leaguers up before they were actually promoted in the real world -- because my talent levels start so low.

It's fun but definitely less viable in OOTP 25 because milb performances seem to be more heavily penalized in 25. I'm not saying it's "wrong" because there's no way of really knowing how these milb players would have performed at the mlb level.

For one example, here are the player editor pages for 1963 OF Walt Williams in his first pro season. OOTP 24 on the left, OOTP 25 on the right... his actual real-world stats at the bottom -- he played A ball!

If you look at the project AVG/OBP/SLG for him, it's definitely lower in 25, and the sims bear this out. In other words, it's not just a display change on the editor page. He was actually around replacement level in OOTP 24, although that is still pretty bad.

I am seeing this for all minor-leaguers I try to bring up early. Honestly, though, it feels more realistic.

I want to emphasize that I do not think this is a bug. It instead feels like some conscious evaluation change in how minor-league performances will translate to the MLB level -- probably caused by the ratings scale change from 1-250 to 1-550.
You know, not sure how well this goes against the NDA since, sure this info has been talked about but having a beta tester showing screenshots, it's not our place to be doing that.
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Old 03-09-2024, 11:05 PM   #49
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You know, not sure how well this goes against the NDA since, sure this info has been talked about but having a beta tester showing screenshots, it's not our place to be doing that.

omg ty so much! removed. For some reason I was thinking I was on the beta forums. Reworded the post to just give out the numbers.

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Old 03-09-2024, 11:38 PM   #50
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You know, not sure how well this goes against the NDA since, sure this info has been talked about but having a beta tester showing screenshots, it's not our place to be doing that.



It got my preorder




I mention this in defense of the OP as I would not want them to see punishment
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Old 03-10-2024, 01:23 AM   #51
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The last few years the marketing for ootp has not been very good in my opinion. Are they trying to sell the game or trying to keep it secret?

In this thread, it's a perfect example of some info here, some info on youtube in an hour long video, some info on other sources but very little is listed officially less than a week from release.

We all want it to succeed and while they have earned a lot of trust over the years it's disappointing to see this area continue to get worse.
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Old 03-10-2024, 05:34 AM   #52
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Because I am a masochist, I often play what I call a "Death Penalty" save where I take an expansion team and remove all of its expansion picks and start with only its milb system. This means I need to promote new minor-leaguers up before they were actually promoted in the real world -- because my talent levels start so low.

It's fun but definitely less viable in OOTP 25 because milb performances seem to be more heavily penalized in 25. I'm not saying it's "wrong" because there's no way of really knowing how these milb players would have performed at the mlb level.

One example is 1963 OF Walt Williams in his first pro season. In OOTP 24 his editor page showed a AVG/OBP/SLG slash line of 255/286/356. In OOTP, it is 198/204/280. It's definitely lower in 25, and the sims bear this out. In other words, it's not just a display change on the editor page. He was actually around replacement level in OOTP 24, although that is still pretty bad.

I am seeing this for all minor-leaguers I try to bring up early. Honestly, though, it feels more realistic.

I want to emphasize that I do not think this is a bug. It instead feels like some conscious evaluation change in how minor-league performances will translate to the MLB level -- probably caused by the ratings scale change from 1-250 to 1-550.
And I thought when I allowed teams to protect 25 players and 4 years or less of service was a tough challenge. Yours may be the ultimate challenge. So many different ways to play the game and to each his own, but taking over an expansion team is the way I play anymore.
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Old 03-10-2024, 07:19 AM   #53
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omg ty so much! removed. For some reason I was thinking I was on the beta forums. Reworded the post to just give out the numbers.
According to the NDA, you really shouldn't be discussing anything that's in the game on these forums.

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Old 03-10-2024, 08:44 AM   #54
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The last few years the marketing for ootp has not been very good in my opinion. Are they trying to sell the game or trying to keep it secret?

In this thread, it's a perfect example of some info here, some info on youtube in an hour long video, some info on other sources but very little is listed officially less than a week from release.

We all want it to succeed and while they have earned a lot of trust over the years it's disappointing to see this area continue to get worse.
I agree 100%.

I pre-buy each year because it's what I do. That said, It's not unreasonable to ask just what it is I'm buying. If you're marketing your product to the public to entice them to buy, it would seem to me-and I know I'm not the smartest person the world-that showing the public the product and its features is a better tactic than not.

Telling the public to spend money on the product so they can find out just what is they bought after they purchase it seems counterproductive to more sales.
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Old 03-10-2024, 10:09 AM   #55
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I agree 100%.

I pre-buy each year because it's what I do. That said, It's not unreasonable to ask just what it is I'm buying. If you're marketing your product to the public to entice them to buy, it would seem to me-and I know I'm not the smartest person the world-that showing the public the product and its features is a better tactic than not.

Telling the public to spend money on the product so they can find out just what is they bought after they purchase it seems counterproductive to more sales.
Nobody "told" you to spend money. You have a choice.

And you can wait until the game is released to make a purchase if you're hesitant about pre-ordering. They're even keeping the pre-order discount on for release week this year, so you can still save 30% after official release.


Honestly, if they gave the game away for free, people would still come here and find something to complain about.
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Old 03-10-2024, 10:28 AM   #56
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Nobody "told" you to spend money. You have a choice.
Yes, I have a choice. And I choose to buy each year because I know, for the most part, what it is I'm buying. The same cannot be said for a potential new customer.

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And you can wait until the game is released to make a purchase if you're hesitant about pre-ordering. They're even keeping the pre-order discount on for release week this year, so you can still save 30% after official release.
The creators of OOTP want to sell units, right? The more the better, right? The point, which you are either avoiding or missing, is showing the public the product that is for sale is a better marketing tactic than not.

To reiterate, this isn't about trying to sell to someone like me who already knows what OOTP is and will buy anyway, it's about enticing new customers.

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Honestly, if they gave the game away for free, people would still come here and find something to complain about.
Pointing out that it is a very poor marketing strategy to offer something for sale without saying just what it is you're selling is a valid critique. For that matter, a potential new customer asking just what the product that is for sale actually is, is not an unfair question. Neither is a complaint about the game itself. It's a critique of the marketing of the product.

If you want to make the argument that it is wise to offer something for sale without telling the potential buyers what the product actually is, I'm all ears.
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Old 03-10-2024, 11:29 AM   #57
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Wouldn't marketing be the publisher's responsibility?
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Old 03-10-2024, 11:33 AM   #58
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Yes, I have a choice. And I choose to buy each year because I know, for the most part, what it is I'm buying. The same cannot be said for a potential new customer.



The creators of OOTP want to sell units, right? The more the better, right? The point, which you are either avoiding or missing, is showing the public the product that is for sale is a better marketing tactic than not.

To reiterate, this isn't about trying to sell to someone like me who already knows what OOTP is and will buy anyway, it's about enticing new customers.



Pointing out that it is a very poor marketing strategy to offer something for sale without saying just what it is you're selling is a valid critique. For that matter, a potential new customer asking just what the product that is for sale actually is, is not an unfair question. Neither is a complaint about the game itself. It's a critique of the marketing of the product.

If you want to make the argument that it is wise to offer something for sale without telling the potential buyers what the product actually is, I'm all ears.
I'm not missing anything. How much info should they give? They mentioned some of the new features, should they reveal all? Where's the excitement of release day if they do that?

It's a baseball simulation. That's what the product is. The buyer can see what they're getting easily. Buy it when it comes out if you're not sure.

Look at past versions, look at the company making the product. Do your research before you put your $$$ on the table. Same as you would before buying anything.

And there's nothing wrong with asking for more info.

That can be done without the unfounded accusations. The company is entitled to market the product as they see fit, same as you're entitled to keep your money if you're not happy about it.

Last edited by Bluenoser; 03-10-2024 at 11:48 AM.
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Old 03-10-2024, 11:34 AM   #59
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Yes, I have a choice. And I choose to buy each year because I know, for the most part, what it is I'm buying. The same cannot be said for a potential new customer.



The creators of OOTP want to sell units, right? The more the better, right? The point, which you are either avoiding or missing, is showing the public the product that is for sale is a better marketing tactic than not.

To reiterate, this isn't about trying to sell to someone like me who already knows what OOTP is and will buy anyway, it's about enticing new customers.



Pointing out that it is a very poor marketing strategy to offer something for sale without saying just what it is you're selling is a valid critique. For that matter, a potential new customer asking just what the product that is for sale actually is, is not an unfair question. Neither is a complaint about the game itself. It's a critique of the marketing of the product.

If you want to make the argument that it is wise to offer something for sale without telling the potential buyers what the product actually is, I'm all ears.
Comical to see that not only the "heated" rivalry between the Red Sux(no, that's not a misspelling), and the Yanks(ugh!) not only carries on and off the field, but now onto the OOTP forums, lol.
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Old 03-10-2024, 11:36 AM   #60
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You know, not sure how well this goes against the NDA since, sure this info has been talked about but having a beta tester showing screenshots, it's not our place to be doing that.
Even tho we were not suppose to see that,I really liked what I saw,and it actually prompted my pre order.

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