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Old 03-08-2024, 06:21 PM   #1
Larryk007
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IL List Fixed in OOTP25?

When a player's time is up on the IL they disappear from the injury list. But they remain in the IL section of the team. Seems to me they should not disappear from the list until they are moved back to the roster.

My example is Steve Kelly of the Chicago Cubs
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Old 03-08-2024, 06:28 PM   #2
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Two different things. The Injured List Report shows all players in the league who are currently injured.

The injured list on your team organization page is just showing where the player is currently located in your organization. The players is no longer injured and now is just waiting for the team to activate him.
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Old 03-08-2024, 08:44 PM   #3
Larryk007
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Agree, but the IL list should still show the player waiting to be moved to the active roster. I manage all my teams so rolling through all the teams looking for that one player who is ready to go back on the active roster is very time consuming. To me, simply leave the player on the list, and find the player there, and then move to active list works for me.
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Old 03-08-2024, 09:04 PM   #4
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Sounds like it's working just fine.

The "fix" that you want would benefit you, but no thanks, I'd really rather keep it the way it is now.
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Old 03-08-2024, 09:13 PM   #5
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Yeah, that "under the knife" page is of people who are injured, regardless of whether or not they are on the DL. I also manage all of my teams in my league and, well, this is an issue but it's one you work around because, frankly, it's not an issue for 99.9% of players. The purpose of the page isn't really to remind you who is injured and who isn't on your own team, it's to look at who's injured throughout the entire league.

Personally I will try not to DL players who are injured for less than 21 days (I'm playing in 1973 right now and that was the size of the DL) and when I do I try to make a point of remembering them in some way. Sometimes a guy hangs out on the list for an extra few days although at that IIRC if you're in commish mode you will get a message every day saying "X is ready to come off the DL" and the game will port you to that team's roster page for you to make that move. Sometimes of course there are injuries the game wants to take precedence, but even then IME in a 24 team league it's rarely more than a day or two before I see that message and am like "oh yeah, he was injured, wasn't he".

My One Neat Trick with this by the way is to export the "Under The Knife" page to a web browser and then do a Ctrl-F on "1 day". That will cycle through everyone who has 1 day left until they are back and I go through, take them off the DL where appropriate, and so on. This also works for guys who are suffering day to day injuries that aren't bad or long enough to send them to the DL but did cause you to, for example, put them out of the lineup until they're healthy again. My one bane here is nagging injuries but there, too, I tend to drop those guys on the old disabled list until they're ready (at which time I'll get that aforementioned "X is ready to come off the disabled list" message).

Guys on rehab assignments don't show up here either since, again, it's not the point of the report.
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Old 03-08-2024, 10:11 PM   #6
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Originally Posted by Larryk007 View Post
When a player's time is up on the IL they disappear from the injury list. But they remain in the IL section of the team. Seems to me they should not disappear from the list until they are moved back to the roster.

My example is Steve Kelly of the Chicago Cubs
can you please show me a sortable list of all players by injury length?
can you please show me, by team by player
G Games Played, Games Injured?
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Old 03-08-2024, 10:12 PM   #7
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Two different things. The Injured List Report shows all players in the league who are currently injured.

The injured list on your team organization page is just showing where the player is currently located in your organization. The players is no longer injured and now is just waiting for the team to activate him.
those HTML 'reports' sure are cutting edge
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Old 03-09-2024, 05:19 AM   #8
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Originally Posted by Larryk007 View Post
Agree, but the IL list should still show the player waiting to be moved to the active roster. I manage all my teams so rolling through all the teams looking for that one player who is ready to go back on the active roster is very time consuming. To me, simply leave the player on the list, and find the player there, and then move to active list works for me.
Why not tick the box in your GM settings so that you get notified when a player is eligible to come off the IL? Then you don't have to roll through all teams to see who's ready.
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Old 03-09-2024, 09:32 AM   #9
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Sounds like it's working just fine.

The "fix" that you want would benefit you, but no thanks, I'd really rather keep it the way it is now.
This.
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Old 03-09-2024, 11:44 AM   #10
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[QUOTE=Bluenoser;5081812]Why not tick the box in your GM settings so that you get notified when a player is eligible to come off the IL? Then you don't have to roll through all teams to see who's ready.[/QUOTE

OK, let me try this and see what notification I receive, thanks.
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Old 03-09-2024, 11:50 AM   #11
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Why not tick the box in your GM settings so that you get notified when a player is eligible to come off the IL? Then you don't have to roll through all teams to see who's ready.
I do the same thing he's doing and it only gives you one of these kinds of notices per day. So like if 4 people are eligible to come off the DL, it'll only tell you about the first one. If there's nobody ready to come off the second day and you never got around to the other 3, it will give you that alert for one of the remaining guys but you can see how this can sometimes not be enough all by itself for a full-sized league.

Which is why, again, after I finish playing out all the games in a given day, I pop open the "under the knife" page and search for "1 day" and then carry out those transactions right then and there. I still don't get the guys who were on the DL for longer than they were injured and for the guys who have 1 day left on the DL and also 1 day left in their injury I usually have to remind myself to do something about it the next day (or go into the editor and reduce the DL time remaining) but this takes care of probably 99% of injuries, easily enough that the reminder you get covers the ones I don't within a day or two.
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Old 03-09-2024, 11:55 AM   #12
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I do the same thing he's doing and it only gives you one of these kinds of notices per day. So like if 4 people are eligible to come off the DL, it'll only tell you about the first one. If there's nobody ready to come off the second day and you never got around to the other 3, it will give you that alert for one of the remaining guys but you can see how this can sometimes not be enough all by itself for a full-sized league.

Which is why, again, after I finish playing out all the games in a given day, I pop open the "under the knife" page and search for "1 day" and then carry out those transactions right then and there. I still don't get the guys who were on the DL for longer than they were injured and for the guys who have 1 day left on the DL and also 1 day left in their injury I usually have to remind myself to do something about it the next day (or go into the editor and reduce the DL time remaining) but this takes care of probably 99% of injuries, easily enough that the reminder you get covers the ones I don't within a day or two.
Not sure what you're saying.

If you're managing every team, and 4 different teams have players ready to come off the IL, you only get a notice for one of the teams players?

Or, if you're managing 1 team and have 4 players ready to come off the IL, you only get a notice for 1 player?
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Old 03-09-2024, 12:11 PM   #13
Syd Thrift
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Not sure what you're saying.

If you're managing every team, and 4 different teams have players ready to come off the IL, you only get a notice for one of the teams players?

Or, if you're managing 1 team and have 4 players ready to come off the IL, you only get a notice for 1 player?
If you're managing every team and 4 teams have players come off the IL, you're only transported to the first team with the notice. You don't really get an "email" for these that I've seen; when the day ticks over you're actually taken to the team transactions screen and told "Player X is ready to come off the disabled list".

Again, this is absolutely not an issue for the overwhelming majority of players: if you're managing 1 team the fact that it "only" tells you about the first guy is fine because you can see with your own eyes the status of anyone else on the DL (and additionally I sure as hell wouldn't want the game to throw like 4 straight modal dialogs at me in that situation, so I would say that's working as it ought to work). It only matters when you're managing/GMing multiple teams.

My daily workflow runs like this:

1. Check the injury logs at the beginning of the day for new injuries. Usually new diagnoses will pop up as emails - even when the diagnosis is "ready to play immediately" - but cases where a guy has the flu for 4 days or something will not.

2. Run any transaction/trade/etc. that needs to be run (I know this is confusing to people who have asked before so I won't try to explain the way I do transactions agan haha)

3. If a team has dipped to a number of losses divisible by 20 (so 20/40/60/etc.), I go in and take a look with the idea of swapping players in and out of the lineup/rotation/bullpen/roster. I will often realize that a guy is terrible during a game but not always and the 20 loss thing is a way for me to periodically review every team without like redoing everyone's lineups every week.

4. I play every game out, simming through the first 6 innings. Eugene Church came up with this way as far as I know and it's a great way IME to control about 95% of all strategic moves, especially for historically based leagues, and also make games take around 5 minutes to play instead of 15.

4a. As players get hurt in the games I try to handle them as soon as they're done. I say "try to" because sometimes I'll miss them.

5. After all games have been played, I pull up the injury log to see what, if anything, I've missed. Since the report compiled upon itself, those diagnosed injuries and non-baseball ones I already looked at at the beginning of the day will be at the top with the new in-game injuries below. I'll work with rosters there accordingly. A lot of the time if a guy is injured with the diagnosis pending I'll leave the depth chart open because one way or the other that situation should work itself out within a couple days, but otherwise I make sure to keep those up to date, knowing that I might not look at any one team's roster for a while.

6. After that, I look at the Under the Knife report and do that search on "1 day", which locates all the guys who are about to return from injury. I handle all of them - occasionally their "1 day left" lingers but that's pretty rare and hey, probably part of real baseball too, right?

7. After handling all of those. i click the "next day" button, which sometimes doesn't go to the next day if I have something I need to take care of (usually a player who was waived/DFA'd whose DFA period ran out). I handle that until I continue to the next day and bang, the whole process starts over.

Since I also journal all of this in my dynasty there are a bunch of additional steps - looking up news stories for that particular day in history, adding a paragraph or two about a game or record or whatever that just happened, etc. That is however the gist.
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Old 03-09-2024, 02:46 PM   #14
Larryk007
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OK, great way to run the season. I think I will do similar, look at the IL Log first, and go forward.
Adding on here, but what do you do for the four or five minor leagues? I have used more players on the rosters for minors just to keep from having to review every team/league. I think someone posted that as a good idea, works for me.
And the Control F idea for the IL list does work!!! Nice!
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Old 03-09-2024, 10:34 PM   #15
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I let the AI do the minors - I enjoy watching the game at a glacial pace but not THAT glacial haha... I do 100% use the minors though to call guys up if and when I need them or for that matter if someone's raking and needs that call.

With the minors, yeah, it depends. I play fictional and so I make sure to stock the draft with 3-5 (usually about 4) rounds per level, so that would be 15-25 for 5 (20 is usually what I go with although I make enough players for an extra round or two on top of that so the last picks have players to choose from). If you're doing historical, I personally would either use the historical minor leagues (which should mean bring in a loooooot more players every year) or use ghost players because especially in the first few years you won't have a lot of actual guys in your farm system(s).
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Old 03-10-2024, 04:40 PM   #16
Larryk007
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So you allow the AI to run the minors? Do you change the GM to AI for the last 4 spots in the GM Options?
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Old 03-10-2024, 07:23 PM   #17
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So you allow the AI to run the minors? Do you change the GM to AI for the last 4 spots in the GM Options?

If I recall, the bottom three are set to AI by default if you are GM&Manager. It looks like you are in “Legacy” mode FWIW.


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Old 03-10-2024, 07:36 PM   #18
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Yeah, anything minor league related, I set the AI to control.
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