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OOTP 24 - General Discussions Everything about the brand new 2023 version of Out of the Park Baseball - officially licensed by MLB, the MLBPA and the KBO. |
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#1 |
Major Leagues
Join Date: Jun 2018
Posts: 332
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Assuming this is stable, this will be the first version I buy in 3 years, and the second in 5. Post-PT, progress on the single player game has slowed to a crawl. I'm tired of the half-baked ideas like scouting, the endless obsession over graphics, and general lack of new features.
This year changes that. It looks like a lot of the core gameplay features are finally being fleshed out. The IFA changes look like enough of a sell already. Finally something that isn't just haphazardly tossed in. The trading changes seem to make the game deeper and more strategic, I've been begging for a trade deadline screen for years. The in-game stats are a nice fun feature too, I hope they are more than cosmetic and that things like launch angle, ev are actually predictive. Good work folks, this one looks like an EXCELLENT addition to the series. You got me back. |
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#2 |
OOTP Developer
Join Date: Jun 2009
Location: Here and there
Posts: 15,741
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I'd argue we've had lots of nice changes in every version recently
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#3 |
Minors (Double A)
Join Date: Jan 2018
Posts: 107
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The game would have to move to a physics based game engine for these to mean anything, and after the re-write last year, I can't see that happening. If they had done that for this version, it would have been in the trailer.
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#4 |
All Star Reserve
Join Date: Oct 2003
Posts: 753
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$35 a year? its worth it just for updated rosters. these guys pour their heart into this game and I will buy every year, like I have for at least a dozen years.
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#5 |
Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,805
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Thanks for your support guys!
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#6 | |
Minors (Double A)
Join Date: Apr 2020
Posts: 122
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I happily pay my 35 dollar annual dues ![]()
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#7 | |
Hall Of Famer
Join Date: May 2004
Posts: 10,609
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That will be a massive overhaul when they do it and I wouldn’t be surprised if they took an entire year off to get it into place a la 6.5. Also it’ll practically kill saved games, probably - it’ll take some time to figure out how to translate ratings properly - and will wreak havoc on historical games in general as well.
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#8 |
All Star Reserve
Join Date: Apr 2020
Posts: 918
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#9 |
Minors (Rookie Ball)
Join Date: Apr 2022
Posts: 29
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On the other hand, it's looking like this will be my last purchase. Not an exact count but 24 was the 15th to 20th time I have bought the game. Losing the ability to create a realistic baseball world has always been the game's redeeming feature for me, thus end of the line.
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#10 | |
All Star Starter
Join Date: May 2022
Posts: 1,249
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Pitcher BABIP was a great change in OOTP24 for historical games. Thank you for adding that! |
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#11 | |
All Star Starter
Join Date: May 2022
Posts: 1,249
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I think switching to a physics-based game would lose a lot of customers unless it could be turned off. |
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#12 | |
Hall Of Famer
Join Date: May 2004
Posts: 10,609
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I'm not at all a fan of the game carrying 2 different engines; however, this is idle speculation as the devs have as much as said that they simply do not have the resources to do the kind of major overhaul that switching to a physics-based engine would employ. I would go a step further and say that perhaps when that physics-based baseball game comes, it won't be OOTP.
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#13 | |
All Star Starter
Join Date: May 2022
Posts: 1,249
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I agree about the 2 different engines. It would be a nightmare to maintain... That said, an alternative version of OOTP that is physics-based could still make sense because: 1) they already have the technical "baseball sim" expertise in house 2) they have a built-in brand name and customer base 3) they only have to pay for the MLB rights one time 4) they could bundle both games together as a slightly-more-expensive package. Basically getting a $20 or so premium price from many existing customers who are curious to try out both versions. If they did it, they would need to branch off the codebase to a separate team. That team would inherit all of the existing db and ui stuff and just recode the internal engine. A monumental task to be sure, but at least less than having to additionally recreate the ui and db as if it were a completely new game. I'm assuming that, over time, the OOTP codebase has become more modular so that its main components (ui, db & engine) are loosely coupled. |
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#14 |
Global Moderator
Join Date: Feb 2004
Location: From Duxbury, Mass residing Baltimore
Posts: 7,233
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Why would you change everything learned in 25 years of fine-tuning the engine and go from statistical probability model to physics-based model... just to try and hope to get the same stats for the players with 5,000 new variables at play? I don't understand the desire for this. So, a different algorithm can tell you some formula resulting velo off the bat or launch angle? That's just color. Like the velo of a pitch or it hitting the inside corner. The AB result is what matters.
It's like having my kid show me some new math way of doing a problem with 12 steps and I just take the pencil, carry the one, and get the same answer in two steps. It's the answer that matters. Yet there is always some thread like this wanting the Rube Goldberg-ian physics stuff. Zero upside imho. Just carry the one. ![]()
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#15 | |
Hall Of Famer
Join Date: May 2004
Posts: 10,609
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Well, the answer is, it’s because that’s the direction the next gen stats are going and old school, results based stats are going to be less and less informative and eventually less and less used. Also because a physics based game is more likely to get little things like K rate being a thing that becomes statistically significant faster than BABIP for hitters right, and also of course because the next gen stats get at how a given player plays better than plate appearance based results.
It’s not Strat or APBA at all of course. OOTP is already not those games. I suspect that a move to physics will turn a lot of “old school” players who want the counting stats to be the basis of things off, especially if/when the physics game tries to extrapolate physics based ratings from old school stats. I would expect a physics based engine to take several versions to get historical play “right” and at that would never quite be reeeeeally right because we simply do not have that kind of data from before the 2000s. But it would play more like real baseball, and that’s kind of the whole point.
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#16 | |
All Star Starter
Join Date: Feb 2021
Posts: 1,445
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Compare that to a RL example, say Brandon Belt. Last year in his age-35 season at the end of April he was hitting .169/.246/.288 with 1 HR (48 wRC+) and many people wondered if he was washed and had fallen off a cliff due to age. Looking at the underlying batted ball data was encouraging though, and I remember at one point having a conversation with a Jays fan who wanted him DFA'd by pointing out the underlying numbers as well as FanGraphs projections for his rest of year numbers (I don't remember the slashline obviously but remember it was 17 HRs). That person told me they'd bet their house he wouldn't hit 17 HRs because his 'numbers' (the ones you would see in OOTP) made it clear he was done- of course, he went on to hit 18 more. |
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#17 | |
Global Moderator
Join Date: Feb 2004
Location: From Duxbury, Mass residing Baltimore
Posts: 7,233
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#18 | |
All Star Starter
Join Date: Nov 2009
Location: Fort Worth, TX
Posts: 1,096
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The only predictive model that incorporates predictive stats and statcast metrics thoroughly is THE BAT X projection model. Admittedly, I know very little about this model other than the basics. |
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#19 | |
All Star Starter
Join Date: Feb 2021
Posts: 1,445
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#20 |
Global Moderator
Join Date: Feb 2004
Location: From Duxbury, Mass residing Baltimore
Posts: 7,233
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Turn off scouting. You'll know. That doesn't require throwing out 25 years of modeling. That's all color and presentation.
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