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Old 08-23-2023, 10:43 AM   #1
BMFPitt
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Split up Strategy Delegation

I'd love for there to be a way to let my Bench Coach handle the player strategy sliders for me, without taking away my ability to set my team-level rotation options, the ability to bench a player for X days, etc.
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Old 08-23-2023, 11:14 AM   #2
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What's stopping you from doing that now?

Go to your team strategy page, then use the option to ask your bench coach for strategy.

You can still control rotations, benching players, etc, etc.
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Old 08-23-2023, 11:34 AM   #3
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What's stopping you from doing that now?

Go to your team strategy page, then use the option to ask your bench coach for strategy.

You can still control rotations, benching players, etc, etc.
That's Team Strategy. I'm talking about Player Strategy.
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Old 08-23-2023, 11:41 AM   #4
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OK, then assign player strategy to your Asst on your Manager preferences page.

Not sure what the problem is. You can still bench players for X days, you can still control your rotation.
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Old 08-23-2023, 01:27 PM   #5
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OK, then assign player strategy to your Asst on your Manager preferences page.

Not sure what the problem is. You can still bench players for X days, you can still control your rotation.
That is not the case. Most of the Player Strategy screen becomes grayed out. My 6-man end-of-season rotation switches to a 5-man after a sim.
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Old 08-23-2023, 01:45 PM   #6
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So basically what you're asking for is each individual player strategy choice have a setting to assign it to either Mgr or Bench Coach?
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Old 08-23-2023, 02:07 PM   #7
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So basically what you're asking for is each individual player strategy choice have a setting to assign it to either Mgr or Bench Coach?
Well the rotation stuff I'm not sure why that is affected by Player Strategy at all. That should be Team Strategy.

And by its very nature, there is no reason the AI should ever manage a setting that only exists to override the AI.
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Old 08-23-2023, 05:40 PM   #8
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There are definitely reasons for the AI to manage individual player settings though. I'm not sure if the AI actually uses it but one classic situation I can think of is: a team as a whole wants to run a lot but they've got one guy who's really bad at getting caught. I don't think the AI does this but it would be kind of awesome if it set that guy to steal less often than the rest of the team. Likewise, setting one guy to always hit cleanup or play shortstop would tell the AI itself that for that one guy, it behaves differently.

This makes a ton of sense to me and it also makes sense to design an AI that jumps through certain logic gates when a player hits certain thresholds. I guess at the same time real life managers loved using Harold Reynolds for years after he established himself as a guy who'd steal at like a 55% success rate at the rate they were using him...
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Old 08-23-2023, 08:22 PM   #9
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I use the "ask AI to set up all player strategies" function. As long as a player doesn't get demoted to AAA (I give AI full strat control in minors) those changes will stay indefinitely until you choose to change them.

It's not a perfect solution for what you want, but the most important pieces of your team wouldn't be shuttling up and down, and you can manually re-run the function whenever you like without losing any control of the team.
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Old 08-23-2023, 11:07 PM   #10
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100 percent agree. The delegation options as a whole needs to be split up. There’s entirely too much that one setting controls
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Old 08-23-2023, 11:20 PM   #11
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100 percent agree. The delegation options as a whole needs to be split up. There’s entirely too much that one setting controls
I'd be all for that. There are things I would like to leave under AI control but can't.
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Old 08-24-2023, 12:54 AM   #12
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I'd be all for that. There are things I would like to leave under AI control but can't.
Indeed...this is something FM does very well. This same subject came up in the BETA area regarding the fact that allowing the AI to control minor league lineups and pitching staffs results in players being placed on the DFA list and/or automatically activated from the IL. This is an unwanted consequence since the delegation should only be for lineups or pitching. They shouldn't be combined, and it should also be a separate delegation for any kind of roster move such as DFAing a player, or activating them from the IL.

The development team seemed to agree that staff delegation needs to be more granular, and from the tone I was getting, this may very well be a priority for version 25.
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Old 08-24-2023, 12:58 AM   #13
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100 percent agree. The delegation options as a whole needs to be split up. There’s entirely too much that one setting controls
There's already like 10 different things that you can delegate to the AI. I agree that sure, I'd love to have even more granular support for that kind of thing but man, this game is already soooooo freaking inaccessible to newcomers...
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Old 08-24-2023, 01:19 AM   #14
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There's already like 10 different things that you can delegate to the AI. I agree that sure, I'd love to have even more granular support for that kind of thing but man, this game is already soooooo freaking inaccessible to newcomers...
This is something that needs to be done though...in fact, it will help novice players by enabling them to delegate responsibilities they may not understand or want to concern themselves with just yet. It will actually help them "learn" the game.
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Old 08-24-2023, 01:46 AM   #15
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This is something that needs to be done though...in fact, it will help novice players by enabling them to delegate responsibilities they may not understand or want to concern themselves with just yet. It will actually help them "learn" the game.
I agree.

The delegation options in the manager settings is a drop in the bucket compared to the immense list of options that are at someone's disposal in the league settings, having a few more isn't going to complicate it beyond anyone's ability.
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Old 08-24-2023, 06:11 AM   #16
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Last edited by Bluenoser; 08-24-2023 at 06:12 AM.
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Old 08-24-2023, 10:23 AM   #17
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There's already like 10 different things that you can delegate to the AI. I agree that sure, I'd love to have even more granular support for that kind of thing but man, this game is already soooooo freaking inaccessible to newcomers...
A valid concern, to be sure. The game can be intimidating. But most sophisticated programs are. Word or Excel can do literally a million functions, and most of us use ten. The key is a clear path forward with default settings and a simple dashboard for the newbie. Just push play and go with it!
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Old 08-24-2023, 10:42 AM   #18
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A valid concern, to be sure. The game can be intimidating. But most sophisticated programs are. Word or Excel can do literally a million functions, and most of us use ten. The key is a clear path forward with default settings and a simple dashboard for the newbie. Just push play and go with it!
It's really not a big deal...for those of us who are accustomed to FM, we understand how valuable it is, and also that it really doesn't complicate anything. It actually makes the game easier for those who want it to be.
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