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#181 | |
Hall Of Famer
Join Date: Apr 2002
Location: Iowa
Posts: 6,549
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Quote:
I don't think that they are trading just to trade. I base that first on not seeing the same guys getting traded again and again. IE once on the AI team they are sticking. Teams aren't thinking "I need a 2b, trading a LF for that 2b, and then backtracking to "I need a LF". Also, after the initial large number of trades, the volume of trades settled down to a "normal" level. To me if the AI was "trading just to trade" it would look a bit like the old "sign, release, sign". IE the trading would be on a treadmill, and not showing such a large drop in volume. To be fair my sample size is small as I play out all of my games, so only March, April, and half of May have gone by on "average" frequency and 25/25/25/25 evaluation. Maybe when I hit the high volume of late June and July I'll see it differently. |
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#182 |
Minors (Double A)
Join Date: Jan 2006
Location: Whittier, CA
Posts: 196
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I'm about ready to migrate my OOTP 23 save and I'm concerned about the initial flurry of trades too. I'm wondering at what point in the season did you guys migrate? I'm thinking about importing on the day after the world series, that would give the AI the opportunity to tender/non-tender contracts and contract options, and hopefully avoid the initial "AI rebalance"
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#183 | |
Global Moderator
Join Date: Feb 2004
Location: From Duxbury, Mass residing Baltimore
Posts: 6,837
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__________________
Complete Universe Facegen Pack 2.0 (mine included) https://www.mediafire.com/file_premi...k_2.0.zip/file Just my Facegen Pack: https://www.mediafire.com/file_premi..._Pack.zip/file |
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#184 | |
All Star Reserve
Join Date: Apr 2016
Posts: 774
Infractions: 0/1 (1)
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#185 | |
Hall Of Famer
Join Date: Apr 2002
Location: Iowa
Posts: 6,549
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Quote:
Not sure what all you've read but a quick recap of my experience is there were about twice as many trades on import in v24 than I had in v23. Temporarily went to "very low" frequency during ST, but went back up to "average" when Lukas, and others seemed to be seeing the same high number of trades at the beginning followed by a slow down. Since going back to average I've only completed April. Here is a link to my post on those trades. https://forums.ootpdevelopments.com/...&postcount=165 I'm currently on May 22 and, so far there have been three trades. Same type as the others minor leaguers and AAA players that are capable of coming up to provide depth to the MLB team. |
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#186 | |
All Star Reserve
Join Date: Jul 2008
Posts: 851
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#187 | |
Hall Of Famer
Join Date: Apr 2002
Location: Iowa
Posts: 6,549
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Just finished May, still on average frequency and evaluations at 25/25/25/25.
9 trades in May, v24. For comparison: in my last season in v23 for May there were 11 trades using the same settings. At first I was adding comments to each trade in my notes within OOTP. These are bolded in the quote, not because of importance, but only to make them easy to see. Stopped adding comments as the trades were pretty much all of a similar type, ie minor leaguers for AAA/MLB borderline depth help, or minor leaguer for minor leaguer. There's not an every day MLB player in any of these trades, nor highly rated prospects. At best AI teams are trying to improve trading age for youth, adding positions of weakness for positions of strength. Or maybe trading just to trade? The trades are of such little value, in the big picture, I haven't dug deep enough to see. If I untick the "include minor league deals" I doubt many of these even show up in the report. So far there has been no reason, I can see, that any of this is detrimental to my on-going game. On to June. Quote:
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#188 | |
Minors (Triple A)
Join Date: Jun 2021
Posts: 216
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Quote:
As a player, I did not get offered such sweetheart deals, but the AI to AI trades were nuts. In season, the trades (number/frequency/players involved) were fine though. |
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#189 | |
All Star Reserve
Join Date: Apr 2016
Posts: 774
Infractions: 0/1 (1)
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#190 |
All Star Reserve
Join Date: Mar 2018
Posts: 740
Infractions: 0/1 (1)
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I did my best to pay pretty close attention to this during the 1st season of my sim and while I don't think the logic of the individual trades was awful, it did seem that teams were trading just for the sake of trading. No rhyme or reason at all.
You'd see the same team trades prospects for a veteran, leading you to believe they were in "win now" mode, but then 24 hours later that trade a veteran for some prospects as you'd do in a rebuild. And this same team would do this over and over again as the trade deadline approached. There definitely seemed to be WAYYYYYYYYYY more trades in year 1 of my OOTP24 sim than I have ever seen in any version of the game ever before. Given all of the trade changes made in this year's game, it seems pretty clear that was the new feature that kind of got beaten to death and definitely needs some tweaking for next year. That said, I didn't really see bad trades when evaluation each trade individually, but it seemed like none of the teams had any idea what direction they were going in. Making a rebuild trade Monday only to make a "win now" trade Tuesday and this would repeat over and over and over again. If this was an IRL thing, you'd think your team's GM was on drugs. IMO the number of trades probably could be cut in half easily and the purpose behind trades definitely needs some adjustment too (ie. how teams should operate when in "win now" vs. "rebuild") |
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#191 | |
Minors (Triple A)
Join Date: Jun 2021
Posts: 216
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#192 | |
All Star Reserve
Join Date: Mar 2018
Posts: 740
Infractions: 0/1 (1)
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#193 |
Hall Of Famer
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You need to give it some time (a season or so) for things to work themselves out. At the start of a save, there is likely going to be a lot of transaction activity (including trades) until the AI sort f figures out what it wants to do on each particular team. It should calm down after this initial flurry of activity.
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#194 |
All Star Reserve
Join Date: Dec 2011
Location: SC USA
Posts: 917
Infractions: 0/1 (1)
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For as much as people on the forums like to bitch about this game, and trust me I've had/have my issues, I am having fun in my league! I just wanna see more Negro League teams besides from NNL. Hillsdale please!
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#195 |
Hall Of Famer
Join Date: Apr 2002
Location: Iowa
Posts: 6,549
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Just finished June in my first season in v24. Average frequency, 4- 25's evaluation.
With the settings unchanged from v23 to v24.. V23 had 12 trades. v24 had 13 trades. This is with the "include minor league deals" checked. I did not list all of the trades like previous posts as the patch was released at mid June in my game. So the v24 trades include prepatch and post patch. Still a lot of minor leaguers for minor leaguers. No MLB stars, or MilB stars for garbage. No players traded more than once. Value for both sides of trades appears to be pretty equal. |
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#196 | |
Minors (Single A)
Join Date: Mar 2019
Posts: 56
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#197 |
Major Leagues
Join Date: Jun 2018
Posts: 332
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The trade frequency is still insane, we are a month and a half from the deadline and already several trades per day in my 16 team league. This league had an inaugural draft too, so it's not like the AI GMs got stuck with players they don't like!
Absolutely haywire. |
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#198 |
Hall Of Famer
Join Date: Apr 2002
Location: Iowa
Posts: 6,549
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Maybe, maybe not. Some have posted they've seen way more trades in year one of v24 than they've ever seen in any other version. Some are posting the same vets are being traded more than once, something I have not seen at all.
The best way to proceed is to document data to get a factual picture. Then one can compare it to previous versions with the same settings and time frame. The key word is "document". It's not hard to go to the trade log and count how many trades there were in a month. Then for an imported game the log is still in tact so one can go back to the previous year from the previous version to compare. I play out all game so getting to offseason number 2 (imported day before offseason from v23 to v24) will take a bit of time. What I saw in v23 from off season 1 to offseason 2 was an almost halving of trades. I will be interested to see how that goes with v24. This is a link to my initial post in this thread with some numbers. https://forums.ootpdevelopments.com/...2&postcount=60 In there I say I changed to "low" frequency but that only lasted about one game week. At that time I went back to my v23 settings of "average" trade frequency while my player evaluation settings never varied from the "4-25's". |
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#199 |
Minors (Rookie Ball)
Join Date: Jan 2017
Posts: 37
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The trade frequency still needs to be toned down. I left everything on default, and I was getting a lot of trades in June/July and even more trades in the off-season.
Also, many of these trades were for random minor leaguers, and they didn't really serve a point. It was almost like the CPU teams were just trading to be trading. If the number of trades and quality of trades can be improved in the next patch, that would be greatly appreciated. |
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#200 | |
Minors (Triple A)
Join Date: Jun 2021
Posts: 216
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Quote:
The human player knows how to dump salary the right way : send the guy to some other team with a prospect attached and some retained salary, and then plug in a guy making the minimum in his place. The AI will often dump salary with a lot of retention on its part (80%+), without attaching a good player, and replace the player it dumped with another player making a lot of money. Not always, but it happens. |
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