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Old 04-08-2023, 08:54 PM   #161
SirMichaelJordan
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Quote:
Originally Posted by Sweed View Post
Thank you for testing and posting your results. Seems to confirm what Lukas said they have seen with in house testing, IE .

Unlike others I am sticking with my 25-25-25-25 and after the initial rush of trades in offseason all is ok. I honestly haven't seen a difference in the quality of the players in trades compared to what I saw in v23 and before, IE only the volume has approx. doubled.

I play day to day and am back on average with the 4-25's. I will be keeping a close eye on things as late June through the trade deadline approaches. I'd have no problem changing to very low for that month in this first season if it looks to be necessary.
This have always been my experience. I always sim out 25-50 years ahead then look around and go from there in my test sims. I haven’t been able to test out the problems in this thread especially with the 25 AI evaluation settings because the game won’t finish downloading updates on steam for some reason. (Same thing happened with FM; might be a Apple Silicon problem) but it’s nice to hear everything seems normalized after the first season.
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Old 04-11-2023, 09:29 AM   #162
Dr Naysay
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Small sample size but across three saves I have been impressed with the AIs hard bargain driving on this setting. Literally never felt bilked by the AI ever till the last trade where I did a hindsight review and thought "those bastards ripped me off"

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As an example in my new Colorado save I threw the doors open on Kris Bryants salary dump expecting salivating teams to pounce but eventually was beaten down to a 50% discount by a win now Tampa Bay who were stacked with prospects and IMO is one of the most balanced trades I have had to work on for over an OOTP week.

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This was the trade where I felt ripped off but I became too focused on sealing the deal for the player I wanted.

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Old 04-11-2023, 01:11 PM   #163
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Quote:
Originally Posted by Dr Naysay View Post
Small sample size but across three saves I have been impressed with the AIs hard bargain driving on this setting. Literally never felt bilked by the AI ever till the last trade where I did a hindsight review and thought "those bastards ripped me off"

Attachment 942012

As an example in my new Colorado save I threw the doors open on Kris Bryants salary dump expecting salivating teams to pounce but eventually was beaten down to a 50% discount by a win now Tampa Bay who were stacked with prospects and IMO is one of the most balanced trades I have had to work on for over an OOTP week.

Attachment 942013

This was the trade where I felt ripped off but I became too focused on sealing the deal for the player I wanted.

Attachment 942014

Is this an 18?
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Old 04-12-2023, 07:18 AM   #164
Dr Naysay
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Is this an 18?

How do you mean?
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Old 04-16-2023, 11:55 AM   #165
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Originally Posted by andyhdz View Post
I am a big fan of the straight 25s so let us know if you continue to see wonkiness with that going forward.
Ok, one month into my season update on what I am seeing with trades.

Trade frequency "average"
Evaluations are: 25/25/25/25/

With these settings there were 5 trades in April. I kept track of these in my "notes" section in OOTP. It's pretty easy as you can copy/paste from your news emails. Below is a copy/paste from my notes section. First entry I did manually before figuring out about copying from my news emails. After that I did the copy from news and, as you can see, edited out needless "filling" and added some comments. Basically all minor league player deals with some teams getting prospects (NOT top prospects) and others seasoned AAA players that could help now.

Looks pretty normal to me, and is encouraging since I am using the 4- 25's and average frequency. On to seeing how things go in May.


Quote:
April 10 = Trade #1. Minor league players for minor league players.

April 16 = Trade #2. Minor leaguers. AAA bat, SP prosp. for AA 2b, SP prosp. Good value both teams.

April 20= Trade #3. San Diego gets 31-year old minor league 1B Glenallen Ortiz (AAA 1b, marginal bat, could help from bench) and 24-year old minor league RHP Luis Estrada (slight cup of coffee chance) from the San Francisco Giants
in return for 23-year old minor league 2B Mike Givens (may make a bench someday).
Equal value for both clubs that will make little difference in the big picture.

April 24= Trade #4. Tigers get 26-year old minor league 2B Billy Flores, 35/40, from the Colorado Rockies in exchange for
23-year old minor league LHP Adam Sinski, 20/30, and 21-year old minor league 2B Cruz Esparza, 20/50

April 24= Trade #5. trade sends Colorado's 23-year old minor league RHP Shane Good, 20/30, (probably see a cup of coffee) and 24-year old minor league LHP Gabe Freedman, 25/25, 48 days MLB service to Seattle
Freedman, emergency start, back of bullpen
in a swap for 33-year old minor league C Tonio Muguel, 40/40, 2 yrs MLB experience. 4-3-4-6-5 Bat. 5-Catcher 8 arm. Servicalbe backup if needed at MLB level.

Last edited by Sweed; 04-16-2023 at 11:58 AM.
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Old 04-16-2023, 02:32 PM   #166
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Stupid question where do I find trade frequency?


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Old 04-16-2023, 02:36 PM   #167
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Stupid question where do I find trade frequency?


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League Settings>Rules

Right hand side of the screen there is a whole section for trading. Maybe a third of the way down?
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Old 04-16-2023, 02:37 PM   #168
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League Settings>Rules

Right hand side of the screen there is a whole section for trading. Maybe a third of the way down?

Just found it. Thanks!


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Old 04-18-2023, 08:22 PM   #169
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pfholden released a pretty solid video on the topic: https://www.youtube.com/watch?v=NUX-5nIhbuM
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Old 04-18-2023, 09:49 PM   #170
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Does anyone know if changes are likely to be made to the trad engine in the near future? I want to start a long-term save, but don't want to start one if changes will be made soon.
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Old 04-19-2023, 10:19 AM   #171
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Does anyone know if changes are likely to be made to the trad engine in the near future? I want to start a long-term save, but don't want to start one if changes will be made soon.
No idea on when the next patch is going to be (I asked in the latest patch thread and received crickets) and if it will attempt to fix this issue. I was in the same boat as you and just decided to start it up before I lose interest. The fix, for now, seems to be to put trading frequency on very low, and in my first season, I didn't notice anything egregious like I did when the came first came out, but I wasn't checking closely or logging it or anything.
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Old 04-21-2023, 01:06 PM   #172
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No idea on when the next patch is going to be (I asked in the latest patch thread and received crickets) and if it will attempt to fix this issue. I was in the same boat as you and just decided to start it up before I lose interest. The fix, for now, seems to be to put trading frequency on very low, and in my first season, I didn't notice anything egregious like I did when the came first came out, but I wasn't checking closely or logging it or anything.
That is a good question. With a few issues such as this floating around, I've put off starting 24 and have still been playing 23. Will make the switch once the next patch is announced.
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Old 04-21-2023, 03:39 PM   #173
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From another thread:

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Originally Posted by Lukas Berger View Post
It's coming. We should have a public beta early next week if all goes well.
As a general rule I always wait at least until end of April/start of May to start a long term save. The first month, there are always annoying bugs but also they are continuing to update the opening day roster set and, perhaps more importantly for a long term save, the future and current prospects.
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Old 04-23-2023, 06:14 PM   #174
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It's a PITA, but I generally do a whole bunch of standard game starts with different teams to get a feel for them- and while I am doing that I also play around with the settings based on board feedback and my own experiences.

I don't generally get serious about a GM game until May or June to give Markus and Co. time to address as much as possible. It stinks, but I don't know of another better way to keep my frustration levels down while playing.
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Old 04-23-2023, 10:13 PM   #175
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It would appear to me that whatever trade frequency issues there are, only apply to the default MLB roster set.

I ran a test league from 2005-2018, modern MLB setup with fictional players, below were my results.

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This looks pretty in line with reality, and not close at all to the numbers pfholden was seeing with the MLB roster. Just to verify, I ran a second league, same setup, and very similar results:

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Old 04-24-2023, 08:03 AM   #176
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Originally Posted by dodgerblue88 View Post
It would appear to me that whatever trade frequency issues there are, only apply to the default MLB roster set.

I ran a test league from 2005-2018, modern MLB setup with fictional players, below were my results.

Attachment 944294

This looks pretty in line with reality, and not close at all to the numbers pfholden was seeing with the MLB roster. Just to verify, I ran a second league, same setup, and very similar results:

Attachment 944295
Thanks for posting your test results.
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Old 04-24-2023, 08:17 AM   #177
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Quote:
Originally Posted by dodgerblue88 View Post
It would appear to me that whatever trade frequency issues there are, only apply to the default MLB roster set.

I ran a test league from 2005-2018, modern MLB setup with fictional players, below were my results.

Attachment 944294

This looks pretty in line with reality, and not close at all to the numbers pfholden was seeing with the MLB roster. Just to verify, I ran a second league, same setup, and very similar results:

Attachment 944295

Interesting results, but I don’t think it’s conclusive - I’ve seen the trade issues in fictional and historical
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Old 04-24-2023, 09:27 AM   #178
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I imported my long-running game that I've been playing since OOTP 20 yesterday. I forgot to turn down the trade frequency, and there were 20+ trades made in the first two days before I realized, so I would say it's probably not just the default MLB roster, although I will admit that it is probably more to do with team re-evaluating their players in the new game.
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Old 04-24-2023, 11:30 AM   #179
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I imported my long-running game that I've been playing since OOTP 20 yesterday. I forgot to turn down the trade frequency, and there were 20+ trades made in the first two days before I realized, so I would say it's probably not just the default MLB roster, although I will admit that it is probably more to do with team re-evaluating their players in the new game.
I agree and posted earlier on my observations about importing into v24. What I'm not sure of, since I played mine out "as is", is the affect of lowering the trade setting on day one? Does it only push back the inevitable (lots of trades) and the AI makes similar decisions just drawn out over time? Or does lowering the trades on day one stop some of those trades all together?More important does it matter?

As I posted earlier I did not see "mind boggling" trades that left me asking "what the hell?". I saw a lot of "even" trades for basically filler or average players going for one another, many being minor league or "up and down" depth players. Though I reviewed every trade where I could see if the trades had players of similar quality (which the vast majority of the time they did) I did not look over both teams seeing if that IF for OF left both teams with a better mix. If the trades are "even", mostly minor leaguers or depth players, and they make the AI teams better? I think it's a good thing.

Keep in mind my game is a long term dynasty where the players long ago became fictional through attrition. I don't use the real players and don't know enough about how they are rated or contracts they come with to speculate on how the AI "works with and makes decisions" about them.
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Old 04-24-2023, 12:12 PM   #180
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I agree and posted earlier on my observations about importing into v24. What I'm not sure of, since I played mine out "as is", is the affect of lowering the trade setting on day one? Does it only push back the inevitable (lots of trades) and the AI makes similar decisions just drawn out over time? Or does lowering the trades on day one stop some of those trades all together?More important does it matter?

As I posted earlier I did not see "mind boggling" trades that left me asking "what the hell?". I saw a lot of "even" trades for basically filler or average players going for one another, many being minor league or "up and down" depth players. Though I reviewed every trade where I could see if the trades had players of similar quality (which the vast majority of the time they did) I did not look over both teams seeing if that IF for OF left both teams with a better mix. If the trades are "even", mostly minor leaguers or depth players, and they make the AI teams better? I think it's a good thing.

Keep in mind my game is a long term dynasty where the players long ago became fictional through attrition. I don't use the real players and don't know enough about how they are rated or contracts they come with to speculate on how the AI "works with and makes decisions" about them.
Yes similar for me, my game is in 2080 so I don't really have the general knowledge of all the players in the league at this point that I would have with the real MLB, and I am also just on autopilot pretty much at this point as I have nothing left to accomplish so it's more so just about seeing what my franchise players become for the rest of their career more than anything else, as I just want to get to 2100 and call it there so I cannot say whether all the deals are bad or not, but it seems to be that they are just trading for the sake of trading, which was more so my initial gripe when this issue first started.

I was hoping that with OOTP 24, I would be starting up a new long-term game finally, but I just haven't gotten very immersed in any of my attempts thus far. Maybe I will try again with some more patches,
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