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| OOTP 24 - General Discussions Everything about the brand new 2023 version of Out of the Park Baseball - officially licensed by MLB, the MLBPA and the KBO. |
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#61 |
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Minors (Single A)
Join Date: Mar 2016
Posts: 88
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Prolly a dumb question
If I download the beta patch, once the full patch comes out will I need to do anything or can I just keep playing. Want to start a long playthrough and since the cards suck, the sooner I can get in and start fixing this damn team the better and wonder if I can just download the beta and hope that no big bugs pop up
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#62 | |
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Minors (Single A)
Join Date: Sep 2022
Posts: 63
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カーテンの後ろにある行方不明のリーグに注意を払う必要はありません。 (No need to pay attention to the missing league behind the curtain.) OOTP Perfect Team stuff (Mugenri Silver Bullets):PT23: 7503-7077 (3 iron rings, 1 rookie rings, 9 bronze pennants) ![]() ![]()
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#63 | |
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OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 21,363
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Quote:
Defense the average has always been more around 60 and overall, probably more like 50-55.
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lukas@ootpdevelopments.com PreOrder Out of the Park Baseball 26! Need to upload files for us to check out? Instructions can be found here |
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#64 | |
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OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 21,363
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This is exactly why treating 50 as an average rating in game will result in misunderstanding the OOTP ratings scale. The 20-80 ratings in OOTP are not comparative like they are in real life, and won't automatically fluctuate with talent changes in a specific league. They might shift a little over time, but certainly not to the extent they would if they were using the real-life system where each ten points you move away from 50 represents a full standard deviation above or below average. The OOTP scale is not the same as the real-life scouting scale, even when you use the 20-80 ratings. This isn't something that changed this year, it's never been the case, since whenever it was that we originally introduced the 20-80 ratings into OOTP.
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lukas@ootpdevelopments.com PreOrder Out of the Park Baseball 26! Need to upload files for us to check out? Instructions can be found here Last edited by Lukas Berger; 05-09-2023 at 02:39 PM. |
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#65 |
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All Star Reserve
Join Date: Mar 2002
Location: Monaca, PA
Posts: 829
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#66 | |
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All Star Reserve
Join Date: Oct 2015
Posts: 599
Infractions: 0/1 (1)
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#67 | |
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Minors (Double A)
Join Date: Mar 2011
Posts: 193
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#68 |
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All Star Reserve
Join Date: Nov 2018
Posts: 595
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It is a fun team, I quite enjoyed it for my first sim of OOTP24.
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#69 |
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Minors (Single A)
Join Date: Jul 2017
Posts: 73
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#70 | |
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OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 21,363
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Quote:
Obviously the relative ratings in OOTP are comparative and will fluctuate if the league's talent level does (you can see this just by switching to compare MLB against a minor league). Even then though, they are not comparative in the same way that the real-life scouting scale is. They don't work on the basis of standard deviations like the real-life scale does. The real-life scale treats 50 as average and each 10 points above or below represent a full-standard deviation off average. OOTP's 20-80 scale doesn't do this. So even where the ratings are comparative, 50 doesn't necessarily represent a perfect average of all the players currently in the league, and 80 does not represent three standard deviations in skill level above 50. So judging OOTP ratings using the real-life scouting scale is going to result in misjudging things, since they do not use the same basis for calculations. OOTP can and most usually will have more 80 level players than the real-life scale ever would and depending on the specific league, 50 may or may not actually represent the average rating in OOTP. Using the real-life scale, it would always represent an average rating.
__________________
lukas@ootpdevelopments.com PreOrder Out of the Park Baseball 26! Need to upload files for us to check out? Instructions can be found here |
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#71 |
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OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 21,363
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We just released an updated beta patch, build 60. Links are updated in the initial post.
__________________
lukas@ootpdevelopments.com PreOrder Out of the Park Baseball 26! Need to upload files for us to check out? Instructions can be found here |
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#72 | |
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All Star Reserve
Join Date: Apr 2016
Posts: 774
Infractions: 0/1 (1)
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#73 |
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Minors (Triple A)
Join Date: Mar 2020
Location: 1060 w Addison st
Posts: 266
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Given how much one bases their decisions based on ratings it would be nice if something like this was made more clear. Granted you always try to get the highest rated players but having something so important be vague and unclear could be a barrier to new players. Kind of frustrating.
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#74 | |
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All Star Reserve
Join Date: Oct 2015
Posts: 599
Infractions: 0/1 (1)
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Of course, the obvious corollary is that there should be projected statistics available, as from a data analysis staff. (This paragraph reflects the picture given by the player editor; I acknowledge that the editor might not precisely represent the actual gameplay effect, but I assume it at least generally conveys the mechanic.) Relative ratings only complicate the matter, because where your league average falls on the absolute ratings scale for any of the split-scale attributes means that the difference between identical pairs of two ratings vary in magnitude. This means you have to be aware of where the absolute scale shift (i.e., 50, or 100 in the editor) occurs on the relative rating scale. Finally, I find the answer here to run counter to or at least unclear alongside what has long been my understanding of the game engine. Namely, the league totals and modifiers govern the cumulative statistics in a league, while the distribution of ratings relatively to each other determine the allocation of those cumulative totals (per PA). That would suggest that the question about changing the average rating for an attribute in a league (while leaving league totals and modifiers unchanged) would influence the performance of players whose ratings stayed the same in the opposite direction of the shift in league average for that rating. It might be true that the absolute rating of these unchanged players stays the same, but the on-field value of that rating has changed… Which I suppose gets back to your original point: What do these ratings mean? |
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#75 | |
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Minors (Single A)
Join Date: Jul 2017
Posts: 73
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As someone who is just fascinated by how the game works "under the hood", can I suggest that the details of the rating system would make for a super interesting episode of the podcast! |
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#76 |
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All Star Reserve
Join Date: Dec 2009
Posts: 777
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It sounds like the key divide is that the OOTP ratings all get bumped up a little because most people don't understand how the actual 20-80 scale works and want to see higher ratings. People don't respond well to the idea that there are maybe 1-3 80 grade players at any given time and most draft classes as headlined by a 55 FV with maybe 10 players at 50 FV. The top prospect in all of baseball tends to be a 70 FV and that is in a strong year.
80 grade tools are extremely rare, like actually once in a generation rare, but it seems like most players would prefer to see them more frequently so the ratings get inflated a bit for presentational purposes. I feel like everyone just kind of understands this and adjusts because there are probably very few people who are coming to OOTP with an intimate knowledge of the baseball scouting system who would be confused by this. You pick up pretty quick that 50 grade defenders up the middle are below average and 70 grade players aren't necessarily perennial MVP candidates. |
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#77 | |
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Hall Of Famer
Join Date: Feb 2002
Posts: 13,106
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Quote:
The fact that OOTP refuses to mirror this basically would make me want to just disable overall and potential ratings. |
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#78 | |
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Major Leagues
Join Date: May 2003
Location: Richmond, Virginia area
Posts: 468
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Quote:
Last edited by renojedi; 05-11-2023 at 02:36 PM. |
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#79 | |
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All Star Reserve
Join Date: Dec 2009
Posts: 777
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Quote:
The general point stands that 70 or 80 FV draft prospects basically don't exist outside of like Bryce Harper and even 70 FV prospects in the minors are not an every year occurrence. A 50 FV is a top 100 guy typically and a 45 is a big league contributor. I recall a couple years ago the draft pools were having more realistic FV grades (no 80s, no 55s after the first round) and folks were in an uproar about how it was broken. Part of that is that the player base has been conditioned to expect a full first round of 75-80s and a full top 100 of 60s with 15-20 80 PV superstars, but I think it is fine to understand that the OOTP scouting scale doesn't match up with the actual scouting scale exactly. |
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#80 | |
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Major Leagues
Join Date: May 2003
Location: Richmond, Virginia area
Posts: 468
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Quote:
People still complained that player x had 80 power but a better player (in their eyes) had a 75. Then we went to 20-80 for realism when it is now not really a 20-80 (just found that out actually). Same arguments if you look at the MLB rosters thread in bug reports. I would prefer that it use real 20-80 and we all normalize to what you are talking about. Of course, not sure that can happen due to what I wrote above. |
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