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OOTP 24 - General Discussions Everything about the brand new 2023 version of Out of the Park Baseball - officially licensed by MLB, the MLBPA and the KBO.

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Old 05-05-2023, 12:26 PM   #1
Lukas Berger
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OOTP 24 public beta patch (version 24.4.61) available! (May 11, 2023)

Important: This patch is only for OOTP 24 versions which were purchased directly from us or resellers who use our version. It is also available via the Steam client with the public password below.
It is NOT compatible with the Mac OSX AppStore or Epic version!


Hi everybody!

We have been hard at work over the last much updating and fixing things, so here is a new public beta, version 24.4.60.

This also includes the beta version of PT Live. Please see here for more information as to what to expect in this mode.

Use this at your own risk! Please back up important league files before loading them in this beta. This patch is compatible with the previous patch for online leagues - exports will work between versions, however both clients and the commish need to update to benefit from the online league fixes.

Changelist 24.4.61::
Fixed not allowing arbitration offers
PT: Fixed some display issues for cards in drafts, choice packs
PT: Fixed issues with wrong players appearing when logging into PD rosters

Changelist 24.4.60:
Fixed challenge mode not activating
Fixed incorrect player histories
Fixed some financials issues (invalid extension calculations for arbitration players, future budget calculations)
PT: Fixed some PT Live interface issues

Changelist 24.4.59:
Fixed weather causing too many rainouts
Adjusted player creation modifiers
Adjusted Owner Budget calculations
Adjusted cash from owner. Fixed problems with the cash maximum not applying properly
Adjusted arbitration estimates, future salary expectations
Fixed issue with coaches.dat file growing exponentially
Fixed game reading lower level stats as MLB in historical db
Fixed issues with contract negotiations not snapping to waypoints in online leagues
Reduced amount of trades on default levels
Adjusted some AI lineup balance to avoid terrible defensive players more
Fixed baserunner bug when a groundout at 3B happens
Adding warning when league games happen outside of regular season
Fixed import issue with financial balance
Adjusted default AI Evaluation settings
Fixed teams not keeping backup C on roster
Fixed defensive ratings in 1 year historical recalc
Adjusted historical financials
Fixed association playoffs not advancing when leagues have no playoffs enabled
Fixed HR Challenge issues
Many roster db and historical db updates and fixes
Updated tutorials
Misc other fixes (column re-order crash, cosmetic issues, etc..)

PT: PT Live Now active
PT: Entry Fee tournaments no longer count towards regular tournament slots (1 slot for EF tournaments)
PT: Improved handling of moving players in depth chart when some players are not eligible at some positions
PT: Improved Login Message handling (after next server update)
PT: Your Tournaments list will now include start date for completed tournaments
PT: Fixed LE badge not appearing on cards



How to access the beta on Steam:
  • Quit OOTP 24 if it's running.
  • Open Steam client -> Library
  • Right click on Out of the Park Baseball 24
  • Click on "Properties" at the bottom of the menu
  • Click on the beta tab. Here, enter the following code / password: ootp24betapt
  • Click on "Check code"
  • Open the beta pull-down and select "publicbeta".
  • Close the Steam client (Steam menu -> Exit)
  • Open the client again. It should then download the beta build.
Update Info for our webstore customers: To apply the update, simply download the setup file and install it over your current installation. There is no need to uninstall or unlicense your current copy! However, you should quit the game before installing it, of course. Updates always contain all the changes from previous updates. Saved games are compatible between different versions.

Download link for PC Beta (Fastspring Webstore Version):
Main server: PC Installer

Here's a PC installer (Fastspring) that installs into a single folder, which is useful for external HDs for example. Or for creating a second test install of the game, so you can try the patch out without the risk of messing up your main install of the game if something is wrong in the patch:
Main Server: PC Single Folder Installer

Download link for Mac (FastSpring):
Main Server: Mac OSX Installer

Please post here if you have any issues or if you run into major bugs. Thanks!

Cheers,
The OOTP Team
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Last edited by Lukas Berger; 05-11-2023 at 06:37 PM.
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Old 05-05-2023, 12:30 PM   #2
Ratbelly
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Will these changes carry forward on saves?
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Old 05-05-2023, 12:31 PM   #3
Lukas Berger
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Originally Posted by Ratbelly View Post
Will these changes carry forward on saves?
For the most part. Roster or historical db changes no.

Some things like the PCM changes will take time to stabilize at the new values. The financial fixes should mostly take effect at the next offseason. Rainout fixes etc should take effect right away.
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Old 05-05-2023, 12:45 PM   #4
wallewalls
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Glad I didn't move forward to he offseason in my current league just yet. Thanks for this.
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Old 05-05-2023, 01:07 PM   #5
kazken
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Had a game crash on opening "Show all Tournaments" for the first time. Re-launch and selection went fine.
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Old 05-05-2023, 01:16 PM   #6
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Also, some of the cards are showing this in PT (This was taken in a quick tourney)
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Old 05-05-2023, 01:16 PM   #7
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https://imgur.com/a/SjbSqn2
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Old 05-05-2023, 02:31 PM   #8
Red08
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[QUOT
EDIT: Just a note, there is a known bug that most milb player histories did not load correctly for 2023 roster set players. We'll fix this in the next build.[/QUOTE]

Just a quick question, what does this affect and by next build do you mean when this moves out of beta or the next patcj after this one moves out of beta?
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Old 05-05-2023, 02:37 PM   #9
matbar
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It doesn't see like Challenge Mode is triggering properly.
When I start a game in Challenge Mode, it is asking if I want Commissioner Mode and Can't Be Fired on, along with other options that should not be available.
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Old 05-05-2023, 02:42 PM   #10
Alex Murray
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Quote:
Originally Posted by matbar View Post
It doesn't see like Challenge Mode is triggering properly.
When I start a game in Challenge Mode, it is asking if I want Commissioner Mode and Can't Be Fired on, along with other options that should not be available.
Yes, that is a bug. I'll report that and we'll get that looked into.

Thanks
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Old 05-05-2023, 07:28 PM   #11
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To many highly rated FA unsigned at the start of both the season and ST for my likes. I believe the PCMs still need to be lowered. These are all fictional players in the year 2037.
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Old 05-05-2023, 09:36 PM   #12
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To many highly rated FA unsigned at the start of both the season and ST for my likes. I believe the PCMs still need to be lowered. These are all fictional players in the year 2037.
Wow, Robert Hassel and Michael Harris will still only be 35 and 36 in 2037...I don't want to do the math on myself.
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Old 05-06-2023, 07:25 AM   #13
Dave Stieb II
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Originally Posted by PSUColonel View Post
To many highly rated FA unsigned at the start of both the season and ST for my likes. I believe the PCMs still need to be lowered. These are all fictional players in the year 2037.
The first question that comes to my mind is....what exactly impacts their signability, which in every case is 'impossible'. There has to be something going on under the hood that that yields this rating. No?
Seems to me it becomes a self-fulfilling prophesy.
But in that case, it also seems to me that it can be adjusted/corrected.
Then again, I am the furthest thing from a programmer so maybe my thought process is too simplistic for those who like to complicate things.
Also, the majority of them are fragile/wrecked.
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Old 05-06-2023, 07:43 AM   #14
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Originally Posted by Dave Stieb II View Post
The first question that comes to my mind is....what exactly impacts their signability, which in every case is 'impossible'. There has to be something going on under the hood that that yields this rating. No?
Seems to me it becomes a self-fulfilling prophesy.
But in that case, it also seems to me that it can be adjusted/corrected.
Then again, I am the furthest thing from a programmer so maybe my thought process is too simplistic for those who like to complicate things.
Also, the majority of them are fragile/wrecked.
He's not playing as a GM, he's unemployed in his game.
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Old 05-06-2023, 08:37 AM   #15
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Hello everyone, I just wanted to ask and see if it’s risky or not to download this beta for a long-term save that I am doing (I’m in 2027 and have played through each individual day). I was having the issue with many teams not having a backup C so I wanted to get that fixed.

If it is too risky, how long does it take for these changes to reach the point of being a commercial release? If anyone could recommend whether I should download it or hold off I’d greatly appreciate it because I’ve never tried a beta before so I’m kind of clueless here
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Old 05-06-2023, 09:39 AM   #16
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Originally Posted by RingTheBell View Post
Hello everyone, I just wanted to ask and see if it’s risky or not to download this beta for a long-term save that I am doing (I’m in 2027 and have played through each individual day). I was having the issue with many teams not having a backup C so I wanted to get that fixed.

If it is too risky, how long does it take for these changes to reach the point of being a commercial release? If anyone could recommend whether I should download it or hold off I’d greatly appreciate it because I’ve never tried a beta before so I’m kind of clueless here
Well it depends on what people using the patch find and report. If all goes well then a release next week sometime would sound "normalish" to me. IF issues are found then another beta will be built and tested and the process starts again. Note Lukas' post about a bug with MLB player histories, so we know at least one more beta is coming. Now if users, such as yourself that are having an issue, don't d'load and try the patch that is one less user testing to confirm their issue is fixed.

If second C is your biggest or only issue then d'loading and testing it should be pretty straight forward. After installing the patch I'd run the "AI setup organization" (or whatever it's called) on all of it's teams to give it a chance to add an additional C. Or you could try it on just one team and see if it works that way too. Either it fixes it or it doesn't.

I would advise making a backup of your league (something I hope you are already doing anyway), then d'load and test the patch. Afterwards you could report back here that your catcher issue is fixed or it is not.

If you have any issues with the beta patch you can simply restore your backup copy and wait on the next patch.

As stated earlier, Lukas does mention.. "EDIT: Just a note, there is a known bug that most milb player histories did not load correctly for 2023 roster set players. We'll fix this in the next build."

This should only affect those starting a new game. Your game is already under way so you should be fine.
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Old 05-06-2023, 09:48 AM   #17
Bobbyraz49
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Glad I didn't move forward to he offseason in my current league just yet. Thanks for this.
I just started the 2024 season. I play as GM/MGR of the MLB Cards. After my 1st game I looked at my schedule. We have ZERO games against AL teams !
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Old 05-06-2023, 09:50 AM   #18
Bobbyraz49
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To many highly rated FA unsigned at the start of both the season and ST for my likes. I believe the PCMs still need to be lowered. These are all fictional players in the year 2037.
Maybe their ages are the issue.
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Old 05-06-2023, 10:17 AM   #19
RingTheBell
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Quote:
Originally Posted by Sweed View Post
Well it depends on what people using the patch find and report. If all goes well then a release next week sometime would sound "normalish" to me. IF issues are found then another beta will be built and tested and the process starts again. Note Lukas' post about a bug with MLB player histories, so we know at least one more beta is coming. Now if users, such as yourself that are having an issue, don't d'load and try the patch that is one less user testing to confirm their issue is fixed.

If second C is your biggest or only issue then d'loading and testing it should be pretty straight forward. After installing the patch I'd run the "AI setup organization" (or whatever it's called) on all of it's teams to give it a chance to add an additional C. Or you could try it on just one team and see if it works that way too. Either it fixes it or it doesn't.

I would advise making a backup of your league (something I hope you are already doing anyway), then d'load and test the patch. Afterwards you could report back here that your catcher issue is fixed or it is not.

If you have any issues with the beta patch you can simply restore your backup copy and wait on the next patch.

As stated earlier, Lukas does mention.. "EDIT: Just a note, there is a known bug that most milb player histories did not load correctly for 2023 roster set players. We'll fix this in the next build."

This should only affect those starting a new game. Your game is already under way so you should be fine.
Thanks so much for the detailed response Sweed, this information is very useful. So in effect, downloading this beta would basically be getting the commercial release early, correct? (Granted that everything goes well)

And thankfully I do regularly backup my game and I will do it before I test out this patch as you suggested.
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Old 05-06-2023, 10:29 AM   #20
Sweed
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Originally Posted by RingTheBell View Post
Thanks so much for the detailed response Sweed, this information is very useful. So in effect, downloading this beta would basically be getting the commercial release early, correct? (Granted that everything goes well)

And thankfully I do regularly backup my game and I will do it before I test out this patch as you suggested.
Yes, the normal cycle for a beta patch release is the "last one" becomes the official update. IE the one where "everything goes well"

Note they always label it as a beta and "use at your own risk" because it could break something that already worked and may not fix the issue(s), fully, that it was meant to fix. As long as you have a backup the risk goes away and you are only left with time spent on testing it out.
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