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Old 03-11-2023, 12:26 PM   #1
Claybor
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drop drop drop

I hope that 24 isn't going to get even worse when it comes to player development. 95% of the talent/ratings changes in ootp23 are drops from my experience. I've come to dread development reports.
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Old 03-11-2023, 12:50 PM   #2
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It does amaze me how often that 22-year-old highly rated prospect suddenly gets a drop in all categories...
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Old 03-11-2023, 04:20 PM   #3
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But that's also more realistic.
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Old 03-11-2023, 04:35 PM   #4
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But that's also more realistic.
Agreed!
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Old 03-11-2023, 05:18 PM   #5
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I hope that 24 isn't going to get even worse when it comes to player development. 95% of the talent/ratings changes in ootp23 are drops from my experience. I've come to dread development reports.
I hear ya on your point it seems around age 28 to 32 is when their scouting values or ratings max out and begin to get shaky as they more often go down but not as drastically untill age 34 to 38 it seems with the 100 years i have played is why i trade players away at age 33 to 34. more often than not
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Old 03-11-2023, 06:19 PM   #6
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It does amaze me how often that 22-year-old highly rated prospect suddenly gets a drop in all categories...
I delete them without reading them. I wish I could just stop getting them. And discover changes on my own.

Has anyone else had this happen, my number one starter had a 60 control (out of 100) and 65 Movement. Late in the season final 3 regular season starts and 2 playoff starts they went to 5o & 55 then for his final 2 starts went back to 60/65, I found this weird.
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Old 03-13-2023, 10:42 AM   #7
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That's TCL for ya. Could always try a game without it and see how it runs.
I always turn it off but never really tested it as I also tend to overload my leagues with talent and break the league totals.
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Old 03-16-2023, 01:10 PM   #8
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I delete them without reading them. I wish I could just stop getting them. And discover changes on my own.

Has anyone else had this happen, my number one starter had a 60 control (out of 100) and 65 Movement. Late in the season final 3 regular season starts and 2 playoff starts they went to 5o & 55 then for his final 2 starts went back to 60/65, I found this weird.
Up and down fluctuation like that sounds more like scouting errors but of course I don’t run your league.
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Old 03-16-2023, 02:48 PM   #9
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Up and down fluctuation like that sounds more like scouting errors but of course I don’t run your league.
Scouting is at 100%
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Old 03-16-2023, 07:06 PM   #10
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I mean, I have TCR set to 150 in my league and while I don't have ratings turned on, I sure don't see the scouting reports (which still "tell" you a players' ratings on a 1-5 level, Mad Libs style) saying a guy is a bum one week and a superstar the next.
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Old 03-16-2023, 09:38 PM   #11
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I hope that 24 isn't going to get even worse when it comes to player development. 95% of the talent/ratings changes in ootp23 are drops from my experience. I've come to dread development reports.
I've found, over the past 7 year or so years of gameplay experience, that it's entirely an issue of mind over matter.

I felt the same way as you do at first. In fact, I chuckled at your headline to this thread, because I still find myself blurting aloud "drop, drop, drop, drop ,drop....." when a particularly negative and bad batch of updates drops like a rotting fish on my doorstep.

But now I don't consider these reports "development updates".....instead I consider them "player regression reports" since that is what they mostly feature (if not 95% of the time as you suggested) - unrelenting regression.

That way, I am pleasantly surprised when I see a prospect actually improve his projections in a given area of the game.

Expect the worst and treat any actual progression as a gift from the heavens. Amazing how it helps psychologically.

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Old 03-20-2023, 09:40 AM   #12
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I see it as realistic honestly, as frustrating as it is.

No one drafts a player thinking they are awful, all scouting reports skew positive as you are trying to find the upside in players. The more that they play, the more your scouts see them and you realize, OK, they likely won't reach their upside after all and they adjust it.

Heck, even top picks that do work out for teams often don't see the players reach the highest point of their upside at the time of the draft.

Potential is just that: Potential.

As for not getting the reports, and figuring it out on your own, I often find the scout star ratings on the organization screen show up before the monthly report. The report is more of a recap than everything taking effect on the 1st of the month.
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Old 03-20-2023, 09:58 AM   #13
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I see it as realistic honestly, as frustrating as it is.

No one drafts a player thinking they are awful, all scouting reports skew positive as you are trying to find the upside in players. The more that they play, the more your scouts see them and you realize, OK, they likely won't reach their upside after all and they adjust it.

Heck, even top picks that do work out for teams often don't see the players reach the highest point of their upside at the time of the draft.

Potential is just that: Potential.

As for not getting the reports, and figuring it out on your own, I often find the scout star ratings on the organization screen show up before the monthly report. The report is more of a recap than everything taking effect on the 1st of the month.
Agree, it is realistic. Without this realism your league would quickly become a "cluster _" and you (generic you) would be complaining on how unrealistic it was as you fielded your team of "can't miss, superstars".

Yes, the development reports are a recap of what has changed over the month. There is not a "development day" where every player is run through the engine and updated. I've seen this many times while playing out games. My LF will come up and with a 4 contact and I'll be thinking "wasn't he a 5?".
Then when the development report comes out I'll see the "contact dropped from 5 to 4" in said report.
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Old 03-20-2023, 10:26 AM   #14
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I feel like these posts - which we seem to get a few of every year - are less "the draft is unrealistic" and more "I want the OOTP draft to reflect the way the NFL and NBA drafts work". I guess one downside of the way MLB does things is that their draft kind of flies under the radar. It's right in the middle of the season - which IMO is a good design developmentally speaking, don't get me wrong - so you don't have all the offseason hype around it, and then on top of that it's very, very rare that a player comes straight out of the draft and into the major leagues as a contributor, so they're more of a "ok cool we got that guy, I'll have to remember to check back in on him in 3 years" kind of deal.

You can manage an MLB draft either by making very, very few blue chip prospects and then allowing them to be all crazy and random top to bottom, or by the way they do it now. The former way doesn't strike me as all that much fun TBH. I should add, too, that if you want an NFL or NBA style draft, push development speeds up. A player that reaches their potential is significantly less likely to suffer a random talent hit IME.
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Old 03-20-2023, 12:12 PM   #15
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I feel like these posts - which we seem to get a few of every year - are less "the draft is unrealistic" and more "I want the OOTP draft to reflect the way the NFL and NBA drafts work". I guess one downside of the way MLB does things is that their draft kind of flies under the radar. It's right in the middle of the season - which IMO is a good design developmentally speaking, don't get me wrong - so you don't have all the offseason hype around it, and then on top of that it's very, very rare that a player comes straight out of the draft and into the major leagues as a contributor, so they're more of a "ok cool we got that guy, I'll have to remember to check back in on him in 3 years" kind of deal.

You can manage an MLB draft either by making very, very few blue chip prospects and then allowing them to be all crazy and random top to bottom, or by the way they do it now. The former way doesn't strike me as all that much fun TBH. I should add, too, that if you want an NFL or NBA style draft, push development speeds up. A player that reaches their potential is significantly less likely to suffer a random talent hit IME.
It strikes me that I remember that people complained when the top prospects in the draft were showing as 3 or 3.5 star potential.

Which basically goes to what you are saying.
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Old 03-20-2023, 01:23 PM   #16
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There's a setting for player decline that you can adjust to slow those drops
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Old 03-20-2023, 01:50 PM   #17
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Has anyone else had this happen, my number one starter had a 60 control (out of 100) and 65 Movement. Late in the season final 3 regular season starts and 2 playoff starts they went to 5o & 55 then for his final 2 starts went back to 60/65, I found this weird.
This is very common in OOTP. Players go through temporary increases or decreases in their ratings, and then they will revert back to their "normal" ratings. Typically this happens with only one rating at a time, such as stuff, control, or contact, and it usually lasts for a month or maybe two. But I suppose it can happen with more than one rating for the same player, although I've rarely seen that in the middle of a season. Multi-rating changes are far more common once player ratings are updated for a new season.

Also, these temporary fluctuations typically only happen with a handful of players in any given organization, and it's often just one or two players on the 25-man MLB roster at any given time. Over the course of a season, you might see a handful of players on the 25-man roster experience fluctuations, but typically not at the same time.

This is OOTP's way of trying to simulate the ups and downs that players sometimes go through over the course of a season. While it's annoying when it happens to one of your players, and you certainly don't want it to happen in the playoffs (unless it's a rating increase), I just accept it and know that it's usually not permanent.

If you prefer to avoid these changes, just turn off development during the season and turn it on again right as the World Series ends. Make sure to turn it on at that time, so the game will still update players when it calculates ratings for the next season.
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Old 03-20-2023, 03:02 PM   #18
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Thank you for the explanation. I was expecting the change to be permanent.
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Old 03-20-2023, 03:45 PM   #19
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This is OOTP's way of trying to simulate the ups and downs that players sometimes go through over the course of a season. While it's annoying when it happens to one of your players, and you certainly don't want it to happen in the playoffs (unless it's a rating increase), I just accept it and know that it's usually not permanent.

Is this true, or are you speculating? When I see it happen, it seems to happen to a lot of players at the same time, and I attributed it to some massive recalculation of the entire player universe. Fringe 2.5 or 3 star players will typically lose a half star near the end of the season, and then after FA starts, they are back at their original number.
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Old 03-20-2023, 03:46 PM   #20
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I love the way it is now. It seems mostly realistic. Every year there are tons of prospects that get overhyped because thats just how media and sports work. 90% of prospects drafted arent going to live up to their "potential". the same is especially true for international signings. Every year there is some kid who signs in july who is "the next big thing" and then you dont hear about him until he gets his 20 games in the majors and fades into history. the "constant drop" in ratings generally feels like it is how real life is. i just view it that way, as the general "media" overhype
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