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| OOTP 23 - General Discussions Everything about the brand new 2022 version of Out of the Park Baseball - officially licensed by MLB and the MLBPA. |
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#1 |
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All Star Reserve
Join Date: Aug 2014
Posts: 535
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Tcr
I’m pretty confident the answer is no, but is there any way to alter tcr?
Meaning, can we adjust so there is more tcr for earlier picks and less tcr to later round picks? |
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#2 |
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Global Moderator
Join Date: Feb 2004
Location: From Duxbury, Mass residing Baltimore
Posts: 7,684
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It's not that narrow a toggle, it's for all players.
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Complete Universe Facegen Pack 2.0 (mine included) https://www.mediafire.com/file_premi...k_2.0.zip/file Just my Facegen Pack: https://www.mediafire.com/file_premi..._Pack.zip/file |
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#3 |
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Hall Of Famer
Join Date: Jun 2006
Posts: 5,345
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For more info, see this from the manual:
http://manuals.ootpdevelopments.com/...e=game_options Scroll down and start under the heading Player Development Settings. LansdowneSt's answer still stands as 100% true, but it may give you some other ideas... |
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#4 | |
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Hall Of Famer
Join Date: May 2004
Posts: 10,616
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It also extremely doesn’t just apply to recently drafted players. You may see more volatility in them overall because of the nature of the draft but TCR affects 35 year old vets as well.
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#5 |
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Hall Of Famer
Join Date: Apr 2010
Location: In A Van Down By The River
Posts: 2,722
Infractions: 0/1 (1)
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Speaking of TCR what happens if you set it to 0? Will that take out all the randomness and just go by the development engine?
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#6 | |
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Hall Of Famer
Join Date: May 2004
Posts: 10,616
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I haven't tested it but I *think* that would be the case? Personally I think the game isn't nearly random enough with year over year changes but that's just me (and, well, I play fictional and could imagine people not wanting to see big old TCR changes in historical mode that just get reset by recalc the following year anyway).
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#7 |
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All Star Starter
Join Date: Nov 2009
Location: Fort Worth, TX
Posts: 1,130
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This thread may be a valuable read for you as well: https://forums.ootpdevelopments.com/...d.php?t=324013
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#8 |
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Hall Of Famer
Join Date: Jun 2006
Posts: 5,345
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Here's another really good thread, IMO, on the topic of Player Development & TCR, how they work, and also how they interact with - if enabled - recalc... Check it out:
https://forums.ootpdevelopments.com/...d.php?t=343282 |
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#9 |
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Hall Of Famer
Join Date: Apr 2010
Location: In A Van Down By The River
Posts: 2,722
Infractions: 0/1 (1)
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We really need a thank you or some other way to acknowledge good help
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#10 |
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Minors (Single A)
Join Date: Sep 2022
Posts: 63
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There used to be, but it was disabled due to a security issue with the feature.
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カーテンの後ろにある行方不明のリーグに注意を払う必要はありません。 (No need to pay attention to the missing league behind the curtain.) OOTP Perfect Team stuff (Mugenri Silver Bullets):PT23: 7503-7077 (3 iron rings, 1 rookie rings, 9 bronze pennants) ![]() ![]()
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#11 |
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Hall Of Famer
Join Date: Mar 2021
Location: Wilmington, Delaware
Posts: 3,043
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Here’s my dilemma. My typical approach is to take a given historical season, and try to run a team (GM and field manager) with the intent of improving their season result, and record going forward. If I am comparing my performance with IRL, then I should have development off, and, for successive seasons, recalc on. That way, I am comparing apples to apples, so to speak. Simple season replay mode.
Trouble is, I really like the way player development works, and the ability through TCR and other sliders to affect how these random changes work. And, since they are random, it gives me no inherent advantage over the AI. Indeed, I am probably at a slight disadvantage, knowing player history, expecting that rookies become the future All Stars they were IRL. The AI is not clouded by any of that. Playing with development on, and TCR of at least 100, and recalc off, I am eliminating any inherent advantage I would have of “knowing the future”. With this approach, both the AI and me have to cope with the changes in players as they develop. That’s more of a challenge. A good example is my 1966 Season sim, handling the Phillies. I chose not to make the disastrous trades that lost Ferguson Jenkins and Adolfo Phillips. But, with recalc off and player development on and TCR of 100, neither Phillips nor Jenkins may develop into the players they became. Bob Buhl and Dick Groat might find the Fountain of Youth. I’ll take my chances.
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Pelican OOTP 2020-? ”Hard to believe, Harry.”
Last edited by Pelican; 01-21-2023 at 03:47 PM. |
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#12 | |
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Hall Of Famer
Join Date: Jun 2006
Posts: 5,345
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Quote:
Seems to me you've figured a pretty good way to play, given what you want to do. I mean, you have to have recalc on if - for subsequent seasons - you want to be able to compare your performance as GM/Mgr to real life, and therefore you will always have the advantage of "seeing into the future." However, with TCR at 100, that takes away a good chunk of being to see into the immediate (rest of current year) future. That does, however, also take away a good chunk of the ability to compare your performance as GM/Mgr to real life, because you're no longer working with the same apples & oranges that the real GM & mgr were... But it seems to me you've found a good balance. The only other option I can think of would be to have TCR/development off, and instead establish some sort of house rules that keep you from taking advantage of your ability to see the future.
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#13 |
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All Star Starter
Join Date: Nov 2009
Location: Fort Worth, TX
Posts: 1,130
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Oh, I completely forgot about this TCR thread until I noticed it in my bookmarks. Probably one of the top five threads on this forum: https://forums.ootpdevelopments.com/...d.php?t=339038
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#14 | |
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Minors (Triple A)
Join Date: Nov 2017
Posts: 277
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I've searched for anything that could tell me about all of these settings in the official manual this whole time and here they were, tucked away in the Creating Games menus (the very last place I thought to look, thus never did). Thank you so much for that link. |
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#15 |
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All Star Reserve
Join Date: Oct 2015
Posts: 603
Infractions: 0/1 (1)
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Has this been confirmed? I am not contradicting you; it is rather that for a decade I have found explicit answers or empirical proofs to the questions of upon whom (all players or developing players only, e.g.) through which talent macro (current ability directly or potential ability initially with effective realization subject to the development mechanism; note that the patchwork official game documentation and interface at times use potential and talent interchangeably, but never formally affirm this equivalence) and in what fashion (proportionally among attributes or via particular attribute independently, e.g.) to be elusive- and would appreciate learning that the matter had been put to rest.
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#16 | |
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Hall Of Famer
Join Date: May 2004
Posts: 10,616
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My own experience with setting TCR to 150 is that veterans get a lot more ups and downs than they do when you set it to 100. Nowhere in the documentation does it say that TCR only affects prospects and it’s going to be much easier to build it in for everyone than for only players of a certain age. Vets already don’t age at specific, pre-determined times. I’m not aware this has been studied but in this case I think you can just apply Occam’s Razor.
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#17 | |
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All Star Reserve
Join Date: Oct 2015
Posts: 603
Infractions: 0/1 (1)
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#18 | |
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Hall Of Famer
Join Date: May 2004
Posts: 10,616
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I want to make sure I’m clear that someone running the numbers on this would be awesome, and if I’m wrong I’d be happy to have that pointed out to me. I know I’ve picked up what I thought were inklings about the game that, when I looked harder, turned out to be false.
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#19 | |
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All Star Reserve
Join Date: Oct 2015
Posts: 603
Infractions: 0/1 (1)
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Quote:
I do agree that formal statistical tests would be the best way to arrive at an empirical understanding. What I do not know, however, is- given the unknowns regarding the identity and mechanisms of processes that contribute to ratings changes- is the size and structure of a data sample necessary confident conclusions on the discrete TCR modifier. Given that we are dealing with code and not metaphysics, it really would be simpler if one of the developers provided a clear articulation of the TCR function. |
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