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| FHM9 - General Discussion Talk about the latest & greatest FHM, officially licensed by the NHL! |
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#1 |
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Hall Of Famer
Join Date: Jun 2003
Posts: 8,690
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Fictional only league
I am trying to navigate the user interface of FHM9 and finding it extremely hard to grok as a longtime OOTPer because it's as if nobody tested this stuff before unleashing it on us. Lots of hidden menus, with things hard to find and buried behind things. I can speculate as to why the two games don't share the same UI.
Seems the only way to load the foreign leagues is through the standard menu, but there doesn't seem to be an option to play that with fictional players. Is it possible to clear out the entire league's players and add fictional ones in their stead? It's very easy to do in OOTP, but I can't figure it out as easily in FHM.
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#2 |
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All Star Reserve
Join Date: Nov 2015
Posts: 551
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It has been a while since I created my league and I just keep transferring the save to each new edition. It is definitely possible to have full fictional league with fictional players. That's what I play with.
However, I am not sure if "standard game" can do that. I used "Custom game" for my league, and set up the teams/rules mirroring real life (but with all fictional players). |
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#3 | |
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Major Leagues
Join Date: May 2020
Location: Murfreesboro, TN
Posts: 312
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Quote:
1. Create a custom game. 2. Create all and only leagues you would like to see (Liiga, DEL, SHL, NHL, etc.). Downside: you will have to choose one and only one of these at setup as your "main" league in the world. If you want the leagues to be close, you can always set the other league levels at 0.99, which places them at 99% of talent/strength as the main league. 3. Create all real-life teams in these real-life leagues. 4. Use the forum's mod sections to import all real-life logos and jerseys for all teams. 5. During initial game set-up, be sure to select "fictional players." 6. On July 1 (make sure this is your start date), go through each league and ensure all set-ups are as you desire (avg. goals, penalty minutes, waiver/buyout rules, etc.). Now you have a universe containing real leagues and teams but all fictional players! |
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#4 |
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Bat Boy
Join Date: Dec 2022
Posts: 7
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That's insanely tedious as well ... I am guessing this has licensing issues at the root of it?
Would love that option as well for Standard. |
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#5 |
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Major Leagues
Join Date: May 2020
Location: Murfreesboro, TN
Posts: 312
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To be fair, the graphics stuff is all optional. You could run the game without real jerseys, logos, and such. Standard doesn't have them for the other leagues either. I do believe it's a licensing thing for that.
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#6 | |
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Hall Of Famer
Join Date: Jun 2003
Posts: 8,690
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Quote:
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#7 |
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Major Leagues
Join Date: May 2020
Location: Murfreesboro, TN
Posts: 312
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Oh, one more thing! In the initial league set up, you are able to set the initial population demographics of the leagues you create. So, if you create the KHL, you can make it to where 85% of the initial fictional player pool is Russian, 10% rest of Europe (not sure if that's a setting, haha), 5% Canadian. You can also fix the draft nationalities at whatever. This way, you can mirror real-life as much as possible, or set it up to where you wanted the KHL to undergo a huge transition from real-life to snagging up a lot of real North American players (in this case, either KHL would need to be your top league or else .99 of the NHL). Just some more thoughts.
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#8 | |
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Hall Of Famer
Join Date: Jun 2003
Posts: 8,690
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Quote:
But yeah, I've seen what you're saying about creating the league balance as I've gone and tried to create a few fictional leagues, but the immersion (or lack thereof) is kinda ruining it for me at the moment. We'll see! Thanks again. |
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#9 | |
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Minors (Single A)
Join Date: Feb 2012
Posts: 71
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I'm in the same boat. It definitely is a lot more tedious than OOTP for example and the dev's here have stated some of that is due to hardcoded things in the back to make the simulation work. I've been waiting since the original FHM for the flexibility of OOTP custom/fictional leagues to be ported over and continue to be disappointed every year. That being said I have made a fictional game or two thus far with decent results after hours of tedious clicking and setting up all the teams. But without an export/import league structure like OOTP it really is a futile effort short of having multiple quickstart saves to "save" your universes structure periodically. |
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