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Old 12-21-2022, 10:59 AM   #141
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Originally Posted by md40022 View Post
A lot of scouting is done via video tape in modern day. I know we all visualize the old school guy with the cigar in his mouth and a radar gun in hand doing the in-person scouting trips, but with allllll the analytics that break down in modern day - they can't really do that with one guy sitting in the crowd with a notepad and clipboard. Video is relied on big time for scouting in today's game. Probably more so than in person. So when you say "no game, no scouting" and that a scout has to be in attendance, I wouldn't necessarily agree with that.
I agree but only to an extent. Scouting to me, is a snapshot in time. You can look at video from 3 months ago (or whatever time frame) and it doesn’t always mean that’s where the player is TODAY.
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Old 12-21-2022, 11:23 AM   #142
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By Position Drop Down under Fielding Tab

Any chance we can / could get a career position drop down?

I believe it would be easier to see a players improvement/decline if we could filter out the other positions that were probably played in an emergency basis.

Ed Note:
Cross posted because I found this thread after posting the first time - apologies for the redundancy
https://forums.ootpdevelopments.com/...d.php?t=342541
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Old 12-24-2022, 11:57 AM   #143
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It's time to redesign the League Newspaper. Or get rid of it altogether. As is, it's pretty broken. Text formatting goes wonky (either showing over pictures or into adjacent boxes) and it's basically unreadable in any skin other than 'dark'.
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Old 12-24-2022, 06:04 PM   #144
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It's time to redesign the League Newspaper. Or get rid of it altogether. As is, it's pretty broken. Text formatting goes wonky (either showing over pictures or into adjacent boxes) and it's basically unreadable in any skin other than 'dark'.
Redesign? Sure, I 'd love to see that. Get rid of? I can't see a reason to cut code that already exists when all a user has to do is not use it. Taking things out is not a good idea, IMHO, unless it is something that breaks the game.

I've used it for years, warts and all. Only recently I switched to the old school html report that has the top news stories and, links to so many other things, and haven't missed the newspaper. However, if removed you can bet some will miss it and complain.
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Old 12-25-2022, 02:11 AM   #145
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Redesign? Sure, I 'd love to see that. Get rid of? I can't see a reason to cut code that already exists when all a user has to do is not use it. Taking things out is not a good idea, IMHO, unless it is something that breaks the game.

I've used it for years, warts and all. Only recently I switched to the old school html report that has the top news stories and, links to so many other things, and haven't missed the newspaper. However, if removed you can bet some will miss it and complain.

I think he’s just trying to tighten up the game some..if re-designing it is going to take away from valuable development time for other features which may serve more people in a better way, then way just scrap it. After all, we are hearing all the time that it’s a small development team with limited time & resources, so yeah, some choices like this might need to be made.
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Old 12-25-2022, 02:48 AM   #146
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Hello, Mr. Mod. We seem to have an abundance of threads on this topic (OOTP 24), could you please combine them? This will not only help posters but the devs or whoever reads these posts if they are streamlined. Or to contradict myself, make threads for each type of suggestion category. IE Graphics including parks uniforms etc, Game engine, Look Feel, Rules, etc. Thank you.
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Old 12-25-2022, 04:13 AM   #147
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Hello, Mr. Mod. We seem to have an abundance of threads on this topic (OOTP 24), could you please combine them? This will not only help posters but the devs or whoever reads these posts if they are streamlined. Or to contradict myself, make threads for each type of suggestion category. IE Graphics including parks uniforms etc, Game engine, Look Feel, Rules, etc. Thank you.
I made this thread months ago, like right after 23 came out. Perhaps it’s other threads that need to be locked or combined into this one.
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Old 12-25-2022, 08:37 AM   #148
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Originally Posted by PSUColonel View Post
I think he’s just trying to tighten up the game some..if re-designing it is going to take away from valuable development time for other features which may serve more people in a better way, then way just scrap it. After all, we are hearing all the time that it’s a small development team with limited time & resources, so yeah, some choices like this might need to be made.
So use developer time to remove the code on something one's not forced to use? ok. If we leave it in for those that use it "as is" it takes no time.
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Old 12-25-2022, 03:16 PM   #149
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It would be great if there was a way to add a query engine to the game. It would cover the same statistics as the current filter function, but would allow for more advanced aggregations and logic.

As an example, this would return a list of the players with the most total RBIs over a three year span. I haven't seen a way to aggregate data this way. Only able to view one year at a time or total career.
Code:
SELECT player_name, COUNT(rbi) AS total_rbis
FROM statistics
WHERE (year = 2022 OR year = 2023 OR year = 2024)
GROUP BY player_name
ORDER BY total_rbis
Also, it would be awesome if there was a way to export all historical statistics (not ratings) without having to go to the league settings page so this can be done in online leagues to allow for statistical analysis. As far as I know, only the commissioner can access this feature, maybe because it includes the true ratings which shouldn't be visible GMs.

Please correct me if there is already a way to do this. I have poked around and haven't seen it.

Last edited by Zeno; 12-25-2022 at 03:24 PM.
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Old 12-25-2022, 05:32 PM   #150
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The way to do this is to export your league data to a DB and then run queries like the above. You can export to CSV (bleah), Access (also pretty bleah), and MySQL.
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Old 12-25-2022, 06:23 PM   #151
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I'll repeat some of my same old requests, and some new ones:

Coaching: More options to toggle on/off, similar to how we can turn off the base coaches. I'd like to be able to just have GM, Manager and Scout.

Team Settings: Rivalries. Designate 1-3 teams as rivals. Rivalries could affect: owner goals/happiness, attendance, likelihood of generating news story, likelihood of brawls/ejections; difficulty of trading between rivals.

News: Ability to designate statistical thresholds for generating articles (strikeouts, etc). I don't need a story generated for every shutout thrown in the 70's (especially the 1 strikeout, 11 runners allowed variety).
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Old 12-25-2022, 07:29 PM   #152
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Originally Posted by Lordofbrewtown View Post
I'll repeat some of my same old requests, and some new ones:

Coaching: More options to toggle on/off, similar to how we can turn off the base coaches. I'd like to be able to just have GM, Manager and Scout.

Team Settings: Rivalries. Designate 1-3 teams as rivals. Rivalries could affect: owner goals/happiness, attendance, likelihood of generating news story, likelihood of brawls/ejections; difficulty of trading between rivals.

News: Ability to designate statistical thresholds for generating articles (strikeouts, etc). I don't need a story generated for every shutout thrown in the 70's (especially the 1 strikeout, 11 runners allowed variety).
I love these - would support prioritizing them.
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Old 12-26-2022, 12:15 AM   #153
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Originally Posted by Syd Thrift View Post
The way to do this is to export your league data to a DB and then run queries like the above. You can export to CSV (bleah), Access (also pretty bleah), and MySQL.
Is there a way to do this other than the League Settings page? I know how to do this in a single-player game, but the League Settings page is not accessible when you are not the commissioner of an online league.
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Old 12-26-2022, 12:55 AM   #154
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If you’re in an online league the ratings, etc. are going to be subject to having to be seen through the lens of your scouts and so on, so no, you won’t be able to access those if you’re not the commissioner of the league. If you’re doing solo play, all of that info is available for output. I have a MySQL database I use locally and wrote a couple of EF scripts to output the data monthly, yearly, and on-demand.
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Old 12-26-2022, 04:27 PM   #155
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If you’re in an online league the ratings, etc. are going to be subject to having to be seen through the lens of your scouts and so on, so no, you won’t be able to access those if you’re not the commissioner of the league. If you’re doing solo play, all of that info is available for output. I have a MySQL database I use locally and wrote a couple of EF scripts to output the data monthly, yearly, and on-demand.
Alright. Then I stand by my original post. A way to export for all GMs that would not include ratings that are normally hidden would be helpful. The export would include statistics and quantitative measurements such as height, age and handedness.
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Old 12-27-2022, 12:22 AM   #156
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I just want Spring Training to mean something other than a potential for injuries. It's not unrealistic to think that clubs use ST for players to work on specific things. Have a pitcher that struggles with control? Well, who cares what his stats are, have him focus on hitting the zone. Have a SS you want to train at 3B? Well, then use that to boost his 3B defensive rating more than it would in 30ish games in season.

We all know that ST is more than the actual games. So, I'd like to see the ability to focus training on specific areas for individual players. Results based on a combination of work ethic, coaching ability, etc. The number of players you could focus on a specific skill could be based on coach ratings, as well as the success of the development. It would all need to have some randomization to it. Can't be guaranteed that my SS will become a gold glove 3B after 1 ST. But, if I have Ron Washington as my IF coach, it should be more likely that they develop quicker.
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Old 12-27-2022, 12:25 AM   #157
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Quote:
Originally Posted by Zeno View Post
It would be great if there was a way to add a query engine to the game. It would cover the same statistics as the current filter function, but would allow for more advanced aggregations and logic.

As an example, this would return a list of the players with the most total RBIs over a three year span. I haven't seen a way to aggregate data this way. Only able to view one year at a time or total career.
Code:
SELECT player_name, COUNT(rbi) AS total_rbis
FROM statistics
WHERE (year = 2022 OR year = 2023 OR year = 2024)
GROUP BY player_name
ORDER BY total_rbis
Also, it would be awesome if there was a way to export all historical statistics (not ratings) without having to go to the league settings page so this can be done in online leagues to allow for statistical analysis. As far as I know, only the commissioner can access this feature, maybe because it includes the true ratings which shouldn't be visible GMs.

Please correct me if there is already a way to do this. I have poked around and haven't seen it.
As someone who writes SQL daily in my job, I approve this message.
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Old 12-27-2022, 01:06 AM   #158
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My suggestion: add Quebec as a nation, and make sure to add a Québécois nameset.

As of now, every newly created Québec players all have Anglo-Canadian names - which doesn't even make sense.
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Old 12-27-2022, 01:44 AM   #159
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Let us turn off Challenge Mode if we decide we really don't want it. If it's a permanent thing because of fear of cheating, just set a flag that once you turn it off you can't turn it back on.
This, please.
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Old 12-27-2022, 08:56 AM   #160
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Originally Posted by dhennes1 View Post
I just want Spring Training to mean something other than a potential for injuries. It's not unrealistic to think that clubs use ST for players to work on specific things.[...] Have a SS you want to train at 3B? Well, then use that to boost his 3B defensive rating more than it would in 30ish games in season.

We all know that ST is more than the actual games. So, I'd like to see the ability to focus training on specific areas for individual players. Results based on a combination of work ethic, coaching ability, etc. The number of players you could focus on a specific skill could be based on coach ratings, as well as the success of the development. It would all need to have some randomization to it. Can't be guaranteed that my SS will become a gold glove 3B after 1 ST. But, if I have Ron Washington as my IF coach, it should be more likely that they develop quicker.
Isn't this exactly how it works? I crosstrain basically every player on my roster in a new position in ST and they usually pick it up very quickly.
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