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OOTP 23 - General Discussions Everything about the brand new 2022 version of Out of the Park Baseball - officially licensed by MLB and the MLBPA. |
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#21 |
All Star Starter
Join Date: Nov 2019
Posts: 1,165
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I’d actually like to see the success rate of pickoffs in the game. Because every time an opposing pitcher throws to first, my runner is out. It’s one of those outcomes in this simulator that I really feel I have 0 control over.
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“Baseball isn’t statistics; it’s Joe DiMaggio rounding second.” “Once, centuries ago, it was the beloved national pastime of the Americas, Wesley. Abandoned by a society that prized fast food and faster games. Lost to impatience.” “ The term ‘WAR’ should be replaced by ‘WAG’. WAR isn’t an actual measurement; it’s just a wild-ass guess” -Bill James RIP National League 1876-2022 Floreat semper vel invita morte. I make custom ballparks. |
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#22 | |
Hall Of Famer
Join Date: Apr 2002
Location: Iowa
Posts: 6,646
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Quote:
https://www.youtube.com/watch?v=5HKeG0-nFCY&t=3s A reddit post where a guy wonders about most pick offs in an inning because he just watched a game where ARod and Swisher were both picked off in the top of the third inning. Don't know what year but nobody disputed it. https://www.reddit.com/r/baseball/co..._in_an_inning/ Heaven knows what one would find if there was an easy way to search. As far as OOTP I do play out every inning of every game. FWIW I'm not seeing it and I'm in Sept just finished game #127. I did have a guy picked off about a week ago in my season. I couldn't tell you when the last one before that was. Same experience for me throwing over. I finally got a guy out with a PO in my last game. Have no idea the last time I pulled that off either. Why would you see it and I wouldn't? Not a clue. My game is imported which should make no difference. Players are still a "bag of ratings" just using the v23 engine. I do play "one pitch" and control everything other than I let the AI control whether baserunners advance an extra base on batted balls. |
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#23 | |
Global Moderator
Join Date: Nov 2002
Posts: 11,755
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Quote:
https://www.baseball-reference.com/l...fielding.shtml People should note that bref uses PO for both putouts and pickoffs so make sure to mouseover to see which one it's referring to. I've noticed that mlb.com uses PK. I tried finding it on fangraphs, but I couldn't. EDIT: I also found that bref counts theirs differently from retrosheet.
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Last edited by kq76; 08-22-2022 at 01:28 AM. |
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#24 | |
OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 21,352
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Quote:
What would be much more useful here would be something like a month's or, even better, a season's worth of game logs from your team's games where you feel you're seeing too many pickoffs. That at least gives us a larger data set to compare against to where it would provide a sufficient amount of evidence to act on.
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#25 | |
All Star Reserve
Join Date: Mar 2018
Posts: 740
Infractions: 0/1 (1)
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Quote:
This is where I have a little issue. I am the customer, not the developer. I didn't purchase the game to work homework tasks for you guys. I already did the homework task earlier this year with one of your other developers to fix a facegen related crash problem.... A season's worth of game logs? Come on, man. You ask for more data I send you more data You say it's not enough data because what I sent could just be "one of those things that happen" (even though it doesn't) ----- And this is on a thread specifically titled "way way way WAYYYY too many pickoffs" and several users on he thread are in agreement with the post..... ![]() ![]() ![]() ![]() "Just remember..... it's not a lie, if you believe it" -- George Costanza https://www.youtube.com/watch?v=vn_PSJsl0LQ Last edited by md40022; 08-22-2022 at 12:07 PM. |
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#26 | |
All Star Reserve
Join Date: Mar 2018
Posts: 740
Infractions: 0/1 (1)
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Quote:
Thanks for posting this, it's actually a pretty funny story. I think there's definitely an asterisk that needs to be placed next to it given that they had an infielder playing catcher and the first pickoff was on a guy who attempted an early steal...... None the less though, a very unique story. |
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#27 |
All Star Starter
Join Date: Jun 2016
Location: Boston Ma.
Posts: 1,607
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Me too. All base stealing is way too tough now.
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I play out every game—one pitch mode. |
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#28 | |
OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 21,352
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Quote:
There are plenty of other areas of the game where this is true as well. Just the fact that a few folks think there's a problem somewhere, does not mean there absolutely is one. It might mean that, but we have to verify it before we can act on it. To verify, all we can go by is the data we have. Right now, our outputs tell us what amount of pickoffs there are in-game, and they're absolutely similar to real life. We also don't see issues with too many pickoffs in our countless hours of in-game testing. So what should we do? Go against the data we have and 'fix' something that may not even be broken because a handful of folks insist we should based on nothing more than anecdotal information? Plenty of other times in the past, when we've had someone complain something was off, when we actually go and look things up, it turns out it is not off. Sometimes we've jumped the gun and made changes too quickly when folks point something out they're sure is wrong, and then we have to redo them again. So before we make major changes, we first need to make sure there's an actual problem. Otherwise, we can just jump in, go on your say so and decrease pickoffs by a lot. Then you'll be happy, but in a week or two, we'll have another thread with other folks complaining pickoffs are unrealistically low in-game. Then it turns into a vicious circle of edit and counter-edit to an area of the game that was perfectly fine to begin with, until things end up at a point where no one's happy. One game with three pickoffs no more proves there's a problem with too many pickoffs in-game than one game with a single player hitting four home runs proves there are too many home runs in the game. Both things can happen in reality, if only rarely. If you want to convince us there's a problem that requires changes beyond what our data says and what our tests say, then you have to actually give us a substantial amount of data to work with, enough to prove there's an actual issue. Not just anecdotal evidence from single games or incredibly small sample sizes. Otherwise, there's just nothing substantial enough for us to act on.
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#29 |
OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 21,352
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With all the above being said, if you're convinced there's a problem, getting us a more substantial amount of data is not something that should be too difficult or time-consuming. It should probably take 10 minutes or so, depending on the speed of your internet connection.
If you're sure you're seeing this, then just go to the saved games folder. Then zip up the entirety of your save where you have too many pickoffs. Yourleaguename.lg (Before you do that though, just make sure you had game logs turned on for the time period you want us to look over) Then upload that to Dropbox or another sharing site and post/send a link to that for us to download. Or just directly ftp the zipped up folder to us. Instructions on doing that are here. Then just let us know which team's games to look over and for what time period (if you were seeing this while playing out games for example). We can go through the game logs from there.
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lukas@ootpdevelopments.com PreOrder Out of the Park Baseball 26! Need to upload files for us to check out? Instructions can be found here |
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#30 |
OOTP Developer
Join Date: Jun 2009
Location: Here and there
Posts: 15,797
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The only other piece I wouldn't mind more clarification on is that it has been mentioned this seems more of a problem when playing out as when simming. When playing out the games, how exactly are you approaching stealing? Like in the above cases, were you attempting to steal on those plays and the players were picked off?
The last example was 2 for one team and one for the other. Which team were you playing as? Again, were you trying to steal? The second one started the batter with back to back pickoff throws to 1st, so I would certainly be a little curious on how you play out games. Or were these just watched game? Obviously that would have a different effect, although if you're just watching a game, that obviously plays out very similarly to simmed games. And I guess finally, are these games played out in pitch by pitch mode, or in one-pitch mode where you see the whole AB at once. Obviously most of our data that shows the rates match IRL are based on simmed data, so if you are aggressively stealing or aggressively throwing to a base, that can obviously skew the results. |
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#31 | |
All Star Reserve
Join Date: Mar 2018
Posts: 740
Infractions: 0/1 (1)
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Quote:
When my team is batting, I get picked off at random times regardless of the situation. More often than not, I am NOT stealing. The computer throws over to first base anyway though, and boom - he gets me. Often times this will be with a runner on base who is of zero threat to steal. In the 3 pickoffs that occurred in that 2 inning segment that I posted about, 2 of the runners were guys who were absolutely no threat at all to steal; Devers and Juan Soto. The other guy was Yelich, who is a little bit of a threat, but that was me picking off the computer and being that I did successfully pick him off - I don't know if he was actually planning on stealing or not. All I can say is there doesn't seem to be much pattern to it. I've had catchers who couldn't run at all get picked off before and I obviously didn't give them the steal command prior to them being picked off. It happens often enough that I cringe every time the computer throws to 1st base, because I know his success rate is far too high. As far as gathering more data for you guys.... I understand why you're asking, but I'm just not doing that. Because of issues like this I am just not nearly as dedicated to this game as some others are and because I'm not all that dedicated to it, I'm not investing any additional time into it --- it's not my job. Being that so many people sim out games and this is not something that is easily tracked through box scores, that's why it's not being made a bigger deal than it is.... and the patch a while back did significantly help, but there's still an issue. While the example I gave yesterday COULD be one of those things that "just happens", the fact that the best IRL comparison we could draw to it involved an infielder playing catcher and one of the 3 pickoffs being on a broken stolen base attempt, I think that kind of goes to prove those things DON'T "just happen" - so being that it did happen in the game, I don't know what more data is needed to satisfy your colleague ----- but regardless, I don't get paid to sit there and track game logs. So if this is just one of the little disappointing glitches w/ OOTP23 than so be it. It doesn't completely cripple the game, but it can be a bit annoying when your slow and fat catcher who is no threat to run is getting picked off in crucial situations. |
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#32 |
Hall Of Famer
Join Date: Apr 2002
Location: Iowa
Posts: 6,646
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Also from my post where I also mentioned the Oriole game I also mentioned Swisher and ARod. Also in that linked thread there is another about Cueto picking off two Giants in a game just the week before. Something else happened in the Cueto game besides him getting two. Bumgarner also got one for a total of three.
Here are the two games. Both occurred in the same season. https://www.baseball-reference.com/b...01207071.shtml https://www.baseball-reference.com/b...01206280.shtml I don't think using the Oriole game as something that shows those things "just don't happen" is proving anything either way. Pretty sure the two I listed had real catchers in the game. It just moves the goal posts from "never" to "well that needs an asterisk". And some will want to asterisk these because two are described as PO-CS as the runner tried to advance rather than dive back towards 1b. Without seeing the actual play we can't say it was a "normal" PO and he figured he had no chance to get back so tried to advance. Or he broke too soon and the P saw it and reacted. But I'm not sure OOTP does the later kind of PO anyway. I think it only does the traditional throw over, out going back. IE getting the total number right but not having the "took off too soon" or "tried to advance anyway" variety. IOW the real life "other ways of being PO" don't apply when comparing to OOTP, I think. ![]() It isn't easy to come up with game by game stats. I only found these because I had an idea where to look. However league wide I see present day PO are around 225-275. Go back to 1983 when teams were more about baserunning and they had 414. Take those numbers for whatever you think they show. |
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#33 | |
All Star Starter
Join Date: Aug 2016
Posts: 1,615
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Quote:
23 years, surely it available by now. |
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#34 | |
All Star Starter
Join Date: Aug 2016
Posts: 1,615
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Quote:
23 versions and we still don't have it....or granslams or xyz |
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#35 | |
Hall Of Famer
Join Date: Mar 2021
Location: Wilmington, Delaware
Posts: 2,923
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#36 | |
Hall Of Famer
Join Date: Mar 2021
Location: Wilmington, Delaware
Posts: 2,923
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