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Old 08-22-2022, 06:59 PM   #1
coachbtown32
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Help to create all-time rosters for each team.

Hello all, newbie here. Just purchased OOTP23 after speaking to support about game. I have been trying to navigate the interface but have not found a way to import from the historical database. I would appreciate any help.

Here is what I am trying to accomplish:

I only want to play a season, I am not interested in all the extras, finances, trades, owner, etc. I am just looking to make my own, all-time teams for all 30 MLB teams, with their rosters built from players who played from at least 1980-present. If a player played in 1980 or beyond, I can use any of their career best years prior to 1980 also. I am really only trying to incorporate players that I saw play while I was growing up.

For instance, if we take the Los Angeles Dodgers, I would like to build the roster with starting pitchers of Clayton Kershaw, Fernando Valenzuela, Don Sutton, Orel Hershiser, Zack Greinke (even though relatively few years in organization). Catcher would be Mike Piazza, Paul LoDuca, Mike Scioscia.

If I were to import best statistical/historical years for those players it would be:
Kershaw 2014, Valenzuela 86, Sutton 76, Hershiser 88, Greinke (best year in Dodgers uniform). Piazza 97, LoDuca 01, Scioscia 90.

I have heard from support and in forum that there is a quickstart, all-time rosters, but I am interested in creating my own rosters for my own league. How do I import each individual player to put it on each team? How do I create a league? Do I create a fictonal league, edit fictional teams to real, MLB teams, delete/release all fictional players and then sign historical players? But I still don't know how to import these historical players to sign. I see the historical player data but it has no ID number for me to use and I don't see a box/button, place to select to import.

I hope I have explained this well. I am sorry, I know newbies probably ask this question all the time. I am blown away by all the functions in this game. I was a beta tester for TBCB 2, the boxing sim, and I have always enjoyed simulations more than arcade style games. Any help would be appreciated and thank you in advance.
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Old 08-22-2022, 08:47 PM   #2
coachbtown32
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Quote:
Originally Posted by coachbtown32 View Post
Hello all, newbie here. Just purchased OOTP23 after speaking to support about game. I have been trying to navigate the interface but have not found a way to import from the historical database. I would appreciate any help.

Here is what I am trying to accomplish:

I only want to play a season, I am not interested in all the extras, finances, trades, owner, etc. I am just looking to make my own, all-time teams for all 30 MLB teams, with their rosters built from players who played from at least 1980-present. If a player played in 1980 or beyond, I can use any of their career best years prior to 1980 also. I am really only trying to incorporate players that I saw play while I was growing up.

For instance, if we take the Los Angeles Dodgers, I would like to build the roster with starting pitchers of Clayton Kershaw, Fernando Valenzuela, Don Sutton, Orel Hershiser, Zack Greinke (even though relatively few years in organization). Catcher would be Mike Piazza, Paul LoDuca, Mike Scioscia.

If I were to import best statistical/historical years for those players it would be:
Kershaw 2014, Valenzuela 86, Sutton 76, Hershiser 88, Greinke (best year in Dodgers uniform). Piazza 97, LoDuca 01, Scioscia 90.

I have heard from support and in forum that there is a quickstart, all-time rosters, but I am interested in creating my own rosters for my own league. How do I import each individual player to put it on each team? How do I create a league? Do I create a fictonal league, edit fictional teams to real, MLB teams, delete/release all fictional players and then sign historical players? But I still don't know how to import these historical players to sign. I see the historical player data but it has no ID number for me to use and I don't see a box/button, place to select to import.

I hope I have explained this well. I am sorry, I know newbies probably ask this question all the time. I am blown away by all the functions in this game. I was a beta tester for TBCB 2, the boxing sim, and I have always enjoyed simulations more than arcade style games. Any help would be appreciated and thank you in advance.
Okay, I watched the video and learned how to import historical players from the database into the free agent pool and how to assign them to specific teams. Now my question is, when I import, say, Mike Piazza 1997, it imports his career up until 1997. The only problem is I don't want the gameplay to be based on his entire body of work up until 1997, I want to base my gameplay on ONLY his one best year. Is there a way to only import the specific, one greatest year for each player or do I have to base my gameplay and simulation based on a player's entire career stats up until his career year. So, for somebody like Brady Anderson who had one outlier year, his stats would prevent him from having a monster-type year because prior to that year (50 HR's) his power numbers were nothing. Thanks in advance.
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Old 08-22-2022, 09:00 PM   #3
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For 1996 outlier Brady Anderson as an example, if you import him from the database, he is 1996 Brady Anderson. The one, three and five year recalcs would only apply after the season. And you are only playing out the one season, so it won’t matter. There are weightings that give him stars and such that can adjusted to be all current year stat based (no previous years and no skill weighting) but that’s just how you’d see him in scouting and other AI mechanics. The imported talent is still 1996 Brady. To see how various Bradys stack up, import a few of different years and look in the editor, right-hand side to see the modern neutral resulting stats (commish mode needed)
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Old 08-22-2022, 11:35 PM   #4
coachbtown32
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For 1996 outlier Brady Anderson as an example, if you import him from the database, he is 1996 Brady Anderson. The one, three and five year recalcs would only apply after the season. And you are only playing out the one season, so it won’t matter. There are weightings that give him stars and such that can adjusted to be all current year stat based (no previous years and no skill weighting) but that’s just how you’d see him in scouting and other AI mechanics. The imported talent is still 1996 Brady. To see how various Bradys stack up, import a few of different years and look in the editor, right-hand side to see the modern neutral resulting stats (commish mode needed)
Thank you for the response. So you are saying that if I do the same for Mike Piazza 1997, the gameplay will use the 97 year even though it imports all the previous years stats? Therefore, I can go ahead and do what I was planning for All-time years and just import each player in their best years? Appreciate the info. Thanks
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Old 08-23-2022, 12:16 AM   #5
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Yup. The history is just history. And if you want it blank, go to the player actions in the upper right and clone them. That will erase the history but I like to leave it as if they were just conjured up and stepped out of the proverbial cornfield, history intact. But that’s just a preference of mine. .
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Old 08-23-2022, 03:20 AM   #6
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Originally Posted by coachbtown32 View Post
Okay, I watched the video and learned how to import historical players from the database into the free agent pool and how to assign them to specific teams. Now my question is, when I import, say, Mike Piazza 1997, it imports his career up until 1997. The only problem is I don't want the gameplay to be based on his entire body of work up until 1997, I want to base my gameplay on ONLY his one best year. Is there a way to only import the specific, one greatest year for each player or do I have to base my gameplay and simulation based on a player's entire career stats up until his career year. So, for somebody like Brady Anderson who had one outlier year, his stats would prevent him from having a monster-type year because prior to that year (50 HR's) his power numbers were nothing. Thanks in advance.
In those cases i usually use Remaining Seasons, For fielding/Pitching Imported season.
Using Peak seasons or Reaming Peak Season would work too but I dont do mass imports just for a Single Season replay. When i do those, i tend to play multiple season. I used Peak season for my Super Team Dynasty.

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Old 08-23-2022, 09:38 PM   #7
tony92103
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looking for same help

I'm interested in creating nearly the same type of fantasy league. Where do i find that video on "import historical players from the database into the free agent pool"


Thanks!
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Old 08-23-2022, 10:52 PM   #8
LansdowneSt
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Originally Posted by tony92103 View Post
I'm interested in creating nearly the same type of fantasy league. Where do i find that video on "import historical players from the database into the free agent pool"


Thanks!
There are probably several out there. Here's one OOTP did using OOTP21 - but it hasn't changed. Note that the code that is used in this example for Stan Musial can also be found on his Baseball-Reference page at the end of the website address: musiast01 and this will be the case for all mlb players.

https://www.youtube.com/watch?v=hrymIZ06Luw
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Old 08-23-2022, 11:10 PM   #9
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I should add that if you want to use a txt file to add all the players and then import them all at once that can be done too. Here's a template that you can use as an example. By using such a mass import text file, you can tweak it over the years and not start from scratch.
Attached Files
File Type: txt OOTP mass import example.txt (95 Bytes, 131 views)
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Old 09-17-2022, 01:31 PM   #10
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Thanks again – all great answers and easy to do.

This is easy to do, but could be time consuming.

Is there a quick way to create the TXT file with a mass dump vs inputting players one-by-one (you probably implied this is your email). This would save a lot of time.
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Old 09-17-2022, 02:57 PM   #11
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Thanks again – all great answers and easy to do.

This is easy to do, but could be time consuming.

Is there a quick way to create the TXT file with a mass dump vs inputting players one-by-one (you probably implied this is your email). This would save a lot of time.
On the other thread ( https://forums.ootpdevelopments.com/...d.php?t=340820 ) I mentioned that the en mass dump is done via the txt file. So, you don't have to individually add each player via the import wizard. You can use the wizard once to create all the players listed in your txt file.... but you would have to populate the txt file.

How many teams in the fictional league? 25 or 26 per team? How deep did you want the minors - after all, everyone being imported is an MLB'er even if just for a cup of coffee?

If you are interested, I have an Excel sheet with all MLB players on it so you can check them off as you add them. Let me know if that would be helpful to you. The list doesn't have their import codes though. To get that, you'd need to crack the game open with Dr. Doom's tool and then cull all the data in there to get the player and their code - or like most of us, just use baseball reference to get each player's ID. I actually enjoy the selecting of the players, so while it takes some time, it isn't necessarily a chore to some (possibly just me)
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Last edited by LansdowneSt; 09-17-2022 at 03:25 PM.
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Old 09-17-2022, 03:46 PM   #12
Nuggett
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Sorry - thought I responded to the original thread (I'll keep it here for now).

Yes - getting the Excel sheet would be great (and appreciated).

I know you can create a TXT file with multiple players, but wondering if there is an easy way to create this TXT file instead of inputting players one at a time.

Last edited by Nuggett; 09-17-2022 at 03:58 PM.
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Old 09-17-2022, 04:44 PM   #13
LansdowneSt
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Sorry - thought I responded to the original thread (I'll keep it here for now).

Yes - getting the Excel sheet would be great (and appreciated).

I know you can create a TXT file with multiple players, but wondering if there is an easy way to create this TXT file instead of inputting players one at a time.
Alas, the game wouldn't know which player you wanted and what year-edition of that player you wanted to import without explicitly telling it... so there isn't a way to not build a txt file with the players desired (or to cull a big list down) to become that year's desired imports.

Send me a DM with an email to send the Excel file to. It's likely to exceed the small size allowed for posting on the forum.
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Old 09-19-2022, 05:42 PM   #14
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Nevermind...already covered

+1
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