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Old 08-09-2022, 08:08 PM   #61
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I still want to know what the "adaptability" trait is. It's been 84 years...

Adaptability at what? A new position? A new city/team/league? Changing weather conditions? Switching from chewing tobacco to gum? What?

Back on topic...
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Old 08-09-2022, 08:30 PM   #62
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It's been 84 years...
Wait, just how old are you?
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Old 08-10-2022, 01:04 PM   #63
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There's also bound to be a bit of an art to that: I don't think the majority of the players want to know the exact algorithm to determine anything/everything, but at the same time you want to have some kind of sensical explanation or else people go crazy interpreting stuff. I also just like having lots of data available to push through so that the data nerds on our side of things can run tests agnostic of what the devs say the ratings do and see how things work out.

For instance, CBeisbol recently re-posted the study he did on defense on OOTP21, which showed a negative correlation between fielders' arm and runs saved - the worse the arm, the more outs that fielder created (and therefore the more runs he saves). I think this was due in large part to the fact that there were waaaay too many baserunner kills until a patch that came out in the summer of last year but it's the kind of thing that can lead you to see that (also I still have a general sense that runners take OF arm into waaay too much of a consideration when attempting extra bases, but there's little that I can do to prove that one way or the other absent scraping the play-by-play). Even if a study like this uncovers nothing, it's a good way for you, the end user, to understand how the game works and reacts accordingly (and a study like this will often highlight unintended issues the devs didn't mean to create - for instance, that study also showed the MASSIVE differences that Catcher Ability generated, and while that in and of itself may not have been what caused OOTPD to turn that down / turn into an option, it's something that was out there that we could point to).
Exactly. We need more threads like A Developer's Guide to Strategy on topics such as how the players ratings affect stats. We need more behind the scenes type threads that helps us understand what is actually going on.
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Old 08-10-2022, 01:06 PM   #64
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I still want to know what the "adaptability" trait is. It's been 84 years...

Adaptability at what? A new position? A new city/team/league? Changing weather conditions? Switching from chewing tobacco to gum? What?

Back on topic...

Originally Posted by Matt Arnold View Post
It's been brought out more in the open. Players with low adaptability are less suited for opener/follower duty.
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No, it also comes in in personality and team chemistry, refusing demotions, and a few other places there (basically, wherever it was used before it's still used).

This is all we've ever been told about adaptability
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Old 08-10-2022, 02:09 PM   #65
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Expecting documentation sufficient to feel that one can make informed use of features in a product is a pretty low bar for being labeled a Karen or whatever other fashionable pejorative of the moment. Expressing dissatisfaction that this expectation has not been met and seems fated to remain in such a state for this foreseeable future is not tantamount to ascribing malevolent intent to those ostensibly responsible for (or, at least, representing those responsible for) preventing / addressing the disappointing status quo.

Generally speaking, the tendency-intentional or otherwise- of some individuals to mischaracterize the comments of others is tiresome.
lmao, no, that's not the Karen moment. The Karen moment was assuming that there are separate game engines and sim engines. Again, while that was done way back in the past when CPUs couldn't handle a full game engine replaying everything several times a game day, it's not the case anymore and even if there were physics-based reasons to need to speed things up, OOTP's engine is not physics-based.

I'm reminded of a thing that happened when I was producing a radio show in Seattle:

Caller: AND THAT'S WHY WE THREW THE TEA IN THE MOTHER____ HARBOR! (I had to bleep out everything after "tea" for obvious reasons)

Host (back in live, after the delay): Sir, you can't say that...

Caller: OH I CAN'T SAY WE THREW THE TEA IN THE HARBOR???
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Old 08-11-2022, 12:58 AM   #66
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lmao, no, that's not the Karen moment. The Karen moment was assuming that there are separate game engines and sim engines. Again, while that was done way back in the past when CPUs couldn't handle a full game engine replaying everything several times a game day, it's not the case anymore and even if there were physics-based reasons to need to speed things up, OOTP's engine is not physics-based.

I'm reminded of a thing that happened when I was producing a radio show in Seattle:

Caller: AND THAT'S WHY WE THREW THE TEA IN THE MOTHER____ HARBOR! (I had to bleep out everything after "tea" for obvious reasons)

Host (back in live, after the delay): Sir, you can't say that...

Caller: OH I CAN'T SAY WE THREW THE TEA IN THE HARBOR???
Good story; you seem to have a diverse collection of experiences, and the ability to recognize the common dynamics shared by particular ones beneath the superficial distinctions of their particulars.

Just for the record: if I have given the impression that I believe the game employs separate bespoke engines for manual play and sim, that would be evidence not of my thinking but rather my want of articulation.
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Old 08-11-2022, 01:50 PM   #67
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Good story; you seem to have a diverse collection of experiences, and the ability to recognize the common dynamics shared by particular ones beneath the superficial distinctions of their particulars.

Just for the record: if I have given the impression that I believe the game employs separate bespoke engines for manual play and sim, that would be evidence not of my thinking but rather my want of articulation.
That's also what the OP was about and, I am around 95% positive, what the people I was responding to were talking about. I realize you may not have intended it this way but the "my point wasn't a Karen moment, how DARE you" thing was in its own way a repetition of the argument form the tea in the harbor guy made: starting with one indefensible train of thought, getting called on it, and then pretending that the indefensible part wasn't in there when called upon it (which, again, you weren't the one who made the original post; you were however the person who came in saying it wasn't the same thing). I'm sure there's a Debate Bro term for this but I have zero desire - no, make that Phil Collins desire ("Less Than Zero") to look it up.
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Old 08-11-2022, 06:53 PM   #68
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There's no debate that the game plays differently when playing it out vs simming. Far too many discrepancies have been brought up throughout the year for it to be a coincidence

When I sim it just doesn't feel like I'm the manager. To each their own but playing out games are the only way for me
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Old 08-12-2022, 09:42 PM   #69
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That's also what the OP was about and, I am around 95% positive, what the people I was responding to were talking about. I realize you may not have intended it this way but the "my point wasn't a Karen moment, how DARE you" thing was in its own way a repetition of the argument form the tea in the harbor guy made: starting with one indefensible train of thought, getting called on it, and then pretending that the indefensible part wasn't in there when called upon it (which, again, you weren't the one who made the original post; you were however the person who came in saying it wasn't the same thing). I'm sure there's a Debate Bro term for this but I have zero desire - no, make that Phil Collins desire ("Less Than Zero") to look it up.
Actually, I was responding to replies that I thought were directed at my post which preceded them in the thread. It seems that I may have been mistaken in that thinking, so that my subsequent post appeared to be defending or equivocating on something (separate game engines)when I was in fact not. I was never weighing in on the engine topic; my thoughts were with regards to documentation (independent of the engine discussion).

As for the repugnance of rhetorical semantics and sophistry, I share your sentiments. In fact, I will do you one better: I have never even heard of Debate Bro, and have no desire to look IT up.
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