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#41 |
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Minors (Triple A)
Join Date: Aug 2010
Posts: 251
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I do find this to be a bt of an issue, although stealing for me in 23 is much better than before. In 20-21 I basically had to run double steals to get "50 steal guys" to 50 steals.
I do find play by play different. SO MANY times i will sim to late in the game. My starter will have gone 7 innings, 2 hits, 10 KS. then I take over and he gives up a quick 4 runs. ALSO 99% of my blown saves come play by play. EXample for the 3 years before I acquired Rollie Fingers he had blown an average of 2-3 games a year, while saving around 25 games. In the first 3 years as my closer who blew between 9-13 games a year, while saving between 25-30 games. Same pitcher, same ratings (actually better with me), great DEF behind him. |
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#42 | ||
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Hall Of Famer
Join Date: Apr 2002
Location: Iowa
Posts: 6,737
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If true do those users, that think developers don't post as often, really wonder why? When they do post they are dismissed and not believed. |
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#43 | |
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Hall Of Famer
Join Date: Apr 2010
Location: In A Van Down By The River
Posts: 2,717
Infractions: 0/1 (1)
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As for the Rollie Fingers example did he have the same ratings for those 6 years in the player editor? Or just what your scout told you? So again only happens when you're in control and not if you let the AI do the play by play? |
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#44 | |
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Minors (Double A)
Join Date: Feb 2014
Posts: 128
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I get that but as I have said now 3 times, I ONLY do substitutions and pitching changes. Nothing else. Others have seen it, so this isn't in a vacuum. Something weird is going on. If you want me to sim this year multiple times, I'm willing to do it, but to do play by play one season can take me a couple of months since I work for a living and have a disabled wife. |
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#45 |
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All Star Reserve
Join Date: Mar 2021
Location: Reading
Posts: 632
Infractions: 0/2 (3)
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I've seen similar occurrences for years. I'll sim to the 6th inning, be up my 4, and then give up 5 runs in the 9th inning. I'm not saying it happens more than it should, but it happens frequently enough to be a pattern.
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#46 | |
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Hall Of Famer
Join Date: Apr 2010
Location: In A Van Down By The River
Posts: 2,717
Infractions: 0/1 (1)
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What are these things to balance that out? The only THING should be the AI adjusting it's strategy to combat that. So please elaborate on what these "things" are that "balance out", whatever that means. What's being balanced? |
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#47 | ||
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Hall Of Famer
Join Date: May 2004
Posts: 10,612
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It might be that you use him "right" while the AI was using him "wrong". I do think that using a Fingers (or a Quiz or a Kent Tekulve) gives you a better chance to win overall even with the blown saves but I guess YMMV.
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#48 | |
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Minors (Double A)
Join Date: Jul 2011
Posts: 103
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Said it before, I really have compassion for the developer's of OOTP that have inherited a game that's been around for decades (who can even guess how much code that could potentially be), reportedly has very little documentation, and is inundated with settings that are counterintuitive to the average customer, formula's that contradict each other, weighted measures that likely cancel each other, and on and on. No, Matt, I personally think you're doing your best with what you got. Reason I suggest maybe things change. Vital timely documentation gets created and ya start back at square one with a rewrite. Then the staff would know what they have and, for a time anyway, the customer's might have a better experience and not complain as much. |
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#49 | |
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OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 21,371
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![]() Knowing how things work ourselves, and somehow finding the enormous amount of time and manpower that would be required to properly update public documentation are two completely different things. Not having (yet) been able to do the latter is no way an indication that somehow we don't know the former.
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lukas@ootpdevelopments.com PreOrder Out of the Park Baseball 26! Need to upload files for us to check out? Instructions can be found here |
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#50 | |
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Hall Of Famer
Join Date: Apr 2010
Location: In A Van Down By The River
Posts: 2,717
Infractions: 0/1 (1)
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I'm not saying that it doesn't happen but the only way to prove that it is happening is lots and lots of documentation that shows it in enough light that it can't be ignored anymore. |
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#51 | ||
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All Star Reserve
Join Date: Oct 2015
Posts: 603
Infractions: 0/1 (1)
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#52 | ||
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Hall Of Famer
Join Date: May 2004
Posts: 10,612
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To the other thing that's getting raised here... speaking as a dev, asking devs to provide extensive documentation seems like a fools' errand. We write code. We like to be presented with issues and then resolve them, or figure out how to add new features to a system that becomes a big mess pretty much by default (nothing against OOTPDev, and I've never even seen their code base; this is just a natural thing that happens to code that's maintained by any number of people over a number of years). We don't really like writing about the code; in fact, there's even a well-worn mantra within software development that generally speaking, if you have to document what a block of code does, you didn't write it very well in the first place. I think ideally what you want is a technical writer to come in and write all of this up. Give them access to the code base of course and I'm sure that at times they're going to need to speak to a dev or two to understand stuff, but I do think that, given the choice between "add these features and fix these bugs" and "write about how the game engine works", nearly any developer is going to choose the former route.
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#53 | |
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All Star Reserve
Join Date: Apr 2015
Posts: 581
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#54 |
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Hall Of Famer
Join Date: Mar 2021
Location: Wilmington, Delaware
Posts: 3,022
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Not sure if this was part of the adjustment, but I actually appreciate having the runner start and stop, when I hit the steal button too often. I have no idea of the cause and effect; but over time it keeps the number of steals to a realistic number and a realistic success rate, taking into account the runner ability and the catcher’s arm and the pitcher’s pickoff ability. Same with “run and hit”, which sometimes will work with a good contact hitter and good basestealer; but there are pitchouts and pop up’s and line drive DP’s, too. As it should be.
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#55 | |
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Hall Of Famer
Join Date: Mar 2021
Location: Wilmington, Delaware
Posts: 3,022
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I wish we could move away from this “malevolent developer” theory, which makes no commercial sense, in that it would ultimately be self-defeating. I just don’t see anything to support such a dark theory. But then I am not one to find a conspiracy behind every bug or flaw or unexpected result. I appreciate the need that some have for documentation, even though that is not me at all. I am sorry that the effort to provide video tutorials, clearly as an effort to satisfy this need, has not been better received by this group. But I suspect that what some seek is not basic guidance but a peek under the hood to the actual coding. Again, I have no need for that (and candidly no ability to understand it), and would much rather find out about changes through experience, rather than have some kind of advance documentation. Learn by doing, rather than learn by reading about it in advance. I don’t mean to criticize those who demand documentation or want to understand how programming has changed. Those were the guys (and girls!) who looked under the hood and tinkered, while I was happy to drive the car and do nothing more than pump gas and change oil. What I honestly don’t know, in this gaming context, is what obligation developers have to disclose coding secrets. Doesn’t that verge on an “intellectual property” issue? [Apologies. I am a lawyer.]. I don’t know how far that can go. To return to the car analogy, companies publish “shop manuals” for cars. But they don’t tell all. I guess there is a happy medium. To me, far better to devote scarce human talent resources to improving the game, rather than documenting the improvements. But I do get that there should be a balance of some kind. Last edited by Pelican; 08-09-2022 at 03:55 PM. |
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#56 | |
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Hall Of Famer
Join Date: May 2004
Posts: 10,612
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TBF whoever it is who says this stuff next year, it will a. be slightly different from what's getting complained about this year, and b. whoever does the complaining is unlikely to listen to an intern. Frankly, these are Karen moments and the only way they are truly assuaged is if the boss answers or, failing that, a lead dev.
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#57 | |
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Hall Of Famer
Join Date: Mar 2002
Location: Canada
Posts: 3,439
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Sent from my SM-G998W using Tapatalk |
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#58 | ||
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Hall Of Famer
Join Date: May 2004
Posts: 10,612
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For instance, CBeisbol recently re-posted the study he did on defense on OOTP21, which showed a negative correlation between fielders' arm and runs saved - the worse the arm, the more outs that fielder created (and therefore the more runs he saves). I think this was due in large part to the fact that there were waaaay too many baserunner kills until a patch that came out in the summer of last year but it's the kind of thing that can lead you to see that (also I still have a general sense that runners take OF arm into waaay too much of a consideration when attempting extra bases, but there's little that I can do to prove that one way or the other absent scraping the play-by-play). Even if a study like this uncovers nothing, it's a good way for you, the end user, to understand how the game works and reacts accordingly (and a study like this will often highlight unintended issues the devs didn't mean to create - for instance, that study also showed the MASSIVE differences that Catcher Ability generated, and while that in and of itself may not have been what caused OOTPD to turn that down / turn into an option, it's something that was out there that we could point to).
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#59 | |
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All Star Reserve
Join Date: Apr 2015
Posts: 581
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That is true, but there is a LOT of stuff discussed on the boards over the years that provides detail to mechanics that are not in the manual. I suppose the reason for my question was less a "fend off the Karens" and more a "reference to look at for the rest of us". The comments about the database are pretty helpful when, for instance, I don't realize stamina for the current rosters is manual and not calculated like every other historical season you start. I am betting there are plenty of older posts with facts from the devs I have missed, forgotten, or misremember that a stickied faq would be awesome for. Just a selfish ask on my part because it sounds simple but I know I don't darn well have the time to put one together
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Last edited by quillenl; 08-09-2022 at 07:06 PM. |
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#60 |
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All Star Reserve
Join Date: Oct 2015
Posts: 603
Infractions: 0/1 (1)
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Expecting documentation sufficient to feel that one can make informed use of features in a product is a pretty low bar for being labeled a Karen or whatever other fashionable pejorative of the moment. Expressing dissatisfaction that this expectation has not been met and seems fated to remain in such a state for this foreseeable future is not tantamount to ascribing malevolent intent to those ostensibly responsible for (or, at least, representing those responsible for) preventing / addressing the disappointing status quo.
Generally speaking, the tendency-intentional or otherwise- of some individuals to mischaracterize the comments of others is tiresome. |
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