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Old 06-14-2022, 06:56 PM   #1
stevem810
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First Round Pick Retires....to play football?

So, I sign a 23 year old draft pick with a $4.3 M signing bonus as my first pick in Round 1. He pitches 2 months and retires to play football? Does the game even tell us that he plays both sports?

You know I get the 'it's like real life' line but I think in real life there is probably more information available to us. For those of us who like to compete in on-line leagues this is a most disappointing event to experience.
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Old 06-14-2022, 07:15 PM   #2
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if you disable story-lines - this type of thing doesn't happen ... of course, you lose a lot of flavor disabling story-lines. flip the coin, i guess.
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Old 06-14-2022, 07:41 PM   #3
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This seems like a storyline that needs to be set up pre-draft. While this is almost exactly what happened a few years ago with Kyler Murray, the A's knew that he was a football player prior to drafting him. There should have been a news story pre-draft about him winning the Heisman or something.
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Old 06-14-2022, 08:25 PM   #4
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My guess is that every player has a more or less equal chance at some career ending storyline. Once the player fails that dice roll, then another roll happens to determine what flavor text you get. So basically it's irrelevant what the text says in the end.
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Old 06-14-2022, 08:30 PM   #5
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I think adding storylines to free agents might be a. hard to implement and b. really hard as a player to track ("oh look, I've got a thousand potential draftees to sift through; how many of them are multi-sport stars?"). I also remember that waaay back in the day, I think back in 6.5 times, players unretired and I don't believe they do that anymore. The latter would be a neat way to bookend that "leaving to play football" storyline - see Bo Jackson's career for instance.
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Old 06-14-2022, 08:48 PM   #6
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I think adding storylines to free agents might be a. hard to implement and b. really hard as a player to track ("oh look, I've got a thousand potential draftees to sift through; how many of them are multi-sport stars?"). I also remember that waaay back in the day, I think back in 6.5 times, players unretired and I don't believe they do that anymore. The latter would be a neat way to bookend that "leaving to play football" storyline - see Bo Jackson's career for instance.
How about just having in the base scouting report from OSA "two sport athlete?" That way when you look at their scouting report before clicking "draft" the information is at least available.
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Old 06-14-2022, 09:30 PM   #7
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To me this is one of those things where I think it is helpful to take a step back and appreciate it for what it is, because it doesn't actually change anything.

Given that this is noteworthy, I assume people aren't seeing this even once every few years, let alone annually? Probably seems fair to peg it at say 1/500 or rarer then? Now think instead of how often draft picks - even picks in the first couple rounds - never manage to both make it to the show and meaningfully contribute; I'd say maybe at most 60% do?

So if your prospect has a 40% chance of being irrelevant in the grand scheme of things anyways, whether he also has a 0.2% chance of playing football in addition to that 40% doesn't actually change the maths at all. Just my 2c, but if instead of cursing the event you chalk it up as one of the 40% of top prospects that will fail, finding out upfront actually saves you having to invest time and energy into them before you find out they're irrelevant.
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Old 06-14-2022, 10:18 PM   #8
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It could just as easily have gone the Brien Taylor way and he could have torn his labrum in a bar fight. Stuff happens to first-rounders. It's not that you needed to know that he was a two-sport athlete. That's not what drove it and it's not like he WAS a two-sport athlete per se. The game doesn't track that any more than it knows (or not) if Jeff Kent is careful "washing his truck".

It was just bad luck. You rolled a 1 on the 20-sided die. Straight to Jail, Do Not Pass Go, Do Not Collect Two Hundred Dollars. Once the storyline randomizer picks him for the bad luck event, it's unfortunately going to give some random cause for the retirement or injury, or whatever.

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Old 06-15-2022, 12:13 AM   #9
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Originally Posted by stevem810 View Post
So, I sign a 23 year old draft pick with a $4.3 M signing bonus as my first pick in Round 1. He pitches 2 months and retires to play football? Does the game even tell us that he plays both sports?

You know I get the 'it's like real life' line but I think in real life there is probably more information available to us. For those of us who like to compete in on-line leagues this is a most disappointing event to experience.

The only unrealistic part of that story line is that they are usually 170lbs soaking wet and they say they are going to play defensive end. Should just say quarterback and a few years get a follow up story saying either he won the super bowl or he flamed out.
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Old 06-15-2022, 12:58 AM   #10
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How about just having in the base scouting report from OSA "two sport athlete?" That way when you look at their scouting report before clicking "draft" the information is at least available.
I really doubt "two sport athlete" is coded into the player the way you suggest it could be. With storylines enabled, any player can simply fail a dice roll for "career-ending storyline" and the flavor text is just randomly pulled from a list.
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Old 06-15-2022, 01:18 AM   #11
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I particularly dont want coders worrying about coding in "two-sport athlete". It'll be like when they made Ohtani type players in 22, and every 6th guy was a two-way player. Then it'll happen more.

I manage 5 teams in my game. I'm on year 13 and none of my 65+ first round picks have left for a football career. I like curveballs like this, plus if it was a first round pick youll get compensation next year.
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Old 06-15-2022, 02:52 AM   #12
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I had a late round catcher declare he was going to enter the NFL draft as a wide receiver. Said he was a stand out, lol. Not too many catchers would fill that out at all.

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Old 06-16-2022, 02:20 PM   #13
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My question is, what are the chances that the same guy would resurface in your pro football sim as a supplemental draft pick after quitting baseball? Neat, huh?
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Old 06-18-2022, 08:56 AM   #14
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To me this is one of those things where I think it is helpful to take a step back and appreciate it for what it is, because it doesn't actually change anything.

Given that this is noteworthy, I assume people aren't seeing this even once every few years, let alone annually? Probably seems fair to peg it at say 1/500 or rarer then? Now think instead of how often draft picks - even picks in the first couple rounds - never manage to both make it to the show and meaningfully contribute; I'd say maybe at most 60% do?

So if your prospect has a 40% chance of being irrelevant in the grand scheme of things anyways, whether he also has a 0.2% chance of playing football in addition to that 40% doesn't actually change the maths at all. Just my 2c, but if instead of cursing the event you chalk it up as one of the 40% of top prospects that will fail, finding out upfront actually saves you having to invest time and energy into them before you find out they're irrelevant.
But if you're burning a first round pick on a guy who, through a player interview pre-draft, an MLB team would be able to determine that "this kid really likes playing football" or a GM actually knowing that a kid is a football player and good enough to be in the NFL, something that this user didnt find out until he got the story and lost the prospect, I'd say it is a big deal.

This isn't some big secret that you're discovering about a guy. This isn't one of the health related story lines.. I had Jack Howell retire because he donated a kidney, for example. This is an otherwise easily findable fact removing a prospect from the game.
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Old 06-19-2022, 10:46 AM   #15
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But if you're burning a first round pick on a guy who, through a player interview pre-draft, an MLB team would be able to determine that "this kid really likes playing football" or a GM actually knowing that a kid is a football player and good enough to be in the NFL, something that this user didnt find out until he got the story and lost the prospect, I'd say it is a big deal.

This isn't some big secret that you're discovering about a guy. This isn't one of the health related story lines.. I had Jack Howell retire because he donated a kidney, for example. This is an otherwise easily findable fact removing a prospect from the game.
You're missing the irrelevance of the football part.

Think of playing a board game with dice, like Monopoly. You get a crappy roll, boom, go to jail. Your opponent gleefully picks up your piece and makes up a random story about why you went to jail. You shrug and accept the story since it makes no difference.

Same thing in ootp. Your player got a bad roll to retire. The flavor text is irrelevant.
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Old 06-19-2022, 11:01 AM   #16
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Too bad OOTP doesn't make a football game, then you could keep him as a 2 sport star, or even manage the football team he plays for. An OOTP multi-sports verse.
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Old 06-19-2022, 11:09 AM   #17
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But if you're burning a first round pick on a guy who, through a player interview pre-draft, an MLB team would be able to determine that "this kid really likes playing football" or a GM actually knowing that a kid is a football player and good enough to be in the NFL, something that this user didnt find out until he got the story and lost the prospect, I'd say it is a big deal.

This isn't some big secret that you're discovering about a guy. This isn't one of the health related story lines.. I had Jack Howell retire because he donated a kidney, for example. This is an otherwise easily findable fact removing a prospect from the game.
If there was a flag on a player that said "1% chance he decides to play football instead of baseball", would that really change your decision about whether or not to pick him? When there was already a 50% chance he turns into a pumpkin anyways?
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Old 06-19-2022, 02:08 PM   #18
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Storylines are a great concept but it completely fails at execution. They havent been looked at since they were introduced. It has been the exact same problems since agt least ootp 18.

the charity storyline actual reduces a teams market size for some reason. or at least it did 1 or 2 versions ago still. not sure if ootpd ever fixed it or gave a good a reason on why a charity would reduce market size when there is basically 0 other way to increase market size in the game. and it could continually respawn with all your players.

i would love if the storylines were interactive and based upon actual players or had chained events like paradox titles. but it is a completely random from a story table.

as a user who loves that interaction the way ootp storylines are handled is so bad and simple that I have been turning them off since at least ootp XX.

yes the concept of storylines is a realistic but it is about implementation, execution and a willingness to revisit aspects of the game from version to version. and sorry but ootp fails at that.

advice just turn off storylines, owner controls budget, owner goals, personality, team chemistry. they all suffer from the same problems and have never been given a second pass since they were introduced to the game. its vaporware.
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Old 06-19-2022, 03:16 PM   #19
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"Game is too easy. Also turn off all the things that add variance to avoid being negatively affected for no reason."
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Old 06-19-2022, 03:47 PM   #20
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Storylines are a great concept but it completely fails at execution. They havent been looked at since they were introduced. It has been the exact same problems since agt least ootp 18.

the charity storyline actual reduces a teams market size for some reason. or at least it did 1 or 2 versions ago still. not sure if ootpd ever fixed it or gave a good a reason on why a charity would reduce market size when there is basically 0 other way to increase market size in the game. and it could continually respawn with all your players.

i would love if the storylines were interactive and based upon actual players or had chained events like paradox titles. but it is a completely random from a story table.

as a user who loves that interaction the way ootp storylines are handled is so bad and simple that I have been turning them off since at least ootp XX.

yes the concept of storylines is a realistic but it is about implementation, execution and a willingness to revisit aspects of the game from version to version. and sorry but ootp fails at that.

advice just turn off storylines, owner controls budget, owner goals, personality, team chemistry. they all suffer from the same problems and have never been given a second pass since they were introduced to the game. its vaporware.
The charity storyline was actually fixed this year. But I agree, it's frustrating how underdeveloped the storyline system is. The biggest problem is the lack of documentation, there is a modding community that could work around and improve some of the issues with storylines, but they'd have to know how the system works first.
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