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Old 06-10-2022, 07:31 PM   #1
OutS|der
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Intentional Walks

After Tony La Russa's genius move to walk Trea Turner I started thinking about IBB's in the game but I can't find a setting to increase or decrease it.

Is this something that can be added?
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Old 06-13-2022, 08:26 AM   #2
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So nothing?
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Old 06-13-2022, 09:52 AM   #3
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You can increase/decrease your team and/or manager's intentional walk strategy but there doesn't seem to be a way to influence it on a leaguewide level. I was actually looking for this for a bit because the game was producing more IBBs during the season than IRL but I couldn't find anything. I manually edited every manager and pushed down their IBB setting a notch but that didn't have a noticeable effect and since I only modified the 30 current managers, any firings/hirings would change that anyway.
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Old 06-14-2022, 05:14 AM   #4
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You can increase/decrease your team and/or manager's intentional walk strategy but there doesn't seem to be a way to influence it on a leaguewide level. I was actually looking for this for a bit because the game was producing more IBBs during the season than IRL but I couldn't find anything. I manually edited every manager and pushed down their IBB setting a notch but that didn't have a noticeable effect and since I only modified the 30 current managers, any firings/hirings would change that anyway.

Yeah would be nice to change it on a league wide level
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Old 06-14-2022, 06:23 AM   #5
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Yeah, I'd like this too. They're not even one of the "general strategic tendencies". I remember in OOTP's early years there was a lot of talk about IBBs because of Barry Bonds and yet OOTP didn't do much with them. I guess the idea was(/is?) a walk is a walk, what does it matter what kind it is. Not that I agree with that because I don't (I think they're usually a poor choice so I like to see them separated from BBs), but that's my guess. Since the uptick with Barry, they have declined over the years.

I would, however, more like to see SB and CS added to the league totals as it can be quite tricky to get what you want for them from the modifiers.

I'm a bit surprised SF and SH aren't league totals either (they are modifiers).
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Old 06-14-2022, 06:31 AM   #6
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I disagree that it should be a league wide adjustment.

This is something that should be part of a managers profile to fit their managing style, and not something that is applied league wide.

Just because manager A uses IBB's frequently does not mean Manager's B, C, and D do also.

Edit - and these can be set by individual managers in team strategy.

Last edited by Bluenoser; 06-14-2022 at 07:33 AM.
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Old 06-14-2022, 06:33 AM   #7
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Yeah, I'd like this too. They're not even one of the "general strategic tendencies". I remember in OOTP's early years there was a lot of talk about IBBs because of Barry Bonds and yet OOTP didn't do much with them. I guess the idea was(/is?) a walk is a walk, what does it matter what kind it is. Not that I agree with that because I don't (I think they're usually a poor choice so I like to see them separated from BBs), but that's my guess. Since the uptick with Barry, they have declined over the years.

I would, however, more like to see SB and CS added to the league totals as it can be quite tricky to get what you want for them from the modifiers.

I'm a bit surprised SF and SH aren't league totals either (they are modifiers).
SB attempts, SB caught, SF and SH are all adjustable modifiers in your league setup.
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Old 06-14-2022, 06:44 AM   #8
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SB attempts, SB caught, SF and SH are all adjustable modifiers in your league setup.
_
I think the question/comment was more about setting them as explicit totals. You can't simply say "I want the league SB rate to be 72%", you have to kind of guess and check based on the modifiers, figure out whether 1.1 or 1.2 is the better modifier to get that rate.

It would be nice to be a bit more explicit there, agreed. It's more a factor that that's not exactly how the engine handles those pieces - the batting elements makes much more explicit use of the league totals, whereas the other pieces rely entirely on the strategy and modifiers. Not to mention that the further out items are, the more variable they are. In that, the league rate of SF will obviously heavily depend on how many runners reach base. If your league is running hot offensively, you're going to have more runners on 3rd and more chances at SF. So some of those pieces are just too dependent on other factors to really "deserve" their own league totals value.
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Old 06-14-2022, 07:10 AM   #9
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I think the question/comment was more about setting them as explicit totals.
Exactly. I did point out that all but IBBs were modifiers.

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It would be nice to be a bit more explicit there, agreed. It's more a factor that that's not exactly how the engine handles those pieces - the batting elements makes much more explicit use of the league totals, whereas the other pieces rely entirely on the strategy and modifiers. Not to mention that the further out items are, the more variable they are. In that, the league rate of SF will obviously heavily depend on how many runners reach base. If your league is running hot offensively, you're going to have more runners on 3rd and more chances at SF. So some of those pieces are just too dependent on other factors to really "deserve" their own league totals value.
Oh, I get that. I do. But what I do think you can do is create a formula where you could say those stats should fall between a certain range given these other stats.

For example, what I've done for my personal use is create a spreadsheet where I know the min, max, and average ratios for all the major stats from history. And so if I want say my league's BB/G to be 3.3 and my PA/G is set at 38.73 and AB/G is set at 34.43 then the total of HBP+SF+SH+Other must equal Y, or I need to change something else. You get the idea. I understand, though, it's more complicated than that. As you said, it matters how many are on 3B for SF, etc. And frankly, SF and SH aren't that important to me.

SB and CS are though and, yeah, they obviously depend on OBP, etc, but I think something could probably be done to make it easier to get close to what one may want.

The modifiers auto-calc function actually does a pretty good job for most of the league totals (not so much SOs, I gave up on trying to get them higher in OOTP22 recently), but the SBs and CSs took over a dozen sims to get close to what I wanted.
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Old 06-14-2022, 07:33 AM   #10
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Originally Posted by Matt Arnold View Post
I think the question/comment was more about setting them as explicit totals. You can't simply say "I want the league SB rate to be 72%", you have to kind of guess and check based on the modifiers, figure out whether 1.1 or 1.2 is the better modifier to get that rate.

It would be nice to be a bit more explicit there, agreed. It's more a factor that that's not exactly how the engine handles those pieces - the batting elements makes much more explicit use of the league totals, whereas the other pieces rely entirely on the strategy and modifiers. Not to mention that the further out items are, the more variable they are. In that, the league rate of SF will obviously heavily depend on how many runners reach base. If your league is running hot offensively, you're going to have more runners on 3rd and more chances at SF. So some of those pieces are just too dependent on other factors to really "deserve" their own league totals value.
I understand that, but whether you use % or explicit #'s, it's still a setting that can be modified to your liking. It just takes some effort to figure out how to set them so they relate correctly to the other modifiers.

If one is going in and adjusting these settings, then they should have a bit of an idea what they're doing. It's not rocket science, but it's not a walk in the park either when you start adjusting these settings. I've played with them for years, and have no problem making the small tweaks to get the desired results.

League total modifiers and related modifiers will always require one to experiment and make changes in small increments, but they do work.
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Old 06-14-2022, 09:41 AM   #11
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I disagree that it should be a league wide adjustment.

This is something that should be part of a managers profile to fit their managing style, and not something that is applied league wide.

Just because manager A uses IBB's frequently does not mean Manager's B, C, and D do also.

Edit - and these can be set by individual managers in team strategy.
The same can be said of stolen base attempts, and there is a leaguewide modifier for that (along with various other stats/strategic options). Yes, individual managers should have different tendencies, but that doesn't preclude the ability to adjust the league environment.
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Old 06-14-2022, 09:48 AM   #12
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I think the question/comment was more about setting them as explicit totals. You can't simply say "I want the league SB rate to be 72%", you have to kind of guess and check based on the modifiers, figure out whether 1.1 or 1.2 is the better modifier to get that rate.

It would be nice to be a bit more explicit there, agreed. It's more a factor that that's not exactly how the engine handles those pieces - the batting elements makes much more explicit use of the league totals, whereas the other pieces rely entirely on the strategy and modifiers. Not to mention that the further out items are, the more variable they are. In that, the league rate of SF will obviously heavily depend on how many runners reach base. If your league is running hot offensively, you're going to have more runners on 3rd and more chances at SF. So some of those pieces are just too dependent on other factors to really "deserve" their own league totals value.

How about instead of a league total, it’s made as a strategy setting.
I just want a way to play historical and have the IBB’s reflected better.

I admit putting it as a league total would likely play havoc with the game engine.
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