|
||||
| ||||
|
|||||||
| OOTP 23 - General Discussions Everything about the brand new 2022 version of Out of the Park Baseball - officially licensed by MLB and the MLBPA. |
![]() |
|
|
Thread Tools |
|
|
#1 |
|
Bat Boy
Join Date: Mar 2020
Posts: 11
|
Is OOTP Baseball 23 worth it?
I only play fictional games with OOTP Baseball. Is there anything new with OOTP Baseball 23 from last year's version that might make me want to get it? Has stadium creator been updated and if so, what's new in stadium creator?
Thank you. |
|
|
|
|
|
#2 |
|
All Star Starter
Join Date: Jul 2009
Location: Fresno, CA by way of Texas
Posts: 1,754
|
the stadium editor hasnt been touched at all. The 3d for the players has been improved a lot. It's a whopping $40. Less than a tank of gas. Get the game.
__________________
***************************************** It's your game. Play it how you like it. ***************************************** |
|
|
|
|
|
#3 | |
|
Hall Of Famer
Join Date: May 2004
Posts: 10,612
|
They also rebuilt the day to day sim engine from the ground up and completely reworked how stealing works.
__________________
Quote:
|
|
|
|
|
|
|
#4 |
|
Hall Of Famer
Join Date: Mar 2002
Location: Ontario, Canada
Posts: 2,422
|
It's worth every penny, but I say this for every version since I bought them all.
|
|
|
|
|
|
#5 |
|
All Star Reserve
Join Date: Mar 2015
Location: Australia
Posts: 652
|
Apart from the reasons mentioned, I like that I can now set tie games for Spring Training.
|
|
|
|
|
|
#6 |
|
Minors (Rookie Ball)
Join Date: Apr 2016
Posts: 24
|
7th year with OOTP. My opinion is that the interface is faster this year. I manually play my teams games so that is the same, which is expected. But, all other processes are faster. After a month, would I buy it, knowing what I know now ... YES!
Support the company .. Buy it! Last edited by ERS; 05-12-2022 at 07:35 AM. |
|
|
|
|
|
#7 |
|
Minors (Triple A)
Join Date: May 2002
Posts: 268
|
|
|
|
|
|
|
#8 |
|
Minors (Rookie Ball)
Join Date: Apr 2022
Posts: 37
|
I'm pretty critical of how poorly they have botched this release, especially after delaying it. Even still, I already have 260 hr in game with it in the current state. Some of that is from accidentally leaving the game open overnight a couple times, but I still expect to get 1000+ hours before the next release.
If you think you will get a good value for your entertainment dollars, buy it. They screwed things up quite a bit & released a broken mess, but they did so by trying to continually improve the game. They're always trying to improve the experience with each release. I like to support that sort of product & I think after the next patch, the game will be the superior version of OOTP. |
|
|
|
|
|
#9 |
|
All Star Reserve
Join Date: Jun 2008
Posts: 576
|
no, its not worth it
|
|
|
|
|
|
#10 |
|
All Star Reserve
Join Date: Apr 2020
Posts: 933
|
|
|
|
|
|
|
#11 |
|
Minors (Double A)
Join Date: Jan 2022
Posts: 162
|
If you have OOTP 22 and are happy with it. The answer is No.
I don't play PT and I don't use 'shop a player', so I don't see any huge difference from 22. Subject to change... EDIT: If you want to support the game, buy it. I've bought a few versions I had no intention of playing. Since OOTP 4, it's been an annual tradition. Traditions can come to end though. Last edited by BarneyRubble; 05-12-2022 at 10:09 AM. |
|
|
|
|
|
#12 | |
|
All Star Starter
Join Date: Mar 2002
Posts: 1,530
Infractions: 0/1 (1)
|
Quote:
I mentioned this in another post, but besides OOTP, I put many hours into Football Manager, but my last purchase of that game was FM16. It scratches my itch for the football(soccer) genre, and I just never got excited by the versions after 16. I'm wondering now if that's where I'm at with OOTP? |
|
|
|
|
|
|
#13 |
|
Hall Of Famer
Join Date: Apr 2002
Location: Iowa
Posts: 6,698
|
Improved GUI
In-game tutorial system Improved 3D player animations. Added in-game facegen support Added new outfits support, to upload multiple custom jersey/pant/hat combinations to use in 3D Live Start update including full minor league stats Added new shop player types (shop for multiple players and shop for prospect packages) Completely new way to handle daily lineups - can set lineups for up to 30 days in the future, can tie to saved custom lineups (so that changing the custom saved lineup will automatically change the lineup saved for a future game), or set a one-time use lineup. Can pre-select all these options for both vs L and vs R, for full flexibility on future lineup usage Custom Lineups and Custom Lineup editing has been significantly updated and improved to better set and manage custom lineups. Can run basic editing directly from custom lineups dialog. Added support for Draft Leagues (Tournament style setups where players are pulled from draft pool or feeder leagues). Included templates for MLB Draft League, Cape Cod League, MLB Prospects League, and Northwoods League. Ability to specify eligible pool by HS/CO year, and/or set leagues to pull from only currently eligible players or also include future draft eligible players Many configurable options to customize their setups Added sortable Team section, to allow filter and comparing various team stats or information about teams (records, history, park factors, financial/market info, coaching staffs, etc…). Added Team vs Team standings page Support for Ties, with multiple options like only in Spring or after a set number of innings Added full Double Elimination playoff option Added customizable round-robin configurations, so that RR playoff formats can include more variable playoff sizes (ie. could do 5-team RR where only the top team from the pool advances) Tournament Scheduling now supports multi-game series (if common off-days selected in tournament options) Added tag controls + more filter options to in-game league and personal news messages, including tagging/multi-select and text search Better time of day modelling for when to switch to evening backgrounds in-game Added option to set player strategies directly from player pages Human Manager can now explicitly defer strategy settings to AI control Added spectator mode to HR Challenge. Can now watch replays of derby rounds, even from simmed rounds if selected Potential fielding ratings now visible for players with experience at a position AI/Engine Updates Improved internal batter vs pitcher calculation to better reflect individual matchups. Adjusted in-game SB logic, to better reflect top base stealers success rates. Added explicit hold runner decision, adjusted pickoff logic Completely updated movement ratings, to better use the whole range of movement values. Note: underlying movement values will NOT change on import, but due to new calculations, players may display new movement ratings. For most traditional leagues, default movement values end up in ranges where no extreme swings in talent are expected, but there may be some pitchers who have larger impacts than others Redesigned catcher framing model, including league setting to control how much impact it has, and a fielding stat for framed runs saved (for both the catcher and pitcher - pitcher value for information only) Improved in-game logic for sitting players (checks depth charts for most tired players first) Balanced error rates by position Slight adjustments to stuff+control at the extremes, adjusting impact of players with large internal values. Adjusted how park factors influence results. Increased trade block offers Historical Updates Updated historical financials Improved historical balancing of ratings on import/recalc. Historical ratings should better adjust to era, and be more consistent between new games and recalc New Options Added team strategy options for sit batting/pitching pct. Separated sit pit % into SP/RP. Added new options for defensive substitution settings per player Global injury ratings split into short term and long term injuries, to allow different settings for injury frequency Added more scheduling options for game time schedules (ie. force all games to daytime or evening). Added another option to control player development aging Added league modifier for catcher framing Added customizable leaderboard display on standings/sim screen Added explicit league setting to ban shifting (if shifting is banned, league setting for how often to shift will impact how often the AI will run a “weak shift” which is still always allowed) Added options for League Draft Lottery for the top picks Added option for max times optioned in a season, number of option seasons, Ohtani Rule Added player option for two-way players to have the team skip the DH when they pitch Added optional early season roster expansion Added league options for HR Challenge (whether to save replays) Online League Changes Added (optional) ability to set “sim waypoint” to note on game calendar when sims occur, and coordinate internal events like player contract negotiations. Added ability to set “Limited” Commish to perform sim actions but with no editing abilities PT Changes Tournaments now better adjust to the era if set Players who can train at a position can now train to 100%. The limit for allowing training is now 5% of career games at a position. Training has been slowed slightly. Adjusted pitching limits for low stamina SP BABIP shown on player profile All New Card Shop Adjusted draft slots from 1 to 2 Changed player and card loading Added more tournament variants Changed loyalty rewards Other various updates: Fixed some issues with handling and managing deleted parks in universe Improved save game file size Implemented cash in storylines options (updated Charity storyline) Added Arm Runs value for players, LOB% for pitchers, SIERA for pitchers Import From Previous considerations: As noted, player ratings and scouted rating will shift slightly. Movement ratings for all players will change Daily lineups are not saved and brought forward - they will have to be reset after import Historical leagues with historical financials may notice that average league settings end up changing fairly drastically the next year. You may need some manual edits to make sure finances stay in line with the new values (new leagues created in 23 will default to the new financial values) Modifiers may need substantial change after import. It is HIGHLY recommended to only upgrade in the off-season, and to run an auto-calc of modifiers at the earliest interval. This is especially critical for any leagues which have talent ranges or modifiers outside of the norms. Other than the base calculations for AVG, HR, etc…, the following settings also may need extra attention: SB attempts and SB pct (should be balanced around 1 for each, may want SB Attempts slightly lower for modern day) Error modifiers (all positions should be around 1, perhaps slightly below, except perhaps SS which may be more around 1.1, although historical games may have quite different modifiers) Yes. For no longer caring about the base game that is quite a list. ![]() I bolded some of the things I like. You may like or not care about what I've done but still find value in other areas. If you play out your games... it looks better, they added plays that add more realism, camera movement has been improved (smoother) Added in stats and more ways to parse those stats. Lots of quality of gameplay added to this version. Things you had to dig hard to find are now easier to get to, along with things you couldn't see at all now added to the game. If you don't see value in that list of features I'm not sure what to say. I guess we'd have to agree to disagree.
|
|
|
|
|
|
#14 |
|
All Star Starter
Join Date: Aug 2011
Posts: 1,947
|
Maybe after the new patch comes.
Right now its not generating the way previous versions have done. This might Get good but its a few weeks or a month away. |
|
|
|
|
|
#15 |
|
All Star Starter
Join Date: Mar 2005
Location: Guarding The Line
Posts: 1,220
|
Yes.
Worth it.
__________________
"...If you want to look ahead to the bottom of the ninth, the Mets will be sending up Buddy Harrelson, Jerry Buchek , and Don Bosch, we'll be right back after this word from Rheingold Beer" The late great Lindsey Nelson Last edited by swoboda; 05-12-2022 at 12:28 PM. |
|
|
|
|
|
#16 |
|
Hall Of Famer
Join Date: Mar 2021
Location: Wilmington, Delaware
Posts: 2,978
|
Firm yes. When you look at all the changes Sweed lists, bolded and not, for just about everyone who plays, [1] some don’t apply (e.g. PT for me), [2] some are relatively subtle, and won’t reveal themselves until you are well into a season and playing out games, [3] others (e.g. sim engine changes) won’t be apparent until you sim a season and get better (true, fair, realistic, deep) results, and [4] you’ll notice some (e.g. 3D changes) right away, even if that’s not why you play the game. Balance all those refinements against a few aggravating bugs that will swiftly be patched. The last should be the tipping point. If you’re worried about spending the forty bucks, remember that it gets you not just a refreshed version, but amazing support and every patch and upgrade for a year, free of charge. Not a close call for me, and, as others have said, support the product. If you’re like most of us, if you divide the cost by the hours happily spent, you get a very, very small number. I calculate around ten cents an hour. That works for me.
|
|
|
|
|
|
#17 | |
|
All Star Starter
Join Date: Jul 2009
Location: Fresno, CA by way of Texas
Posts: 1,754
|
Quote:
__________________
***************************************** It's your game. Play it how you like it. ***************************************** |
|
|
|
|
|
|
#18 | |
|
All Star Starter
Join Date: Mar 2002
Posts: 1,530
Infractions: 0/1 (1)
|
Quote:
Good to see the "Gabe" as I call him, goes by Sweed, reiterate the list of changes that actually I had seen(at least most) from Markus' post. Should've hired him as my Sales Manager back in the day, lol. As the year moves on, and my Football Manager days wind down, among some other games I play off and on, I'll probably look to pick it up. Most of my buddies feel the same way, some for different reasons, but out of the dozen or so I keep in touch with, either here in Savannah, or in PA, only two have purchased 23. And I know I'm in the minority, but I don't feel the need to support "the company" like I did in the past, since they've partnered(been purchased) by Com2uS whose revenue is well over 400 million. A sale by the way, which I have no problem with, having worked over the years with many acquisitions between companies, I see it as only enhancing the OOTP product. Last edited by progen; 05-12-2022 at 02:59 PM. |
|
|
|
|
|
|
#19 |
|
Hall Of Famer
Join Date: Feb 2007
Posts: 25,001
|
|
|
|
|
|
|
#20 |
|
All Star Starter
Join Date: Feb 2003
Location: Canada
Posts: 1,717
|
I'm such a fanboy I bought both versions OOTP and Steam to support the developers. I'm happy with this years release....
|
|
|
|
![]() |
| Bookmarks |
|
|