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#21 |
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All Star Starter
Join Date: Jan 2003
Location: Milwaukee, WI
Posts: 1,570
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Some early work using txranger's great but ootp23-borked Monarchs 1942 jersey. As has been said, the old jerseys files work as before ingame without modification and should not use the new normal maps but onfield they look like this example.
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Uniforms compatible with OOTP23/24 Historical Major League Baseball 1901-current Historical Major League Baseball 1871-1900 Historical Federal League Historical Negro Leagues |
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#22 |
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All Star Starter
Join Date: Jan 2003
Location: Milwaukee, WI
Posts: 1,570
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What color values are you using for the collar outline and O logo to generate your heightmap, which then is used to generate the normal map? I'm trying to keep it simple, ie use a standard, but it seems the normal map displays better in the player profile than it does onfield (first pic). Overall I think its a very subtle effect either way but may mean a lot to those intimate in their design.
The seams and zipper heightmap (second pic) was created with a black line (like the planket example provided) which indicates a low point, while white is a high point (like a button). I think anything lighter than black doesn't show up well on white jersey and I'm sure its worse for colored jerseys. Keep in mind in the 3rd pic (diffuse map), the zipper was included to enhance the effect. I'm still on the fence about these normal maps...
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Uniforms compatible with OOTP23/24 Historical Major League Baseball 1901-current Historical Major League Baseball 1871-1900 Historical Federal League Historical Negro Leagues |
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#23 | |
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Hall Of Famer
Join Date: Apr 2004
Location: Dedham, MA
Posts: 10,139
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Quote:
Have you thought about making a wrinkle and shadows layer for the diffuse map which would basically be another way around the normal map, wouldn't it? The game doesn't need the normal map to show the jersey after all
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#24 |
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Hall Of Famer
Join Date: Apr 2004
Location: Dedham, MA
Posts: 10,139
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I don't know how much the 3D model can be improved, but it clearly lags behind the 2D model in clarity and definition
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#25 |
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Hall Of Famer
Join Date: Apr 2004
Location: Dedham, MA
Posts: 10,139
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one other thing,
if you want to tone down the wrinkles I find that anywhere after 6 in Pre-contrast works pretty good
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#26 | |
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All Star Starter
Join Date: Jan 2003
Location: Milwaukee, WI
Posts: 1,570
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Quote:
2) wrinkles and shadows on the diffuse map would work. Again its a small effect at the size and resolutions we are working with now.
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Uniforms compatible with OOTP23/24 Historical Major League Baseball 1901-current Historical Major League Baseball 1871-1900 Historical Federal League Historical Negro Leagues |
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#27 | |
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Hall Of Famer
Join Date: Dec 2008
Location: "Deep in the Heart Of"
Posts: 8,356
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Quote:
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#28 | |
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Hall Of Famer
Join Date: Apr 2004
Location: Dedham, MA
Posts: 10,139
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Quote:
I think maybe trying a shadow/ wrinkle layer on the diffuse template could make things easier. Althought we could try and just make default jersey files and normal maps for all of the different configurations and just leverage those when making jerseys. That would probably mean a change to how you select them in game, like submenus and such
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#29 |
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Hall Of Famer
Join Date: Aug 2002
Posts: 36,226
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Hey, guys... does this mean our jerseys all have to be changed to work in OOTP23?.... if so, that is terrible news for people who can't design graphics.
Our graphics collection will be useless. Tell me it ain't so, please. |
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#30 |
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All Star Reserve
Join Date: Sep 2019
Posts: 841
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To be clear, the prior graphics templates still work, both in the in-game 3D view and in the rest of the user interface. The only issue is that the jerseys get distorted when looking closely at the 3D models.
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#31 |
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All Star Starter
Join Date: Dec 2001
Posts: 1,113
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No, most jerseys still work in OOTP23 but there is so mesh challenges from around the belly button down on the jerseys if you use the old format. If you have large design near the bottom of the jersey like Silva's example with the Astros, it is more noticeable.
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ATHL Louisville Jockeys (2001-present) 2002, 2007, 2010, 2012, 2014, 2015, 2020 World Champions Uniform Template 1.2 |
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#32 | |
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Hall Of Famer
Join Date: May 2010
Location: Wisconsin, USA
Posts: 6,254
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I can't wait to get my hands on the game so I can start testing it all out.
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My fictional team logos and uniforms |
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#33 | |
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Hall Of Famer
Join Date: Apr 2004
Location: Dedham, MA
Posts: 10,139
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Quote:
Yeah. They look great in the 2d and baseball cards Sent from my iPhone using Tapatalk
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#34 |
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Hall Of Famer
Join Date: Aug 2002
Posts: 36,226
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#35 |
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Bat Boy
Join Date: Feb 2018
Posts: 17
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Here is a first try using a layered Photoshop template I put together.
Not great but better than I expected. I want to work on adding an overlap where the buttons are. Gotta say, that was more like than I like to do when playing a game. lol I customized the sleeve stripes but the rest of the elements are straight from the zip file from Jorin, courtesy of Silvam14. I'm more than happy to share the Photoshop Template, if anyone is interested |
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#36 |
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Minors (Double A)
Join Date: Sep 2020
Location: In front of my computer, playing OOTP Baseball
Posts: 144
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Please share! I would love to start creating uniforms again.
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“Joy comes in the morning” |
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#37 |
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All Star Starter
Join Date: Dec 2001
Posts: 1,113
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Making some progress... I am turning the styles into standard designs.
I have switched over to a format TXRangers started that is twice the size of the Silva option. Jersey Master
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ATHL Louisville Jockeys (2001-present) 2002, 2007, 2010, 2012, 2014, 2015, 2020 World Champions Uniform Template 1.2 Last edited by Deft; 04-21-2022 at 09:37 PM. |
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#38 | |
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All Star Starter
Join Date: Dec 2001
Posts: 1,113
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Quote:
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ATHL Louisville Jockeys (2001-present) 2002, 2007, 2010, 2012, 2014, 2015, 2020 World Champions Uniform Template 1.2 |
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#39 |
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Hall Of Famer
Join Date: Apr 2004
Location: Dedham, MA
Posts: 10,139
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A little Brooklyn Robins 1917 action
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#40 |
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Hall Of Famer
Join Date: Apr 2004
Location: Dedham, MA
Posts: 10,139
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Cleveland Indians 1963 Away
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