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OOTP 23 - General Discussions Everything about the brand new 2022 version of Out of the Park Baseball - officially licensed by MLB and the MLBPA.

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Old 04-20-2022, 10:28 AM   #41
lukestephens2293
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Team v Team

i absolutely love this screen
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Last edited by lukestephens2293; 04-20-2022 at 10:29 AM.
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Old 04-20-2022, 10:33 AM   #42
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nvm...posted at wrong thread

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Old 04-20-2022, 10:54 AM   #43
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Team Pop-ups are a nice addition
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Old 04-20-2022, 11:38 AM   #44
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i absolutely love this screen
Added bonus there too: at first glance it only shows wins but if you mouse over any given cell it will show you the won-lost record vs. that team.
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Old 04-20-2022, 11:46 AM   #45
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How do the development leagues work?

I cannot wait till I get paid so I can get this game!!! :-)

Trevor L.
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Old 04-20-2022, 12:28 PM   #46
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SIERA has been added for pitchers, i dig it

batter contact calculations appear to be changed as well, as a few of my guys suffered some contact drops... i'm interested to see how it affects simming, especially with the adjustments to pitcher ratings
Oh my god! Finally!

This has been my most-requested feature for years! I actually can't believe it's in there.

This really should have been in the feature list, imo.
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Old 04-20-2022, 12:50 PM   #47
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SIERA has been added for pitchers, i dig it

batter contact calculations appear to be changed as well, as a few of my guys suffered some contact drops... i'm interested to see how it affects simming, especially with the adjustments to pitcher ratings
very interested in how the new contact formula and pitching ratings formulas work, I have noticed this too. loving the game so far
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Old 04-20-2022, 12:51 PM   #48
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I'm excited about the Team vs Team screen. I geek out over those head-to-head records more than anything.
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Old 04-20-2022, 01:14 PM   #49
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Wow, a lot of this stuff sounds great! Would have been cool to hear about some of it officially leading up to the release... but I was already buying regardless.
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Old 04-20-2022, 01:51 PM   #50
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nice little addition
Oh wow that's great.
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Old 04-20-2022, 02:06 PM   #51
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very interested in how the new contact formula and pitching ratings formulas work, I have noticed this too. loving the game so far
Movement is more or less out there to look at if you go into the editor. Basically, the old rating is now "raw movement" and what you see on the screen (and what, I believe, is used to calculate HRs and have that holistic effect on BBs and Ks) is "view movement", which is modified by GB rate (it may also use the "raw" number and then modify it by GB rate on the fly when simming out games, I don't know). I have a guy with a 45/250 rating and a 65 GB rate who got his "view movement" bumped all the way to 70 - still not great but probably no longer "leading the league in HRA" bad.

I didn't take a deep look in the editor at Contact just yet; it's always been a behind-the-scenes amalgamation of BABIP (which is not shown outside of the editor of course), Avoid Ks, and, to a lesser degree, Power (because Contact is supposed to express batting average and HRs are hits). I'm not sure if they just recalculated how those ratings interact or if there's anything added - for instance, I guess there's some data that Gap power adds some automatic hits, and I wonder if the new Contact incorporates that, or if they scrubbed that out of the sim engine when they rebuilt it. I have a guy in my league with decent Gap but super high POW. In practice he hits basically zero doubles (or at least he did in 22) but on further review he also has a 1/250 Speed and so I think what may be happening there is that those "auto hit" line-drive doubles are turning into long singles (he has an Avoid Ks in the 120s so the notion that his hits are being killed by 3TO seems not correct, but his BABIP is I think a 38/250)...

The other thing I'd love to dive deeper into are the pitch-framing and arm ratings. I imported my 22 save and as you'd expect those numbers are not reflected in games played under the old version, but it does look like it will tell you how many runs a catcher has saved via framing, not to mention how many runs a pitcher has benefitted from having saved. I'm not sure if "ARM" covers baserunner kills and/or caught stealing (or if it is a catcher-only ability, maybe fewer players stealing on them is also taken into account?) alone or if it also accounts for plays saved by strong arms at 3B and SS.

Anyway, one thing I really like about this game is how the relatively low numbers of ratings compared to, say, Football Manager still manage to interact with each other to create lots and lots of complexity. We could completely break down how a plate appearance "works" and I still don't think that would ruin the game, necessarily, because there is so, so much to it...
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Old 04-20-2022, 02:16 PM   #52
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SIERA has been added for pitchers, i dig it

batter contact calculations appear to be changed as well, as a few of my guys suffered some contact drops... i'm interested to see how it affects simming, especially with the adjustments to pitcher ratings
This is great news. Any other new stats? OOTP hasn't always done enough to make me feel like the Rays outwitting everyone else.
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Old 04-20-2022, 02:32 PM   #53
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This is great news. Any other new stats? OOTP hasn't always done enough to make me feel like the Rays outwitting everyone else.
There are brand new stats for tracking runs saved by pitch framing (FRM) and something called ARM, which could be runs saved by catchers preventing steals, runs saved by killing baserunners, or... something else. I'm not sure yet.

Also of course with the new customizeable team stats, these aren't exactly "new" but you can now display stats in all kinds of new views that weren't there before.
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Old 04-20-2022, 02:39 PM   #54
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Still a head scratcher, especially from a marketing standpoint, as to why the laundry list of new items for OOTP23 that Markus posted yesterday, wasn't out there as to the days/weeks leading up to the release? I can understand some may have been added or tested at the last minute, and then were added to his list, but not all of them.

I must have missed this "laundry list" what with poking around in the new version. Could someone point me to it? Thanks.
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Old 04-20-2022, 02:52 PM   #55
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I must have missed this "laundry list" what with poking around in the new version. Could someone point me to it? Thanks.
Here it is. And don't feel bad, you're not the only one.

https://forums.ootpdevelopments.com/...d.php?t=336024
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Old 04-20-2022, 02:54 PM   #56
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Here it is. And don't feel bad, you're not the only one.

https://forums.ootpdevelopments.com/...d.php?t=336024
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Originally Posted by from the laundry list
Adjusted in-game SB logic, to better reflect top base stealers success rates. Added explicit hold runner decision, adjusted pickoff logic
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Old 04-20-2022, 03:51 PM   #57
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Still a head scratcher, especially from a marketing standpoint, as to why the laundry list of new items for OOTP23 that Markus posted yesterday, wasn't out there as to the days/weeks leading up to the release? I can understand some may have been added or tested at the last minute, and then were added to his list, but not all of them.

I hang out with a dozen baseball fanatics, one a former player, that purchase the game every year upon release, and continue our own online league. This will be the first year since OOTP4 that none of us are buying the latest release. Apparently, I'm the "go to guy" when it comes to info about the latest game, as I'm always on here reading updates, etc., and unfortunately, I didn't have a whole lot of ammo to give to my buds, and what was leaked, was very little to get excited about. It was a tough sell, that nobody was buying.

Now after reading the list yesterday, it is something to get excited about, and I know we'll eventually get the game, just not at this time. We're all still Ok with OOTP22. As all current or former business owners, it was very odd the way they rolled out this years release?
No head scratcher here. They released a good bit of info in the videos and on social media in the lead up. Certainly enough to build excitement.

Still left plenty of little surprises and new features to be found when you open the game. The way it should be. I can't imagine getting the game and not having some surprises. Be kind of like knowing ahead of time what's in all your Xmas gifts. Where's the joy and fun in that?

Excellent marketing strategy imo.
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Old 04-20-2022, 06:51 PM   #58
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Any idea what format the sound file needs to be? I tried putting an .mp3 file in the installed Sounds folder, appropriately named, and not hearing it when the player bats.
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Old 04-20-2022, 07:14 PM   #59
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Any idea what format the sound file needs to be? I tried putting an .mp3 file in the installed Sounds folder, appropriately named, and not hearing it when the player bats.
.ogg i think? maybe .wav would work too? all the sound files I have for the game including the custom ones are all .ogg's though so that's my guess!
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Old 04-20-2022, 07:23 PM   #60
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New jersey templates are a bit more complicated than the old ones, not a lot of different vintage layers available yet, so it will be slow going for sure. I created one template for the Astros which looks pretty good. Got one other for the 1960 tigers so far
Hearing this makes me sad as I'm only in 1913 in my universe....
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