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| Suggestions for Future OOTP Versions Post suggestions for the next version of Out of the Park Baseball here! |
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#1 | |
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Hall Of Famer
Join Date: May 2004
Posts: 10,612
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Spring training stuff
After a bit of a discussion in the main OOTP22 board I think there are a few places where spring training can be improved in terms of versatility, even if these are mostly cosmetic:
- Are there actual historical ST schedules out there that could be used? That would be neat, anyway. - Aside from that, just having a Grapefruit League and a Cactus League, where different teams go off to the different locations not based on their league, etc. GL teams would not play CL teams owing to them being on different sides of the country. - Having separate ballparks for spring training vs the regular season. Yeah, you don't get to really experience a player in your park until the regular season. That's real life though. - Split-squad games. They aren't double-headers; the teams are physically playing in two different places so you'll have completely different rosters for both. This feels like it could get unwieldy but hey, it is part of the game. - Someone raised the idea of "starters don't have to travel" so maybe bake in the AI resting position players more aggressively in road games in ST but TBH there's so little actual travel in either of the ST leagues that this really doesn't matter to me. Just thought I'd bring it up. - Ways to train guys at positions or stretch out arms or work on hitting/whatever that goes beyond physically putting them in games. There's a lot of training going on in March and frankly the games themselves are the tip of the iceberg. - The Mariners winning all games in the preseason and also winning 100+ in the regular season. You should hardcode this.
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#2 | |
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Hall Of Famer
Join Date: Nov 2005
Posts: 3,121
Infractions: 0/1 (1)
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Lots of things you could think about here, but the cosmetic/scheduling stuff isn't all that interesting to me...particularly when it comes to MLB's real world limitations when it comes to Spring Training (location, etc.). But I would love to see some stuff that impacts player development/growth. |
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#3 |
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Hall Of Famer
Join Date: Mar 2021
Location: Wilmington, Delaware
Posts: 2,983
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And please add the ability to suspend ST games that are tied after nine innings. Teams don’t want to over-extend their pitchers in the Spring, and typically plan for a number of guys to pitch, with nobody left for extra innings. I had the worst-case scenario, a sixteen inning game the day before the regular season started. You know those teams would have packed it in after nine.
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#4 | ||
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Hall Of Famer
Join Date: May 2004
Posts: 10,612
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#5 | |
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Hall Of Famer
Join Date: Apr 2002
Location: Iowa
Posts: 6,698
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Put any position player in to pitch, 4 intentional walks, game over They are ST stats and are not going to stick, effect anyone's mood, and if it's a ST invite or a low MiL that is up for a look, well, who cares? Actually now if you have ST extra innings start with man on second it's only 3 IBB
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#6 | |
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All Star Starter
Join Date: Jan 2013
Posts: 1,340
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#7 | |
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Hall Of Famer
Join Date: May 2004
Posts: 10,612
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Yeah but to that point, too, I want to be able to sim out a spring training game and not be worried that it'll go 16 innings and kill my bullpen for the next 3 days.
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#8 | |
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Hall Of Famer
Join Date: Mar 2021
Location: Wilmington, Delaware
Posts: 2,983
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#9 | |
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Hall Of Famer
Join Date: Apr 2002
Location: Iowa
Posts: 6,698
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If you happen to injure the player go into commish and edit out the injury.
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#10 | |
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Hall Of Famer
Join Date: Apr 2002
Location: Iowa
Posts: 6,698
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If they can implement the new 10 inning\baserunner on second rule this should also be easy to do. I think Except right now I don't think OOTP has a way to handle ties so, some extra work would need to be done. This could end up helping some leagues around the world that allow ties as a bonus. At least I think I've seen some request this as it does happen?With regard to the AI being at a disadvantage I would offer this solution.. Pick the inning max you want. Lets say you go with 12. Check boxscore of any game going 12 or more. Edit out any injuries that occur from the 12th inning on. The AI is now on the same level as the human. Well almost. Their pitchers will throw more pitches in games that go on but... the AI tends to load their roster up to the 60 allowed (at least in my game) so they should have plenty of arms to cover. There aren't many 12 inning games so not many to check. Each takes seconds as injuries are listed at the bottom and the inning the injury happened is easily seen. For the P in the pitcher stat box and the position player in the "sub notes" below the batter part of the box score. Not ideal and as I said hopefully a limit is added but until then if one wants a limit to prevent injury this would work for those that play at a slower pace. For those that don't the playing field is still level between human and AI. Last edited by Sweed; 01-02-2022 at 10:16 AM. |
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