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| OOTP 22 - General Discussions Everything about the brand new 2021 version of Out of the Park Baseball - officially licensed by MLB and the MLBPA. |
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#1 |
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All Star Starter
Join Date: Jun 2016
Location: Boston Ma.
Posts: 1,830
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Holding Runners Hold/Arm ratings.
I hope I ask this correctly. As I see it there is a combination of pitcher hold rating and catcher arm rating that affects stolen bases. Now, what effect does holding not holding the runner have? Does it negate the pitcher's hold rating if you don't hold the runner? Or is it the other way around that there is a bonus for holding a runner? I tend to hold anyone who is a 60 steal rating or higher, even when my pitcher/catcher combo has a rating of 75+ each.. Do I need to hold to get the full effect of these ratings?.
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I play out every game—one pitch mode. |
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#2 |
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All Star Reserve
Join Date: Nov 2020
Posts: 658
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I've always wondered what the penalty is for choosing "hold runner"
Would love to know what's my risk reward ratio but that would take way too much testing. |
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#3 |
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Hall Of Famer
Join Date: Feb 2012
Location: Inside The Game
Posts: 30,937
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In my EBL league i have Stealing at Normal. My main C has a 9 arm (1-10 scale) most of my SP have a hold of 6 or better. My C has thrown out 12.5% after 1 month. She was at 36% last year, which ranked 3rd in the AL.
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Go today don't wait for tomorrow It isn't promised, all the time you get borrowed Don't live your life for other people Don't bottle your emotions till they crack and fill a couple just sorrows Take your mind and refocus go get a paper write your goals out Throw your middle fingers to all your haters "Stay Strong"
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#4 |
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Hall Of Famer
Join Date: Apr 2002
Location: Iowa
Posts: 7,019
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I never understand why anyone wants to know under the hood stuff? The game tries to mimic reality not be a math problem to solve by running tests. The main reason I have no interest in online leagues, and I've tried them with other games, is some want to play baseball, football, basketball, etc. while others want to play "solve the game engine".
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#5 | |
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Hall Of Famer
Join Date: Jun 2006
Posts: 3,291
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Quote:
Back on topic, I've always assumed that there's a slight negative effect on pitchers when they have to pitch with runners on, regardless of whether you use the "hold" function or not. I would certainly think not using "hold" would increase the likelihood of a stolen base and negate a good hold rating for the pitcher. But I really don't play out a ton of games, so I don't have any first-hand evidence of those beliefs. |
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#6 | |
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All Star Reserve
Join Date: Nov 2020
Posts: 658
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Quote:
Last edited by brotherblues; 09-28-2021 at 10:37 AM. |
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#7 | ||
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Hall Of Famer
Join Date: May 2004
Posts: 10,668
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I personally don't super enjoy playing against people who are so locked in on powergaming that I have to do the same in order to compete. I also don't enjoy playing RPGs with people who do this; it's totally a "play your own way" thing, although I suspect that online leagues have that potential issue where a league with 25 owners who don't powergame and 3 guys who do will see those same 3 guys win every season. But aside from my personal preference for not playing with those folks, I'm not going to crap on these folks have fun with the game and I'm definitely grateful for the enhancements they've caused the game to make. My one gripe I guess with those folks is that they get so locked into the stats that they refuse to accept that other explanations might be possible. This is exacerbated a bit by the fact that regression analysis is a thing that makes a lot more sense to do in a game like OOTP vs real life (basketball statistical analysis in particular has some really, really awful regression issues that makes some of the advanced stats less informative than the basic ones). But I've gotten into arguments with folks - there's a really great regression-analysis guru on Reddit - about whether or not, for instance, the "twice through the lineup" malus exists at all in OOTP. It's like, look, man, the devs say it's in there and have even spelled out how it works. You saying you see no evidence of that is most likely because you're not being creative enough in your regression, not that it's actually not there (not to go too deep into a rabbit hole but it's well known that this malus is only really given to two-pitch guys or maybe 3 pitch guys where the 3rd pitch is trash; guess who the AI will never, ever start or give multiple innings to under any circumstance?).
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#8 |
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Hall Of Famer
Join Date: Apr 2012
Location: Pennsylvania
Posts: 2,240
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I always thought that holding runners had to do with the firstbaseman, that is if he's holding the runner or playing off the bag. If he's holding the runner, then the pitcher's hold runners rating goes into effect. But as usual, I'm probably wrong again.
Last edited by zappa1; 09-29-2021 at 12:33 PM. |
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#9 | |
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Hall Of Famer
Join Date: May 2004
Posts: 10,668
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Nah, the devs have gone over that. Basically, choosing to stick the first baseman on the bag with a runner on first isn't really a strategy because everyone does it, so instead that's baked into the game. The "hold runner" option is more about the pitcher throwing over to first a lot and otherwise occupying part of his brain with that guy, which on the one hand causes steal rates to go down but on the other has an effect on their ability to miss bats, etc. It *might* influence pitch selection (IRL some catchers love calling fastballs with runners on base because offspeed pitches are easier to steal on) but I don't know. You don't want to use it on every runner or even every non-slow runner. It's a strategy you... well, you use strategically.
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#10 |
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Major Leagues
Join Date: Dec 2020
Posts: 395
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I always wondered what the heck that means, and I don't use it. So it means the pitcher throws to first a bunch, making his own decision about when, rather than ordering it with the 5 button? That seems smart if you're playing one-pitch because it means he might do it on, say, a 2-1 pitch, and only rarely can you change directives deep in the count if you're playing one-pitch.
On a related note, I've always thought one-pitch should stop on a 3-0 count when your team is batting to give you a chance to order the batter to let one go by. |
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#11 | |
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All Star Reserve
Join Date: Nov 2020
Posts: 658
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#12 | |
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All Star Starter
Join Date: Jul 2011
Posts: 1,806
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#13 | |
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Hall Of Famer
Join Date: Mar 2018
Location: Denver, Colorado
Posts: 4,263
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In that mode (which is the mode I exclusively use), as oldfatbaldguy indicated, you might notice that the count is 3-0 prior to the at-bat being resolved but you have no way of instructing your batter to take the next pitch. I think you might be confusing the terms one pitch mode and pitch-by-pitch mode and that is why you are confused by oldfatbaldguy's post. (Anyway, that's the guess from this oldskinnybaldguy.)
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The Denver Brewers of the W.P. Kinsella League-- The fun starts here(1965-1971: https://forums.ootpdevelopments.com/...d.php?t=289570 And continues here (1972-1976): https://forums.ootpdevelopments.com/...d.php?t=300500 On we go (1977- 1979): https://forums.ootpdevelopments.com/...d.php?t=314601 For ongoing and more random updates on the WPK:https://forums.ootpdevelopments.com/...d.php?t=325147, https://forums.ootpdevelopments.com/...d.php?t=330717 |
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#14 | |
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All Star Reserve
Join Date: Nov 2020
Posts: 658
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#15 | |
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Hall Of Famer
Join Date: Mar 2018
Location: Denver, Colorado
Posts: 4,263
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The Denver Brewers of the W.P. Kinsella League-- The fun starts here(1965-1971: https://forums.ootpdevelopments.com/...d.php?t=289570 And continues here (1972-1976): https://forums.ootpdevelopments.com/...d.php?t=300500 On we go (1977- 1979): https://forums.ootpdevelopments.com/...d.php?t=314601 For ongoing and more random updates on the WPK:https://forums.ootpdevelopments.com/...d.php?t=325147, https://forums.ootpdevelopments.com/...d.php?t=330717 |
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