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Old 07-27-2021, 07:10 PM   #61
brotherblues
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I just ran into this today, which is similar to my original rant but IT IS DIFFERENT. When playing a double-header, the first game ALWAYS without fail goes 15 innings and depletes everyone's bullpen for the second game.
Gospel right here
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Old 07-28-2021, 11:18 AM   #62
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Not sure if this counts. But when listening to a game on the radio, I sometimes let that game influence my OOTP game. IE real game is a one-run game and mine is a five-run game, I make decisions as if it is a one-run game.
I find myself watching a MLB game and thinking the same stuff. Plus, a couple of times I lost the pitch count, I check the PC and my pitcher is at 146 pitches.
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Old 08-04-2021, 01:29 PM   #63
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Oh seeing incredibly stupid SPEED ratings that doesn't bother anyone of the other wonderful sim fans on this board.
Not getting through to them that SPEED is not RATE of stolen bases! Split the 2
Speed is raw speed. Rate of stolen bases is easy. And should be effected by your slider of how aggressive you want them to be.

Losing complete immersion because Pete Rose is 4 SPEED in 1975 because he didnt steal that year. Everyone knows he is NOT the slowest player in the league.....can't tag up with pete rose or take an extra base because his is a 4....
The list is endless.......seeing young players like Miguel Dilone as a FOUR in 1975 as a CF who in a few years stole 60 bases.....
I can paste all the ridiculous numbers.....show results of all the sims...doesn't matter....
There needs to be RATE of Stolen bases (simple) and SPEED. They are not the same

good post, and I am asking here, but does BASERUNNING not fufill that???


OOTP22 has Running Speed, Stealing Bases & Base Running ( I had to open game )
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Old 08-04-2021, 01:44 PM   #64
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good post, and I am asking here, but does BASERUNNING not fufill that???


OOTP22 has Running Speed, Stealing Bases & Base Running ( I had to open game )
I think that in practice baserunning influences how likely a player is to be caught on the basepaths when they do decide to take an extra base / advance on outs / etc. It looks to me - and I could be wrong because they're usually pretty highly correlated - like the frequency with which a player will take those chances is determined by their Speed (which in turn is figured in historical leagues by looking at their SB rate, so you can probably understand how some players on some teams - Earl Weaver's Orioles clubs in the 70s for example - might be underrated in terms of going 1st to 3rd by this).
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Old 08-04-2021, 01:47 PM   #65
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Gospel right here
A new one, semi-rated to that one: when I have to pull a player out of the bullpen to make a sport start and then sit the former starter in "no role assigned" setting, the AI ALWAYS decides to use the unassigned starter for 4.2 innings and makes him unavailable to start the next day.

Speaking of which, good LORD the 1969 season has a lot of double-headers in the middle of June and July...
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Old 08-04-2021, 06:02 PM   #66
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Pick offs by righties... How many pick-offs are there in an entire MLB season!?! I feel like I see one a week in my save. But, no evidence to back it up.
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Old 08-04-2021, 06:04 PM   #67
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A new one, semi-rated to that one: when I have to pull a player out of the bullpen to make a sport start and then sit the former starter in "no role assigned" setting, the AI ALWAYS decides to use the unassigned starter for 4.2 innings and makes him unavailable to start the next day.
This is why I can't simulate... Usually I just add a sixth man to the rotation and keep the other starter out of the bullpen, but this has also happened to me. HATE IT!
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Old 08-04-2021, 07:25 PM   #68
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Pick offs by righties... How many pick-offs are there in an entire MLB season!?! I feel like I see one a week in my save. But, no evidence to back it up.
Way harder to pull up than it should have been, but in 2019 there were 123 pickoffs by RHPs, so if you're watching every game in your league you should see a little less than 1 a day, and if you're just watching 1 team play then that works out to a little more than 8 that you'd see in a year by your team or the opponent.
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Old 08-05-2021, 01:36 AM   #69
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Have you seen this in version 22? I know that in previous years this was almost a lock and it was reported to the devs to be looked at.

I haven't had enough opportunities - because my offense is awful - to actually have two guys on at the same time to test this out in any meaningful numbers.
I've never tried with *awful* baserunners at 1st, but if both runners are competent it's gotta be at least 90%, unless the catcher has an elite arm. Although one time I had a 40 arm catcher throw out my 60 speed runner at 2nd in the playoffs, totally infuriating. Definitely OP though, I spam it whenever I can.
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Old 08-06-2021, 03:51 PM   #70
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Here are a few:

1) Opposing stud starter goes down in first two innings to be replaced by spare long reliever who goes out and throw 4 scoreless and I lose with my ace on the mound.

2) I sim two games against the last place team and my team wins by crooked numbers in both games. I then go in game on the third game and my first place offense can't get passed first base and we are down by 5 runs before the fifth inning.

3) Playing in game, my team is by 6-2 late innings with my starter on the mound and while pitching I sim till a runner in scoring position. The opposing team gets a guy on second with 2 outs and their 9th hitter at the plate (i play with DHs). So I look at the odds and decide to just sim that half inning so I can get to the plate and not have play each hitter. The opposing team scores 8 runs and my starter winds up throwing 140 pitches and gives up 8 because when simming a half inning the AI never replaces the pitchers.
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Old 08-07-2021, 01:54 PM   #71
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Pick offs by righties... How many pick-offs are there in an entire MLB season!?! I feel like I see one a week in my save. But, no evidence to back it up.
So the pet peeve is THE GAME does NOT keep the stats of picks offs!!!
YES crazy.
Crazy we don't have all the stats baseballref keeps.
CORE GAME upgrade please!!
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Old 08-07-2021, 02:02 PM   #72
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I think that in practice baserunning influences how likely a player is to be caught on the basepaths when they do decide to take an extra base / advance on outs / etc. It looks to me - and I could be wrong because they're usually pretty highly correlated - like the frequency with which a player will take those chances is determined by their Speed (which in turn is figured in historical leagues by looking at their SB rate, so you can probably understand how some players on some teams - Earl Weaver's Orioles clubs in the 70s for example - might be underrated in terms of going 1st to 3rd by this).
they are close to getting it right. BASE RUNNING INSTINCTS is a nice flavor that allow a high rated runner to take advantage of a bobbled ball.
It has nothing to with say SPEED which is used to tag up or taking another base.
The same speed which is used as rate of stolen bases. (shaking head)

You can run the same sims i have that prove this out.
Set one team for every player:
Speed: Set to 4
Stealing: leave whatever it is
Instincts: Set to 100

And or you can play out your games manually (which would take forever). I promise you will get ticked off they are making no attempts to separate SPEED from Rate of SB attempts.

: )))
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Old 08-08-2021, 11:42 PM   #73
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Originally Posted by Syd Thrift View Post
I think that in practice baserunning influences how likely a player is to be caught on the basepaths when they do decide to take an extra base / advance on outs / etc. It looks to me - and I could be wrong because they're usually pretty highly correlated - like the frequency with which a player will take those chances is determined by their Speed (which in turn is figured in historical leagues by looking at their SB rate, so you can probably understand how some players on some teams - Earl Weaver's Orioles clubs in the 70s for example - might be underrated in terms of going 1st to 3rd by this).
agreed... station to station



I know some people, not MLB sadly that I know of, track all those hidden bases


taking 3rd on a flyout to CF or RF for instance ... or the 2 base error ect...


or like you said... going from 1st to 3rd on a single
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Old 08-09-2021, 01:07 AM   #74
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agreed... station to station



I know some people, not MLB sadly that I know of, track all those hidden bases


taking 3rd on a flyout to CF or RF for instance ... or the 2 base error ect...


or like you said... going from 1st to 3rd on a single
BBRef and I think FanGraphs track all of that stuff now. I’m not sure how far they go back but it’s in Project Scoresheet data so probably all the way back to 1915.
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Old 08-11-2021, 01:38 AM   #75
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How about the first three games of your new season each of your starting pitcher is pulled early for an injury!!?!?!! 2, 3 & 4 innings into a game!
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Old 08-23-2021, 02:51 PM   #76
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Is this irrational... Bases loaded 1 out ground ball to first and your 1B throws to second with no return throw allowing a go-ahead run (albeit the 5th inning) to score. Something I should fix in settings??
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Old 08-23-2021, 06:30 PM   #77
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Way harder to pull up than it should have been, but in 2019 there were 123 pickoffs by RHPs, so if you're watching every game in your league you should see a little less than 1 a day, and if you're just watching 1 team play then that works out to a little more than 8 that you'd see in a year by your team or the opponent.
That's probably about right. Just frustrating when it happens, and thus my irrational response
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Old 08-23-2021, 09:13 PM   #78
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How about the first three games of your new season each of your starting pitcher is pulled early for an injury!!?!?!! 2, 3 & 4 innings into a game!
If you're not doing spring training, this isn't entirely irrational. Rust is a thing and with guys who are Wrecked in particular I find that that first appearance is often the important one: there's a very high chance they're going to get hurt but if they avoid injury there's at least a decent chance they'll survive for you, at least for a while.

Even if you do use it though, man, I see some guys get hurt so much in April and May that it feels like you can't use them as starters. Like, they'll average like 4 IP per start, which depending on the era is already too few innings, but it's all like 7 innings one outing and 1 the next.
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Old 09-27-2021, 12:52 PM   #79
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Resurrecting this BAD BOY because...

This will out me as an old man but back in the day when you played Strat-O-Matic there was always that guessing-game aspect where, if you decided not to bring in a pinch-hitter and then rolled a play off the original batter's card (SOM works where you roll a die so that half of the plays come from the batter and half from the pitcher), you could go and look at the pinch-hitter's card and be like "ooooof" if that 2-11 was a K for the original hitter and a double for the non-used pinch-hitter. It was a weird quirk of playing a card-based game but one of those things where it's not necessarily a thing where you could just say "if I'd have brought in a pinch-hitter the die roll would have been different". I guess on one hand when you second-guessed this enough it, it sort of taught you the cost of inaction, but mostly it was just hocus-pocus.

I find myself doing this in OOTP but since I don't know what the engine looks like it comes in even more irrational places. I guess most commonly when the pitcher (non-DH leagues) strikes out, I know that logically the game flow figures out 3TO results before anything else so that's a legit spot to second-guess, although even then just because a pinch hitter might have put a ball into play doesn't mean it would have been a hit. However, I will also catch myself being like "<pinch-hitter> would have hit that a little further" on line drives to center field.
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Originally Posted by Markus Heinsohn
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The Great American Baseball Thrift Book - Like reading the Sporting News from back in the day, only with fake players. REAL LIFE DRAMA THOUGH maybe not

Last edited by Syd Thrift; 09-27-2021 at 12:54 PM.
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Old 09-27-2021, 08:06 PM   #80
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A new one, semi-rated to that one: when I have to pull a player out of the bullpen to make a sport start and then sit the former starter in "no role assigned" setting, the AI ALWAYS decides to use the unassigned starter for 4.2 innings and makes him unavailable to start the next day.

Speaking of which, good LORD the 1969 season has a lot of double-headers in the middle of June and July...
Lotsa doubleheaders in summer of '69

I find that poetic
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