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Old 07-23-2021, 08:14 PM   #41
RchW
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Not being able to sign a FA because arb/FA has me out of funds. I'd like to be able to ask the owner for 4-6 weeks to sign FA and get the team back in control, money wise.
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Old 07-24-2021, 02:40 PM   #42
fredbeene
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Oh seeing incredibly stupid SPEED ratings that doesn't bother anyone of the other wonderful sim fans on this board.
Not getting through to them that SPEED is not RATE of stolen bases! Split the 2
Speed is raw speed. Rate of stolen bases is easy. And should be effected by your slider of how aggressive you want them to be.

Losing complete immersion because Pete Rose is 4 SPEED in 1975 because he didnt steal that year. Everyone knows he is NOT the slowest player in the league.....can't tag up with pete rose or take an extra base because his is a 4....
The list is endless.......seeing young players like Miguel Dilone as a FOUR in 1975 as a CF who in a few years stole 60 bases.....
I can paste all the ridiculous numbers.....show results of all the sims...doesn't matter....
There needs to be RATE of Stolen bases (simple) and SPEED. They are not the same
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Old 07-24-2021, 04:11 PM   #43
Bajecco
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I just created a historical league starting in 1987.

The first year player draft is chock full of college players 24, 25 & 26 years old.

Flipping maddening.

Why can't we have a setting that would allow a user to add an age ceiling for the amateur draft? Would eliminate this problem. I first noticed this issue in 21' but was hopeful it would be fixed in 22'.

If anyone has a fix shoot me some info
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Old 07-24-2021, 05:49 PM   #44
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For that last bit, players enter the league based on their first season they entered the real major leagues. You’d want to use a different database with minor league equivalences if you want 18-22 year olds in it (personally I pretty much only ply fictional so I don’t know the details there).
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Old 07-24-2021, 07:58 PM   #45
Bajecco
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I'm speaking of fiction players that are created by the AI to populate the amateur draft. There are 100+ players who are supposedly in college but are over 25 years of age.

The AI is creating college freshman that are 24, 25 & 26 years old. I cannot figure out why this is happening. I've not changed and of the settings. This does not happen when I start a New Standar Game only happens when I start a historical game.
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Old 07-24-2021, 10:35 PM   #46
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- try to trade for a team's 5th OFer after a rash of injuries
- they demand an all star
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Old 07-25-2021, 12:00 AM   #47
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Quote:
Originally Posted by Bajecco View Post
I'm speaking of fiction players that are created by the AI to populate the amateur draft. There are 100+ players who are supposedly in college but are over 25 years of age.

The AI is creating college freshman that are 24, 25 & 26 years old. I cannot figure out why this is happening. I've not changed and of the settings. This does not happen when I start a New Standar Game only happens when I start a historical game.
I'm playing a game (fictional) that began in 1946 and is now in 1969. All the new draftees are either 18 year old high schoolers or college kids usually aged 20-23. I'm pretty positive that the only new players entering the league above that age are international veterans or, if I have the option turned on (I don't for the current league) FAs from independent leagues. I know that if a player goes undrafted or doesn't sign and is still under the age limit you set in the settings, they will go back into the draft and create a new season's worth of fake stats if you don't have feeder leagues turned on.
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Old 07-25-2021, 02:27 PM   #48
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Quote:
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Not to make you shout again, but the trade slider has been in OOTP for awhile




What kills me is when a team proves to run a lot. So, next time a speedy player gets on first, I throw to first numerous times, to the point that my team's home crowd would be booing in the real world. 2-2 pitch, ball, runner goes, safe


Every. Time.
Same here !
Then I throw to 1st. and NEVER get the guy out.
When I try to steal is seems 90 % of the time the catcher calls for a pitch out resulting in a caught stealing.
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Old 07-25-2021, 02:31 PM   #49
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I hate the 2-out rallies that usually go something like this: My starter leaves the game with a 4 run lead. RP comes in and gets the first 2 batters out easily. Then he can't get anyone out - single, walk, walk, walk, single, home run, and now we're losing.

Last edited by Lucas718; 07-25-2021 at 02:32 PM.
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Old 07-26-2021, 10:18 AM   #50
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I hate the 2-out rallies that usually go something like this: My starter leaves the game with a 4 run lead. RP comes in and gets the first 2 batters out easily. Then he can't get anyone out - single, walk, walk, walk, single, home run, and now we're losing.
Simple problem, simple answer: Don't use your bullpen.
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Old 07-26-2021, 04:24 PM   #51
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Not sure if this counts. But when listening to a game on the radio, I sometimes let that game influence my OOTP game. IE real game is a one-run game and mine is a five-run game, I make decisions as if it is a one-run game.
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Old 07-26-2021, 11:12 PM   #52
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Irrational things happen. That's part of baseball. The only thing that triggers me in OOTP is a ground ball hit to an infielder or the pitcher that looks like an easy play. Yet, the infielder or pitcher freezes and then lobs a soft toss to the first baseman. So soft that Cecil Fielder or Matt Stairs look like Carl Lewis running down the first base line. This especially is frustrating when your pitcher is throwing a no-hitter or a perfect game. Honestly, I'd rather see the pitcher give up a line drive to the gap or wall.
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Old 07-27-2021, 05:28 AM   #53
Meeko
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Does watching your 110 win team get swept by a .500 team in the first round count?

I also hate that your Draft budget isn't immediately freed up after all your picks are signed. I can usually use the extra money for the pending trade deadline...
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Old 07-27-2021, 11:04 AM   #54
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I also hate that your Draft budget isn't immediately freed up after all your picks are signed. I can usually use the extra money for the pending trade deadline...
I just had the opposite problem. Owner (rated "meddling") set draft budget absurdly low and then wouldn't let me offer more than slot. I assumed I could supplement it with "money for free agents," but he wouldn't let me do it. Three of my picks didn't sign, and I could have salvaged negotiations with at least one of them if he'd let me use the money in the overall club budget.

He set the draft budget at $3.2 million, which was about two-thirds of the slot for my first-round pick (who did sign, because the owner let me go up to the slot and the kid didn't want more than that).

It's supposed to be hard, though, and I kind of like the fact that sometimes you think you know the answer and get burned. This is the first time I've played with an owner who took control of parts of the budget, so I need to learn how he works.
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Old 07-27-2021, 11:16 AM   #55
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I just ran into this today, which is similar to my original rant but IT IS DIFFERENT. When playing a double-header, the first game ALWAYS without fail goes 15 innings and depletes everyone's bullpen for the second game.
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Old 07-27-2021, 11:24 AM   #56
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Oh yeah, and another one, this one only for those of us who only control substitutions and not offensive strategy: when I agonize over taking out a starting pitcher who's pitched well but the game is tied and I need that run, and finally decide in the end to bring in a pinch hitter: the AI then tells said pinch hitter to sacrifice and I immediately have to call my therapist. BAD MEN IN MY BIDEO BAME MAEK BAD DECISION DOC
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Old 07-27-2021, 02:54 PM   #57
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Quote:
Originally Posted by perez24 View Post
These 2 things:

1. Double steals are about 90% effective if the runner on second has a decent (above 50) steal rating.

2. I haven't seen a successful squeeze play by my team since version 2022.
Have you seen this in version 22? I know that in previous years this was almost a lock and it was reported to the devs to be looked at.

I haven't had enough opportunities - because my offense is awful - to actually have two guys on at the same time to test this out in any meaningful numbers.
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Old 07-27-2021, 05:20 PM   #58
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When I score no matter what inning the next inning the other team ties or goes ahead. Happens probably 80% of the time.
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Old 07-27-2021, 05:22 PM   #59
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When I score no matter what inning the next inning the other team ties or goes ahead. Happens probably 80% of the time.
So no shutouts or 5-1 or 8-3 wins?
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Old 07-27-2021, 06:11 PM   #60
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When I score no matter what inning the next inning the other team ties or goes ahead. Happens probably 80% of the time.
I won't go so far as this since my observation is purely anecdotal.
But it does seem that, in the vast majority of cases, my pitcher allows the lead off hitter to get on base the inning immediately after we score.
Usually via walk.
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