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OOTP 22 - General Discussions Everything about the brand new 2021 version of Out of the Park Baseball - officially licensed by MLB and the MLBPA. |
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#21 |
Bat Boy
Join Date: Nov 2019
Posts: 8
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fyi
I know most folks don't want to do this but, having the same frustration with injuries, especially in spring training, I decided to manage and play the entire game all spring. Result - NO injuries. I limited pitches and if a regular got a hit in the middle innings I put in a pinch runner. At least got to start the regular season intact. Interesting result though. Don't know if it would work a second time but I'm sure that was my first spring training with no injuries.
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#22 |
Hall Of Famer
Join Date: Oct 2013
Posts: 2,339
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For anyone that is considering buying the game, yes you can turn the injury frequency down to very low or even off.
For those that complain that it is to high, I don't know why they just don't turn it down instead of complaining about it. Some like the high setting. Last edited by Reed; 06-14-2021 at 06:25 AM. |
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#23 |
Hall Of Famer
Join Date: Nov 2002
Location: Ohio
Posts: 2,509
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I think some people, like me, are so eager to begin playing a new version of OOTP they forget that injuries can be turned down.
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"Ever get the feeling you've been cheated?" - Johnny Rotten (Sex Pistols), San Francisco, 14 January 1978 |
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#24 |
All Star Reserve
Join Date: Apr 2010
Posts: 705
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I think that part of the issue for those that get driven mad by injuries, is perspective
In real life, it's one day at a time, a long grind through the season, from MLB to the organizations' lowest levels. Some days there's a few injuries, some days there's none In OOTP, some people will go through weeks a day, if not months. That's weeks worth of organizational injuries per day. It's gonna feel like a ton because it is, because all those injuries are supposed to be drawn out over weeks, like you're used to It's annoying to stop and readjust lineups & rotations, god do I agree. But it's something that normally only has to be changed once a day, tops |
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#25 |
Hall Of Famer
Join Date: Feb 2002
Posts: 13,094
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I’m still using high realistic…welcome to the GM chair
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#26 |
Major Leagues
Join Date: Jul 2008
Location: Staunton, VA
Posts: 490
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You need to go under Game/Settings once the game has started and tweak the injury rating downward.
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"Chew, if only you could see what I've seen with your eyes." - Roy Batty Blade Runner Last edited by Pdubya64; 06-23-2021 at 03:40 PM. |
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#27 | |
All Star Reserve
Join Date: Nov 2020
Posts: 658
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Quote:
I have so much anecdotal evidence filled to the brim with confirmation bias and every other bias and zero actual statistical analysis on this but I *swear* it happens all the time. Last edited by brotherblues; 06-14-2021 at 01:18 PM. |
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#28 |
All Star Reserve
Join Date: Nov 2020
Posts: 658
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But back on topic... real life injuries are sky high. It just seems worse in the sim because you are simming/playing weeks or even months in a single real life day.
Also you play season after season after season. When your team is healthy you don't really take note of it and dismiss it as a normal season (it's not), but when the ambulance comes and takes half your team you most definitely take notice. |
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#29 | |
All Star Starter
Join Date: Jul 2009
Location: Fresno, CA by way of Texas
Posts: 1,754
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Quote:
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***************************************** It's your game. Play it how you like it. ***************************************** |
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#30 |
Bat Boy
Join Date: Aug 2020
Posts: 11
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I switch to High two seasons ago. Injuries do not seem excessive. You do have to play with game strategy and pitch counts for starters. If you just run with default you will have issues.
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#31 |
All Star Reserve
Join Date: Dec 2011
Location: SC USA
Posts: 926
Infractions: 0/1 (1)
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I mainly do historical simulations. If I just want a straight sim, then I turn them down lowest level. If I want a challenge, I leave them at default normal level.
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#32 | |
All Star Starter
Join Date: Feb 2002
Location: CA
Posts: 1,253
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Quote:
I know injuries are a reality of baseball, but something seems off on the severity of the injuries. I have way too many 3+ month injuries. I would be ok with more 3-4 week injuries. I don't see enough hamstring or oblique injuries. I think the number of injuries are ok, just the severity needs toned down.
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"Go then, there are other worlds than these" |
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#33 | |
Hall Of Famer
Join Date: May 2004
Posts: 10,607
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The injury settings on High have been tweaked based on actual reported injury numbers, length, etc. If they “feel” too high that’s because, frankly, no other sports game has looked at injuries in this detailed of a manner. At that said, over the years they’ve continued to get tweaked; there are now a lot more (the proper rate) that happen to pitchers, for example.
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#34 | |
Minors (Double A)
Join Date: Jul 2020
Posts: 172
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Quote:
I recommend everything having an issue check their trainer's stats and look for an upgrade. |
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#35 |
All Star Starter
Join Date: Aug 2016
Posts: 1,610
Infractions: 0/1 (1)
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well when you are pumped up on PEDs it makes you think you are immune to injury......even with all the armor they wear nowadays....
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#36 |
All Star Reserve
Join Date: Nov 2020
Posts: 658
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I've noticed in the last couple of seasons of my save that there are some strange substitution patterns in September. Like the AI force starts your tired starters in September if you're leading or in the hunt for the playoffs.
Has anyone else noticed that? It might have an effect on injuries. |
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