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Old 05-31-2021, 04:33 AM   #41
ncap99
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I agree with your assessment. I just wrapped up my next target with the Tony Fernandez BAL card. My next two goals are probably going to take a week or two.
I'm torn between trying to finish up some useful build a legends like Glavine and Raines (not even going to bother with Rose as much as I'd like to get him) and trying to finish the negro league infielder mission which is my last of the 3. I'm leaning towards the BALs since if the rewards for the 2nd team missions are good then the prices will go up even higher than their already pretty high prices.

At least I know I have things to work for that will last a decent while!
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Old 05-31-2021, 02:53 PM   #42
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I'm torn between trying to finish up some useful build a legends like Glavine and Raines (not even going to bother with Rose as much as I'd like to get him) and trying to finish the negro league infielder mission which is my last of the 3. I'm leaning towards the BALs since if the rewards for the 2nd team missions are good then the prices will go up even higher than their already pretty high prices.

At least I know I have things to work for that will last a decent while!
I must be having the worst luck ever with the Negro League Cards. I generally earn between 70-120 packs per week through tournaments and have gotten a fair number through completing mission as well. I have gotten a total of one Negro League Card since their introduction.
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Old 05-31-2021, 03:50 PM   #43
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I must be having the worst luck ever with the Negro League Cards. I generally earn between 70-120 packs per week through tournaments and have gotten a fair number through completing mission as well. I have gotten a total of one Negro League Card since their introduction.
I was VERY lucky with the outfielder mission and basically bought all but a couple cards for the pitchers over the course of several weeks. I ended up pulling a Cool Papa Bell and a Monte Irvin the same week in standard packs which is basically the entire collection in 2 cards.

I really want to do the infielder mission for Gibson and Robinson (catcher is such a pita position this year) but its going for around 1000pp per point and I have 175 points left to get...that's a chunk of change.
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Old 06-02-2021, 04:35 AM   #44
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This issue could easily be solved if pretty much every non-live card was 'Limited Edition' with only a set amount of them available in the entire PT universe. The better the card, the rarer it should be.

I doubt this will ever happen, but it would surely solve the problem of teams having extremely similar rosters like we see now. Not gonna lie, this really is making Perfect Team kind of boring this year. When every team in your division has the exact same, easy to obtain stud players, what's the point?

I'm going to keep playing the rest of this year out, but I might skip next year's version. I don't know...we'll see.

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Old 06-02-2021, 08:52 AM   #45
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This issue could easily be solved if pretty much every non-live card was 'Limited Edition' with only a set amount of them available in the entire PT universe. The better the card, the rarer it should be.

I doubt this will ever happen, but it would surely solve the problem of teams having extremely similar rosters like we see now. Not gonna lie, this really is making Perfect Team kind of boring this year. When every team in your division has the exact same, easy to obtain stud players, what's the point?

I'm going to keep playing the rest of this year out, but I might skip next year's version. I don't know...we'll see.
Well, the top cards are already more scarce than the live cards. A problem I see with the idea of having a hard limit on the top cards is that it would push everything further to the whales who are willing to drop a ton of money while increasing the squeeze on everyone else.
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Old 06-02-2021, 09:49 AM   #46
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We're essentially playing Rock, Paper, Scissors with a spreadsheet. And right now, there are lots of rocks, lots of scissors, and not much paper. That means everyone that wants the best chance of winning is going to play rocks.

Once more papers are added, we'll start seeing more variety as those scissor cards also become more useful.

That would take a lot of pre-release planning, but you could implement it via the live mission rewards, where instead of 1 pretty good card, a player gets a choice of 1 of 3-6 cards, all of which are viable depending on the play style a person is going for.

And it would need to work out that it's not an absolute that rock beats scissors, but make it something like this:
Rock beats scissors ~75% of the time, beats rock ~50%, beats paper ~25%
You could also add to this by adding manager and park cards, but ultimately, if there is one play style that is proven to win 35% of the time instead of 33%, people are going to go for that extra 2%.

There are some really smart people who play this game (I'm not one of them). They will figure out the 'winning' combination. The devs have to make sure there is more than one 'winning' combination.
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Old 06-04-2021, 03:08 AM   #47
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Well, the top cards are already more scarce than the live cards. A problem I see with the idea of having a hard limit on the top cards is that it would push everything further to the whales who are willing to drop a ton of money while increasing the squeeze on everyone else.
Agreed. What people really want I think is variety. Not a for sure top player at every position. Cards are getting added every week and frankly I'm glad they are doing it this way because it gives something to keep grinding for. If you could build a team in May that is going to win diamond+ leagues in September that really doesn't make the game much fun for very long.

I also get the sense that people who don't want to put any cash in (which is completely fine) and get really frustrated don't focus on the right aspects of the game (capped tournaments for example) to enjoy it. There are tons of things to do in this game and winning diamond+ leagues and open tournaments are only a few of them, but they are going to be dominated by people who don't mind dropping $1000+ on PP especially at this point in the season.

It has been said here a million times but I'll say it again, if you want to be a F2P player and compete in high tier leagues that's great - but you should really focus on building a strong bronze tournament team that can generate packs for you over winning leagues that generate maybe 10-20k PP a season if you're doing well.
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Old 06-05-2021, 08:46 PM   #48
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This weeks Allstar Game rosters

Cy Young is EVERYWHERE!
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Old 06-06-2021, 11:06 AM   #49
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Cy Young is EVERYWHERE!
What level is this?
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Old 06-06-2021, 01:27 PM   #50
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The problems for me now are that completing any kind of mission is not going to improve my team until I reach the ultimate reward. The new Team Missions are particularly pointless because none of the cards I need to purchase will ever get in my lineup, the Team rewards are lukewarm, at best. Only the Conference 100's could be improvements, but the time and cost to get there is both daunting and boring.

Build-A-Bears are similar in that few diamonds are playable and the cost to get to perfect is immense.

So I'm basically spending my time on Field of Glory now and putting aside OOTP until 23 comes out.
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Old 06-06-2021, 03:06 PM   #51
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Cy Young is EVERYWHERE!
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Old 06-06-2021, 05:28 PM   #52
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I'm thinking I might just use some technically 'worse' cards literally just to make it more fun going up against these ultra-similar teams every week. Just be the underdog intentionally for fun...or is that considered 'tanking'?

It's just so boring to be stuck around .500 in Silver with the same boring roster as everyone else. I'm literally having more fun playing Iron Tourneys right now cuz at least there's actual roster diversity and different types of strategies being implemented there.
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Old 06-06-2021, 08:06 PM   #53
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I'm thinking I might just use some technically 'worse' cards literally just to make it more fun going up against these ultra-similar teams every week. Just be the underdog intentionally for fun...or is that considered 'tanking'?

It's just so boring to be stuck around .500 in Silver with the same boring roster as everyone else. I'm literally having more fun playing Iron Tourneys right now cuz at least there's actual roster diversity and different types of strategies being implemented there.
I spend the bulk of my time tweaking my tournament team. Today has been frustrating because I was confident in a couple of changes that I made this morning but I have yet to win any packs. I keep reminding myself that getting packs from any given tournament is a 1 in 8 proposition if everyone is equal. At this point being at 1 in 6 is a significant victory but today is not one of those days.
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