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OOTP 22 - General Discussions Everything about the brand new 2021 version of Out of the Park Baseball - officially licensed by MLB and the MLBPA. |
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#21 | |
Minors (Triple A)
Join Date: Jun 2018
Posts: 220
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#22 |
Minors (Triple A)
Join Date: Jun 2018
Posts: 220
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Is it known how much the League Evolution "more/less offense/pitching" swings the modifiers?
One work-around to getting the Totals to work the way I (wrongly) thought they worked naturally would be taking the resulting totals at the end of each sim'd season and inputting them. That would create a kind of natural league evolution as opposed to always using the defaults. |
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#23 | ||
Hall Of Famer
Join Date: May 2004
Posts: 10,600
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Otherwise, if you do it during the season you'll wind up with league totals at the end of it that aren't based on the numbers you entered in and so if you don't like how they came out, you won't really be able to know how much to adjust. Doing it in preseason allows you to have a very, very vague idea of how things might look by looking at spring training, although IME the situations are so much removed from how regular season games play out that I think this works as a very general guideline at best.
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#24 | |
Hall Of Famer
Join Date: Jul 2004
Location: Toronto ON by way of Glasgow UK
Posts: 15,629
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Also note; It's better to run AutoCalc on OD as the AI teams must get the MLB roster set. Running it early includes players not likely to be in MLB and may skew results.
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Cheers RichW If you’re looking for a good cause to donate money to please consider a Donation to Parkinson’s Canada. It may help me have a better future and if not me, someone else. Thanks. “Conservatism consists of exactly one proposition …There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect.” Frank Wilhoit |
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#25 | |
Minors (Triple A)
Join Date: Jun 2018
Posts: 220
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I never even thought about doing it for the minors/other leagues. |
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#26 |
All Star Reserve
Join Date: Aug 2002
Posts: 580
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Strange question but does the game take any form of the league totals into player creation?
I ask because players now have a different mindset and are developed differently than players even in the 90's, let alone the 70's and 80's. I believe that's borne out in the league averages. I know there's settings for player creation, but if the league totals have some kind of influence, I could let it shift organically (more/less evolution settings and not me having to come up with some kind of system) and not 100% randomly (my league just so happens to keep producing X type of player which is different than the usual 2019 MLB player). I was getting excited in an earlier version of the game where my oldest fictional league in 2029-2033 went on this binge of Gap + Speed + Av. K hitters. They were everywhere, shaking up the game, the leaderboards, it was pretty exciting to have to re-evalute players to keep up. I was wondering if that was "5 years of just randomness that somehow persisted" or if there was something else happening...and if that something else was in the league totals changing in that league. |
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#27 | |
Hall Of Famer
Join Date: May 2004
Posts: 10,600
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Not in the league totals but yes there are player creation modifiers and they do change over time.
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#28 | |
Hall Of Famer
Join Date: Jul 2004
Location: Toronto ON by way of Glasgow UK
Posts: 15,629
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Quote:
![]() On or about May 31 or 60 games played I take a look and have been known to make changes. Yeah both MLB and the minors are based on RL totals for 2009 taken from BR.
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Cheers RichW If you’re looking for a good cause to donate money to please consider a Donation to Parkinson’s Canada. It may help me have a better future and if not me, someone else. Thanks. “Conservatism consists of exactly one proposition …There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect.” Frank Wilhoit |
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#29 | |
All Star Starter
Join Date: Jul 2009
Location: Fresno, CA by way of Texas
Posts: 1,754
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I was anyways under the impression turning off recalc sets your league in a sort of wild mode not tied to any baseline because over time the different mix of player ratings can not produce the same baseline. I have mine set to 2019 totals but the cool thing is you could pick any historical baseball year and even set it to change every year incrementally even if you are way in the future say you want the 1990 to 1999 stats in the 2030s.
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***************************************** It's your game. Play it how you like it. ***************************************** |
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#30 | ||
Hall Of Famer
Join Date: May 2004
Posts: 10,600
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#31 |
All Star Reserve
Join Date: Mar 2015
Location: USA
Posts: 642
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If I'm doing a historical simulation, I select the year of the season I'm starting with in OOTP. For example, if I start in 1981, I'm going to use the totals and strategy from that season. If I start in 2021, I will select the totals from 2019 because it was the last full MLB season and the numbers are pretty close to real-life.
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#32 | |
Minors (Triple A)
Join Date: Jun 2018
Posts: 220
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#33 |
Minors (Double A)
Join Date: Feb 2014
Posts: 131
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After a few years, I had the DH rule implemented in the National league and Rosters were decreased to 25. I like it. Makes me rethink roster building strategies. I loaded up my bullpen with high stamina pitchers.
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#34 | |
All Star Reserve
Join Date: Aug 2002
Posts: 580
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One of my saves has rosters at 24. Which is going to be interesting with the modern bullpen usage. So far in the save I started in 22, I've had a relocation (Year 2) and Expansion (Year 4). |
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#35 | |
All Star Starter
Join Date: Apr 2002
Location: springfield, illinois
Posts: 1,233
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Also...will it work to use baseball reference totals from different years? (i.e. hr's like 1987, stolen bases like 1996, doubles like 2002, etc). Or is it better to pick totals from the same year and ride with that? Last edited by markprior22; 04-16-2021 at 05:23 PM. |
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#36 | ||
Hall Of Famer
Join Date: Jul 2004
Location: Toronto ON by way of Glasgow UK
Posts: 15,629
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Quote:
Your description above looks like something worth trying though. I may have time to try later. Quote:
You can still get what you want, or more accurately get close to what you want by adjusting modifiers. It's what I do. However it's advisable to consider the proportionality ie total hits split into singles doubles triples and HR. If you raise HR significantly those will affect league wide BA OBP SLG but not BABIP. Changing the other hit types will affect both. Not sure how clear that is. ![]()
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Cheers RichW If you’re looking for a good cause to donate money to please consider a Donation to Parkinson’s Canada. It may help me have a better future and if not me, someone else. Thanks. “Conservatism consists of exactly one proposition …There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect.” Frank Wilhoit |
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#37 |
Hall Of Famer
Join Date: Apr 2012
Posts: 2,717
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One thing I’ve been having a problem with is that later in the years I’ll get some starters hitting .360+ and a bunch of sub .200. However, the overall League averages are on point.
I wish I could condense that a bit. Last edited by SirMichaelJordan; 04-17-2021 at 05:29 PM. |
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#38 | |
Hall Of Famer
Join Date: Apr 2015
Posts: 7,240
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Did you change BABIP value in game without editing the other totals? The other numbers have to jive or it won't work as well as it should when you autocalculate the modifiers. Or, if it is a custom game, ensure it's got the same values as an MLB standard/quickstart league totals. |
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#39 |
Hall Of Famer
Join Date: Apr 2015
Posts: 7,240
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i have a spreadsheet buried in the boards somewhere that can help with keeping track of results and sets of LTMs. has to have 2 sub leagues or requires some editting. If the csv output files have changed... also another hiccup, lol.
1 year isn't enough to be reliable long-term for sure.. with a 30-team league. Larger the league, the more reliable 1 year's results become.. or reverse with a smaller league. need a good 50-100 years to get the averages of various stats. Some come quicker than others. If i recall, stolen bases is a good example of one that takes forever to find a steady long-term average. A whacky start to any league can make it take longer to find an average with confidence in any 1 statistic. These are dials that augment or shrink various outcomes. I always preferred they stayed constant, but to do that you need to run multiple long-term sims to derive a set that will work relative to current league settings funky things happen too.. these aren't solid 'curves'. Some, like balks, have very little resolution. i guess that could have changed last couple years. But, if you change that Balks LTM value drastically, it potentially does nothing if you don't cross a threshold. Yes there are 1,000 points below 1, but only a few large ranges of values that cause a change. Anyway, quicker, less precise way would be to simply autocalculate to start and make minor adjustments over time if you see yearly totals dip too low in various categories. Just understand these dials are shifting around bits of the same total pie. if you add 2000 hits, relative to previous years you will also get proportional additions to 2b, 3b, and hr, also fewer ~2000 'other' outcomes in proportion from previous years all other factors remaining the same... If you add a bunch of walks, that'll reduce total number of hits per PA, so you get fewer hits 2b, 3b and hr, even if same slash. Anyway, it's fluid.. like squeezing one of those stress balls.. some equal amount pops out somewhere else. Add to doubles without changing total number of hits, then you end up with fewer of the other types of hits than you did in previous seasons (on average). slugging affected but avg and obp is not. The more often you adjust one at a time, the better off you will be at getting what you want. The ones that have very little to do with each other being an exclusion. don't react to any mid season results. you'll just chase your own tail on that one, unless you run a very, very large league. Remember, 1 year is bad info to work on, so half a year is horrendously bad info to make a decision solely based upon. You can find a constant set that will work well, and allow the natural random creation of players dictate year to year volatility in stats, which imho is how it should work.. not dials. -- This excludes intended 'evolution' or anything that is akin to that... maybe you just want a big change in statstical output, it doesn't matter why or how it is role-played. Last edited by NoOne; 04-17-2021 at 10:34 PM. |
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#40 |
All Star Starter
Join Date: Jul 2009
Location: Fresno, CA by way of Texas
Posts: 1,754
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I notice that too.
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***************************************** It's your game. Play it how you like it. ***************************************** |
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