Home | Webstore
Latest News: OOTP 26 Available - FHM 11 Available - OOTP Go! Available

Out of the Park Baseball 26 Buy Now!

  

Go Back   OOTP Developments Forums > Out of the Park Baseball 22 > OOTP 22 - General Discussions

OOTP 22 - General Discussions Everything about the brand new 2021 version of Out of the Park Baseball - officially licensed by MLB and the MLBPA.

Reply
 
Thread Tools
Old 03-29-2021, 12:20 PM   #21
jerrynarronfanclub
Bat Boy
 
jerrynarronfanclub's Avatar
 
Join Date: Apr 2020
Posts: 6
Question Screen misalignment

OOTP22 looks great on my laptop screen but when I move it to my second screen, which is much bigger, the player names are misaligned very badly and obscure the field.

Any suggestions?
jerrynarronfanclub is offline   Reply With Quote
Old 03-29-2021, 12:30 PM   #22
Matt Arnold
OOTP Developer
 
Matt Arnold's Avatar
 
Join Date: Jun 2009
Location: Here and there
Posts: 15,719
Yeah, it's understandable. Even I find it annoying at times, but other times, I do really love how it cuts and you get a different view of things as the play unfolds. We certainly do not expect everyone to love it - that's also why if you notice when you play out, it's on the options menu in-game so that it's easier to turn on and off if you want to.

Also a note, in the new public beta out just now (https://forums.ootpdevelopments.com/...d.php?t=326161), the "camera transition time" was balanced to act a little more on the dynamic camera too. If you play around with the reaction delay and the transition time, you can potentially impact how the cameras shift.

And please do continue to provide feedback, especially for anyone in the "it's close but just sometimes it's a little off" group. We still definitely have plans to continue to work on it and improve it over time to better show off.

And for anyone who plays in parks with extra camera angles, if you have any that you feel work particularly well with the dynamic angles, let us know too! We very much would like to potentially import and use those angles in the default parks too if they will help things.
Matt Arnold is offline   Reply With Quote
Old 03-29-2021, 02:14 PM   #23
84Hammy
All Star Reserve
 
84Hammy's Avatar
 
Join Date: Jul 2003
Location: Stinky Windsor
Posts: 919
I found the frames per second adjustment on the opening screen settings. Changed it to 60 and the game is now very smooth.
84Hammy is offline   Reply With Quote
Old 03-30-2021, 04:18 PM   #24
highandoutside
All Star Reserve
 
Join Date: Mar 2004
Posts: 679
Infractions: 1/0 (0)
Quote:
Originally Posted by 84Hammy View Post
I found the frames per second adjustment on the opening screen settings. Changed it to 60 and the game is now very smooth.
Are you playing with Follow ball and Zoom, on? Does it not seem jumpy, to you? If not, could you let me know what your camera movement delay, camera movement speed and zoom factor settings are.

I'd really like to get this worked out because right now the choppy, jumpy camera is making the game unplayable for me.
highandoutside is offline   Reply With Quote
Old 03-30-2021, 04:23 PM   #25
Baby Ruth
All Star Reserve
 
Baby Ruth's Avatar
 
Join Date: Mar 2021
Location: Reading
Posts: 632
Infractions: 0/2 (3)
Quote:
Originally Posted by Matt Arnold View Post
Also a note, in the new public beta out just now (https://forums.ootpdevelopments.com/...d.php?t=326161), the "camera transition time" was balanced to act a little more on the dynamic camera too.
Will there be a public Beta branch on the Steam version at some point?
Baby Ruth is offline   Reply With Quote
Old 03-30-2021, 06:27 PM   #26
84Hammy
All Star Reserve
 
84Hammy's Avatar
 
Join Date: Jul 2003
Location: Stinky Windsor
Posts: 919
I have follow ball and zoom on. No dynamic camera though. It is pretty smooth and I have an old hand me down laptop lol.
84Hammy is offline   Reply With Quote
Old 03-30-2021, 06:37 PM   #27
Matt Arnold
OOTP Developer
 
Matt Arnold's Avatar
 
Join Date: Jun 2009
Location: Here and there
Posts: 15,719
Quote:
Originally Posted by Baby Ruth View Post
Will there be a public Beta branch on the Steam version at some point?
You can opt into it on Steam. The details are in the post.
Matt Arnold is offline   Reply With Quote
Old 03-31-2021, 10:21 AM   #28
Baby Ruth
All Star Reserve
 
Baby Ruth's Avatar
 
Join Date: Mar 2021
Location: Reading
Posts: 632
Infractions: 0/2 (3)
Quote:
Originally Posted by Matt Arnold View Post
Also a note, in the new public beta out just now (https://forums.ootpdevelopments.com/...d.php?t=326161), the "camera transition time" was balanced to act a little more on the dynamic camera too. If you play around with the reaction delay and the transition time, you can potentially impact how the cameras shift.
Where do you adjust these? My options for Camera Movement Delay, Camera Transition Time, and Camera Movement Speed are disabled both during and before a game.
Baby Ruth is offline   Reply With Quote
Old 03-31-2021, 11:37 AM   #29
Matt Arnold
OOTP Developer
 
Matt Arnold's Avatar
 
Join Date: Jun 2009
Location: Here and there
Posts: 15,719
Quote:
Originally Posted by Baby Ruth View Post
Where do you adjust these? My options for Camera Movement Delay, Camera Transition Time, and Camera Movement Speed are disabled both during and before a game.
It looks like they're only enabled if you have the "Follow Ball" option enabled as well. I'll try to dig through and make sure those options are enabled when you have the dynamic action camera enabled but not using the follow ball logic.
Matt Arnold is offline   Reply With Quote
Old 03-31-2021, 11:54 AM   #30
Baby Ruth
All Star Reserve
 
Baby Ruth's Avatar
 
Join Date: Mar 2021
Location: Reading
Posts: 632
Infractions: 0/2 (3)
Quote:
Originally Posted by Matt Arnold View Post
It looks like they're only enabled if you have the "Follow Ball" option enabled as well. I'll try to dig through and make sure those options are enabled when you have the dynamic action camera enabled but not using the follow ball logic.
I'll turn on Follow Ball to experiment a bit more. Can you clarify exactly what these two settings do and what effect changing them makes?
Baby Ruth is offline   Reply With Quote
Old 04-08-2021, 03:13 PM   #31
Baby Ruth
All Star Reserve
 
Baby Ruth's Avatar
 
Join Date: Mar 2021
Location: Reading
Posts: 632
Infractions: 0/2 (3)
Quote:
Originally Posted by Baby Ruth View Post
I'll turn on Follow Ball to experiment a bit more. Can you clarify exactly what these two settings do and what effect changing them makes?
Any clarifications on what the various time settings do? I find that if you have dynamic camera and follow ball turned on there is often a dramatic camera shift right before a catch (whether off the bat or from another player) which makes it difficult to focus on the action. What settings would make it smoother so that the action is followed without the jarring cuts? Is turning off dynamic cameras the only choice to get this result?
Baby Ruth is offline   Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 12:13 AM.

 

Major League and Minor League Baseball trademarks and copyrights are used with permission of Major League Baseball. Visit MLB.com and MiLB.com.

Officially Licensed Product – MLB Players, Inc.

Out of the Park Baseball is a registered trademark of Out of the Park Developments GmbH & Co. KG

Google Play is a trademark of Google Inc.

Apple, iPhone, iPod touch and iPad are trademarks of Apple Inc., registered in the U.S. and other countries.

COPYRIGHT © 2023 OUT OF THE PARK DEVELOPMENTS. ALL RIGHTS RESERVED.

 

Powered by vBulletin® Version 3.8.10
Copyright ©2000 - 2025, vBulletin Solutions, Inc.
Copyright © 2024 Out of the Park Developments