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OOTP 21 - General Discussions Everything about the brand new version of Out of the Park Baseball - officially licensed by MLB and the MLBPA. |
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#21 |
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Join Date: Mar 2002
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Here's a very lengthy discussion on this topic. I found it to be helpful!
https://forums.ootpdevelopments.com/...d.php?t=317611 Last edited by progen; 01-12-2021 at 07:46 AM. |
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#22 |
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Join Date: Apr 2012
Location: Germany
Posts: 13,278
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My method works. It involves playing dumb and emotional.
That's all. Yes, Berto doesn't have any position rating anymore and he's as wide as he's tall, but he's been with the Raccoons for *14* seasons, how could I possibly let him go?? That's the spirit.
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Portland Raccoons, 90 years of excell-.... of baseball: Furballs here! 1983 * 1989 * 1991 * 1992 * 1993 * 1995 * 1996 * 2010 * 2017 * 2018 * 2019 * 2026 * 2028 * 2035 * 2037 * 2044 * 2045 * 2046 * 2047 * 2048 * 2051 * 2054 * 2055 * 2061 1 OSANAI : 2 POWELL : 7 NOMURA | RAMOS : 8 REECE : 10 BROWN : 15 HALL : 27 FERNANDEZ : 28 CASAS : 31 CARMONA : 32 WEST : 39 TONER : 46 SAITO Resident Mets Cynic - The Mets from 1962 onwards, here. |
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#23 |
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Join Date: Jul 2004
Location: Toronto ON by way of Glasgow UK
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Got it. What I don't get is what effect you think it has.
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Cheers RichW If you’re looking for a good cause to donate money to please consider a Donation to Parkinson’s Canada. It may help me have a better future and if not me, someone else. Thanks. “Conservatism consists of exactly one proposition …There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect.” Frank Wilhoit |
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#24 | |
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Join Date: Nov 2017
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Quote:
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#25 |
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Join Date: Dec 2002
Location: Eureka, Ca
Posts: 535
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Simply using a salary cap seems to help prevent super teams from being able to stay together.
I also usually only entertain trade offers the ai teams propose to me.
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#26 | |
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Join Date: Apr 2010
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Quote:
-Cal |
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#27 |
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#28 |
Minors (Triple A)
Join Date: Dec 2012
Posts: 202
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A few things I do:
-Trade difficulty very hard and heavily favors prospects -start with a bad, smaller-market club -don't claim players under 25 off waivers -don't claim players under 25 in the rule V -when you use "make this work now" and the CPU suggests players, don't use any minor league player 27 or older (the AI sometimes will fall in love with some guy who is 29, in A-ball for his leadership, and having a career year). -don't extend players who are pre-arb unless they suggest that type of deal first AND don't sign them to anything less than Acuna's real-life extension.
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#29 |
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Join Date: Nov 2009
Posts: 1,796
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I've been making fictional leagues since the days of Season Ticket Baseball and many of the settings I use are described above. However the best way of ensuring you have meaningful rivals has not been mentioned, and it is simple.
Allow randomness to consistently challenge you. A 4 x 8 league of 32 teams pretty much ensures that at least one of the 31 other teams in any given season will be a solid challenge for you to take on. It will likely be a different team each season, but there will be hefty stumbling blocks every year. Also, in the 4 x 8 only allow the top two in each division make the playoffs. You can' 'get hot in the playoffs' if you don't make the playoffs with an 85-77 team.
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#30 |
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Join Date: Jul 2004
Location: Toronto ON by way of Glasgow UK
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Fair enough but I get 16 year olds in my game by leaving it at zero.
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Cheers RichW If you’re looking for a good cause to donate money to please consider a Donation to Parkinson’s Canada. It may help me have a better future and if not me, someone else. Thanks. “Conservatism consists of exactly one proposition …There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect.” Frank Wilhoit |
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#31 |
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Join Date: Jun 2008
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#32 |
Minors (Triple A)
Join Date: Feb 2018
Posts: 251
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I like this idea. Having a large number of rivals competing for limited playoff spots increases the chances of some of them just getting enough good luck to beat you in the race.
Other things that increase randomness would be increasing scouting inaccuracy and increasing frequency of random talent changes. Is there anything else? I think reducing the max starting age of players wouldn't hurt me, though, if I have a high youth development budget compared to other teams. Sure, the young players would have more time for their potential to change, but my young players would tend to develop more reliably than those in most other teams. Something else I was considering would be to control other teams at times, similar to how you would play chess against yourself. For example, take control of the other teams periodically, and have them make mutually beneficial trades with each other. Like have a rebuilding team take on the salary of an overpaid veteran of a playoff contender, along with getting a prospect, allowing the other team more salary space to then acquire someone useful to them. |
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#33 |
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Join Date: Jun 2011
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I play a hybrid version of stats-only. The only ratings that I have visible are the "Other" ratings because these can be hard--though not impossible--to decipher through stats alone.
You can make this even more challenging by lowering the scouting accuracy and, further, toying with Talent Change Randomness. Personally, I leave scouting accuracy on default, but TCR is set at 145. Oh...and don't fleece the AI. You need to have discipline. There are instances where you can pull a fast one on the trade AI, but don't. It's not fun. |
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#34 | |
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Join Date: Apr 2010
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Quote:
However, per the AI - there appear to be some "hard stops" built-in at this point in the player valuations, that provide more guard-rails. Not to say it can't be done, but it is tougher, and getting harder for me to figure-out if I just got a good deal, or if I managed to get over on the AI; I am even starting to wonder at times, if my own player valuations are off, and the AI was able to get one over on me because my scouting is messed-up; well, sometimes. -Cal |
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#35 |
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Join Date: Jul 2011
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I manage three teams, so that I always have at least two legit competitors.
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#36 | |
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Join Date: Feb 2003
Location: BC
Posts: 4,506
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Quote:
Current setup that I like is two divisions/leagues of 12+ teams. Division winner gets first round bye, 2nd plays 3rd in a 9 game series (2a 7h).
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#37 | |
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Join Date: Apr 2010
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Quote:
This is interesting, as I am looking to possibly start a new fictional baseball universe in 22. If I do go with this new fictional universe, I will go with this larger structure. Thank you both for these notes on the larger league size. -Cal |
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#38 |
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Join Date: Jan 2004
Location: The dull edge of the blade
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Just a few things to add here:
Don't put roster size limits on the lowest minor league level. I always do a deep dive into why the AI team would make the trade. If I can't find a reasonable reason I won't do it. But you can be surprised sometimes. I once had a division rival offer their #2 SP mid season for one of my better prospects. We were 2 1/2 games apart. I couldn't find a good reason and knew certainly I wouldn't deal within the division mid season. Intrigued, I backed up at this point and made the deal. Advanced 2 days, then watched as they used the $$ saved in the deal to sign their #1 draft choice. I let it stand. |
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#39 | |
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Quote:
So, in essence, in a draft class, there aren't any more "college players" in that everyone is between age 17-18. Do I have that right? That seems like it could be a good move because I usually scoop up the high-rated college relievers that have a fast track to the Majors quite early in my drafts a lot of the time. |
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#40 |
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