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Old 01-09-2021, 12:48 AM   #1
Sin44
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What are ideal settings or ways to make solo leagues more challenging

Interested to hear the things that some of the OOTP vets do to make things more dynamic and challenging.

Do you:

Hide injury rating? (forcing you to do your homework and look at injury history)

Hide player personality ratings?

Do you recommend playing in challenge mode?
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Old 01-09-2021, 07:48 AM   #2
quillenl
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1) Don't play challenge mode in an effort to increase difficulty. There is nothing it offers you regarding that which you can't adjust yourself. Worse... you handicap your ability to adjust something later to fix errors or increase difficulty... meaning a complete restart of your league for even small changes (like a league realignment following expansion).

2) I don't bother hiding injury rating myself, to me it's just increasing the time I have to spend on some mundane tasks during trades... not necessarily making the AI more competitive.

3) I don't personally hide personality ratings and think you could get bigger bang for your buck elsewhere.

Opinions:
1) House Rules: This isn't engine related, but probably the #1 way solo players are keeping things competitive. Everyone who uses them will have their own personal ones they use... but my biggie is placing personal limits on how I trade (never trade 1 for many where other team has the many. do not retain salary, turn off trade draft picks, etc). House rules not for everyone, but adding it first as it's the biggest bang for the buck if you can stomach it.

2) I equalize finances. Not turn them off, just equalize them. Virtually all income is via the National Media Contract in my leagues. Giving your self a small market team is the biggest financial advantage you can give the AI... but equalizing it is next in line if you don't want to be playing some version of moneyball 100% of the time.
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Old 01-09-2021, 09:08 AM   #3
Calvert98
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I use the following:

*80/20 Scale.
*No stars (don't use the stars).
*Trade difficulty on Very Hard, favor prospects.

Then:
1. Take a rebuilding team.
2. Play-out all of your games at bat (the space bar....).

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Old 01-09-2021, 02:25 PM   #4
eldur00
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Honestly, after spending years devising house rules, hiding ratings, stats only, limiting myself in 74 different ways, it became more tedious than anything and found that the biggest challenge the game has to offer is to play as Manager only and let the AI handle the GM aspect of it.
There is no greater challenge than to have zero control over your own roster, aside from setting lineups and pitching personnel.
I understand that is not for everyone though. But if you want to be challenged...try that.
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Old 01-09-2021, 05:33 PM   #5
Argonaut
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House rules that are thematic or fun is the way to go for me. One of my next franchises will be to see if I can win with a team of terrible defenders. At least 5 or 6 Gary Sheffields in the field. Usually it's so automatic for me to build up an elite defense, so that'll be a nice change of pace.
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Old 01-09-2021, 07:17 PM   #6
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You can reduce the effect of terrible defense by signing pitchers who allow a lot of HRs.
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Old 01-09-2021, 07:23 PM   #7
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I use historical rookies which means I can't cherry pick a draft based on advance knowledge. Also I try to have my payroll at about the league midpoint, maybe a bit more. Not strict though. Some years above, some below, they even out.

I don't see I should have to get rid of players when several I want to keep hit year seven at the same time and are asking reasonable amounts. In my current league of 28 teams I ran 10th to 12th for a few years when that happened and the last few have been in the high teens.
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Old 01-09-2021, 08:37 PM   #8
smythejd
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I have been able to keep OOTP challenging in my fictional league with these settings:

In Game settings:

Scouting Accuracy = Very Low
Player rating scales = 1 to 5
Trade AI settings = Very Hard and Neutral
No draft pick trading
Fictional Player settings = 17 and 18

These setting have made the game very challenging (but not impossible) with few to no house rules. The very low scouting accuracy (with 1 - 5 ratings) create a large fog of war. Having the young age (17-18) makes for all players having a long development period. Nothing like having multiple years of first round picks become wasted picks. Makes you want to pull your hair out, but it also keeps you on your toes with how your players are doing.
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Old 01-09-2021, 08:43 PM   #9
Calvert98
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Originally Posted by smythejd View Post
Trade AI settings = Very Hard and Neutral

Do you think that Neutral is better than *Favor prospects*?

Was wondering if by favoring prospects, the AI might be overvaluing them, resulting in my team unintentionally getting advantages in situations where prospects are being traded for players who for example are still under club control, or undervalued vets.

Be interested to hear what you think.

-Cal
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Old 01-10-2021, 12:57 PM   #10
fuzzy_patters
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Pick your favorite team and pick a year in their history when they weren’t very good. Turn on historical transactions and injuries and see if you can manage them better than the real managers did. It’s fun and frustrating at the same time.
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Old 01-10-2021, 01:42 PM   #11
smythejd
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Quote:
Originally Posted by Calvert98 View Post
Do you think that Neutral is better than *Favor prospects*?

Was wondering if by favoring prospects, the AI might be overvaluing them, resulting in my team unintentionally getting advantages in situations where prospects are being traded for players who for example are still under club control, or undervalued vets.

Be interested to hear what you think.

-Cal
I have been playing my fictional league for many OOTP versions now - the fictional league has over 200 seasons. I used to have "Favor Prospects" but it became impossible in recent versions to trade for prospects so I changed it to "Neutral". Now it is just near impossible to get a good prospect in trade but it can, and does sometimes happen.
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Old 01-10-2021, 01:51 PM   #12
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Quote:
Originally Posted by Calvert98 View Post
Do you think that Neutral is better than *Favor prospects*?

Was wondering if by favoring prospects, the AI might be overvaluing them, resulting in my team unintentionally getting advantages in situations where prospects are being traded for players who for example are still under club control, or undervalued vets.

Be interested to hear what you think.

-Cal
Strongly favor prospects is definetely bad because you can get starts under team control for guys who are not even top 100 prospects. I use neutral myself, but maybe it would be nice for a challenge to toggle between 'neutral' and 'favor prospects' depending on whether you are rebuilding or contending.
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Old 01-10-2021, 01:59 PM   #13
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Quote:
Originally Posted by Sin44 View Post
Interested to hear the things that some of the OOTP vets do to make things more dynamic and challenging.

Do you:

Hide injury rating? (forcing you to do your homework and look at injury history)

Hide player personality ratings?

Do you recommend playing in challenge mode?
No challenge mode. Fictional universe. Stats only. Put in a house rule where you can’t squeeze the ai for additional prospects once your initial deal is agreed upon by both sides.
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Old 01-10-2021, 02:44 PM   #14
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Allow yourself to offer one FA per week. Use random.org to get a number from 2-8. Roll a 5? You can only offer someone rated 50 or less. You'll lose out on top FA this way which seems to not happen when I play without this rule.

Roll two number between 1-4 at the start of the offseason. First number is how many 50+ free agents you can sign, second number is how many trades you can make all year. Forces you to make some tricky decisions.

I've boiled things down to this and it has made it super exciting.
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Old 01-10-2021, 09:05 PM   #15
Calvert98
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Quote:
Originally Posted by smythejd View Post
I have been playing my fictional league for many OOTP versions now - the fictional league has over 200 seasons. I used to have "Favor Prospects" but it became impossible in recent versions to trade for prospects so I changed it to "Neutral". Now it is just near impossible to get a good prospect in trade but it can, and does sometimes happen.
I see.

I usually only use just *Favor* (not heavily), just to give a nudge, which I kind of feel is more in-line with how top prospects might be valued in real-life, and I have found it difficult.

One of my last big trades - I had to let-go of my 1st round SP draft pick who already had two decent, but injury prone seasons (85 & 89 innings pitched), in order to garner a 3B prospect to fill an immediate need on the roster.

It was a really tough decision.

-Cal
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Old 01-10-2021, 11:46 PM   #16
RchW
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Quote:
Originally Posted by smythejd View Post
I have been able to keep OOTP challenging in my fictional league with these settings:

In Game settings:

Scouting Accuracy = Very Low
Player rating scales = 1 to 5
Trade AI settings = Very Hard and Neutral
No draft pick trading
Fictional Player settings = 17 and 18

These setting have made the game very challenging (but not impossible) with few to no house rules. The very low scouting accuracy (with 1 - 5 ratings) create a large fog of war. Having the young age (17-18) makes for all players having a long development period. Nothing like having multiple years of first round picks become wasted picks. Makes you want to pull your hair out, but it also keeps you on your toes with how your players are doing.
This is similar to my settings. However I have no idea what the bold above means.Fictional player settings????
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Old 01-11-2021, 03:17 PM   #17
smythejd
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This is similar to my settings. However I have no idea what the bold above means.Fictional player settings????
Game Settings
League Settings
Players

All players are created with lots of potential growth - Lots of development which can or can not happen.
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Old 01-11-2021, 04:36 PM   #18
SirSaab
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Quote:
Originally Posted by Hrycaj View Post
No challenge mode. Fictional universe. Stats only. Put in a house rule where you can’t squeeze the ai for additional prospects once your initial deal is agreed upon by both sides.
Wait. So having 73/100 of MLB’s top prospects is BAD? Whoops 😛
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Old 01-11-2021, 05:19 PM   #19
RchW
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Quote:
Originally Posted by smythejd View Post
Game Settings
League Settings
Players

All players are created with lots of potential growth - Lots of development which can or can not happen.
This is what I see. Where does the 17 and 18 go?
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Old 01-11-2021, 08:54 PM   #20
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This is where I put them
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