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Old 08-04-2020, 08:30 PM   #1
joefromchicago
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League Totals & Modifiers - Need Some Help

I'm looking to do a little basic modding to even out some aberrant historical results. What I'd like to do is simply change some of the historical stats shown on the "League Totals and Modifiers" section of the Stats & AI page. The online game manual, however, says this:

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OOTP generates a league total for each category, noted in the left column. The league total acts as the basis for the calculation engine. In historical leagues, these are the real league totals from the imported year. In fictional leagues it's the major league totals from the most recently completed season. The league totals do NOT directly equate to how many of these events you will see in your league! They are simply a basis for calculation, which ensures the ratios of these events remain accurate compared to real life. Adjusting league totals is a little counterintuitive. The results in your league are inversely related to the league totals. In other words, if you increase the triples total from 1,000 to 2,000, it would actually result in FEWER triples in your league! We do not recommend adjusting your league totals directly unless you're just messing around, or you are experienced in working with our league totals!
Can someone explain this? As the manual notes, the game lists actual statistics from every season in the League Totals section. For instance, there are more home runs listed for 2019 than there are for 1919. There's no kind of inverse ratio there - those are the actual numbers. So if I imported the 1919 home-run numbers into a 2019 game, I should expect to get 1919 results, shouldn't I? In other words, if I reduced the home run total for my 2019 game from 6776 to 447, should I really expect a home-run explosion as a result?

I know I can change the modifier to achieve the result that I'm looking for, but, for a variety of reasons, I'd prefer to change the league totals. Surely this can't be as arcane and complicated as the manual suggests.
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Old 08-04-2020, 08:49 PM   #2
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It is....

It is much simpler to fiddle with the modifiers, but if you insist, then just change the league totals by the inverse of what you want. Setting the total to 90% of what it is will give you 10% more.

Edit: Actually 90.9% will give you 10% more. 1/1.1 = .909

Last edited by Questdog; 08-04-2020 at 08:54 PM.
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Old 08-04-2020, 09:34 PM   #3
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Thanks. That's bizarre, but OK, I'll change the modifiers.
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Old 08-04-2020, 09:36 PM   #4
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Originally Posted by joefromchicago View Post
So if I imported the 1919 home-run numbers into a 2019 game, I should expect to get 1919 results, shouldn't I? In other words, if I reduced the home run total for my 2019 game from 6776 to 447, should I really expect a home-run explosion as a result?
Importing the league totals also imports the modifiers. So for 2019 HR's are 6776 with a modifier of 1.712. In 1919 you have 447 HR's with a modifier of .040.
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Old 08-04-2020, 09:55 PM   #5
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Importing the league totals also imports the modifiers. So for 2019 HR's are 6776 with a modifier of 1.712. In 1919 you have 447 HR's with a modifier of .040.
Wait, I thought I understood this. Now I'm even more confused

Here's the League Totals & Modifiers section for 2019:

Name:  2019 league totals.jpg
Views: 912
Size:  55.5 KB

Those modifiers are all 1.000. Where are the modifiers you're talking about?
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Old 08-04-2020, 10:07 PM   #6
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Originally Posted by joefromchicago View Post
Wait, I thought I understood this. Now I'm even more confused

Here's the League Totals & Modifiers section for 2019:

Attachment 718084

Those modifiers are all 1.000. Where are the modifiers you're talking about?
Those are not the totals and modifiers for 2019; those are the default fictional totals and modifiers.
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Old 08-04-2020, 10:24 PM   #7
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Those are not the totals and modifiers for 2019; those are the default fictional totals and modifiers.
You're right, I was fooling around with the numbers and then hit "restore defaults" which, oddly, doesn't restore the defaults for the year that I chose, it restores the "default" defaults. Anyway, here are the 2019 stats and modifiers:


Name:  2019 league totals 2.jpg
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Last edited by joefromchicago; 08-04-2020 at 10:29 PM.
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Old 08-04-2020, 10:48 PM   #8
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Those are 2019 totals. But the modifiers need to be calculated; they are not imported....

Last edited by Questdog; 08-04-2020 at 10:49 PM.
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Old 08-05-2020, 09:20 AM   #9
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Those are 2019 totals. But the modifiers need to be calculated; they are not imported....
Well, it looks like I didn't understand this more than I thought I didn't understand it. Are you saying that I have to press the "Auto-Calc Modifiers" button in order to get as close to the 2019 results as possible?

Honestly, I've been playing this game for over 10 years - I never heard of this extra step before.
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Old 08-05-2020, 09:33 AM   #10
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Originally Posted by joefromchicago View Post
Well, it looks like I didn't understand this more than I thought I didn't understand it. Are you saying that I have to press the "Auto-Calc Modifiers" button in order to get as close to the 2019 results as possible?

Honestly, I've been playing this game for over 10 years - I never heard of this extra step before.
Yes.
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Old 08-05-2020, 10:55 AM   #11
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Auto calc internally sims 3 seasons which helps match the talent distribution to the stat output. It’s best to run auto calc on opening day before any games are played, to reduce the effect that ST rosters have on the results.
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Old 08-05-2020, 11:29 AM   #12
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Is that also the case for historical leagues? Say I want to do a replay of the 2019 season. The stats automatically import upon league creation. Do I also have to auto-calc the modifiers before beginning the sim in order to get realistic results?
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Old 08-05-2020, 11:33 AM   #13
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Quote:
Originally Posted by joefromchicago View Post
I'm looking to do a little basic modding to even out some aberrant historical results. What I'd like to do is simply change some of the historical stats shown on the "League Totals and Modifiers" section of the Stats & AI page. The online game manual, however, says this:

Can someone explain this? As the manual notes, the game lists actual statistics from every season in the League Totals section. For instance, there are more home runs listed for 2019 than there are for 1919. There's no kind of inverse ratio there - those are the actual numbers. So if I imported the 1919 home-run numbers into a 2019 game, I should expect to get 1919 results, shouldn't I? In other words, if I reduced the home run total for my 2019 game from 6776 to 447, should I really expect a home-run explosion as a result?

I know I can change the modifier to achieve the result that I'm looking for, but, for a variety of reasons, I'd prefer to change the league totals. Surely this can't be as arcane and complicated as the manual suggests.
The quick answer as to why this is is, that's how it was originally implemented in the game and changing stuff now might cause issues with legacy mods, etc. Also, the other quick answer is: don't play with the league totals themselves, play with the rates on the right-hand side. If you want 10% more HRs in your league, just raise the rate by 10%, from, say, 1.000 to 1.100.
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Old 08-05-2020, 11:45 AM   #14
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Quote:
Originally Posted by joefromchicago View Post
Is that also the case for historical leagues? Say I want to do a replay of the 2019 season. The stats automatically import upon league creation. Do I also have to auto-calc the modifiers before beginning the sim in order to get realistic results?
Sorry I’m not sure. I’m strictly a multi decade fictional league player. Based on what I think I know of LTM and talent distribution with player development on, I’d say yes.

Would your league have player development on?
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Old 08-05-2020, 12:08 PM   #15
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Sorry I’m not sure. I’m strictly a multi decade fictional league player. Based on what I think I know of LTM and talent distribution with player development on, I’d say yes.

Would your league have player development on?
My primary interest these days is getting historical play as accurate as possible so that I can create fictional leagues that are as accurate as possible. The first step, then, is to make historical leagues work, which is where my focus is right now, and I've been concentrating on one-year replays. So I'm not really looking at player development yet (that comes later).
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Old 08-05-2020, 12:47 PM   #16
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Originally Posted by joefromchicago View Post
My primary interest these days is getting historical play as accurate as possible so that I can create fictional leagues that are as accurate as possible. The first step, then, is to make historical leagues work, which is where my focus is right now, and I've been concentrating on one-year replays. So I'm not really looking at player development yet (that comes later).
You can just check the box to automatically calculate the modifiers, but they need to be calculated one way or the other.

Getting the modifiers right for a replay league and for a fictional league are two completely different animals. You will not be able to just transfer the totals and modifiers from a historical game to a fictional game and expect the results to be the same. The PCM's you use in fictional will have a drastic impact on the results.
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Old 08-05-2020, 01:07 PM   #17
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My primary interest these days is getting historical play as accurate as possible so that I can create fictional leagues that are as accurate as possible. The first step, then, is to make historical leagues work, which is where my focus is right now, and I've been concentrating on one-year replays. So I'm not really looking at player development yet (that comes later).
Honestly, I do nothing but fictional leagues set in "real" historical eras (for instance, right now I'm doing a league I started in 1946 which is now in 1948) and IME the way the game handles LTMs is already very, very accurate. The fictional league totals are generally very, very close to what actually happened, and that goes on down to stuff like complete games and GIDPs. IME actual run scoring is low for older leagues (not so much the 40s but in leagues up into the 20s I see this) and I think that's primarily a function of a. steals being a bit too costly (I think that from the data we have, the 55%-60% success rate is pretty close to accurate but it's my *guess* that there were more errors and extra base advances on them than IRL) and b. there not being enough advances on base hits compared to real life. But for primary stats, the numbers are often eerily accurate.
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Old 08-05-2020, 01:33 PM   #18
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You can just check the box to automatically calculate the modifiers, but they need to be calculated one way or the other.
That's excellent information, thanks!

Going back to my 1919-2019 example: suppose I want to run a 2019 league but use the HR totals from 1919. If I replace the 2019 figure for HR (6776) with 447 and then press "Auto-Calc Modifiers," I get a modifier of .005 for home runs. Does that avoid the "inverse relationship" problem that I mentioned before? Can I just go with that and expect the hitters in my league to put up 1919-style HR numbers?

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Getting the modifiers right for a replay league and for a fictional league are two completely different animals. You will not be able to just transfer the totals and modifiers from a historical game to a fictional game and expect the results to be the same. The PCM's you use in fictional will have a drastic impact on the results.
Understood. I'm not even attempting fictional right now. I'm still focused on getting historical to work.
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Old 08-05-2020, 01:36 PM   #19
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Honestly, I do nothing but fictional leagues set in "real" historical eras (for instance, right now I'm doing a league I started in 1946 which is now in 1948) and IME the way the game handles LTMs is already very, very accurate. The fictional league totals are generally very, very close to what actually happened, and that goes on down to stuff like complete games and GIDPs.
I have no doubt, but then that's how OOTP is designed to work. I'm less concerned about making the league totals match the historical results and more interested in seeing the players perform their roles in a historically accurate fashion. If you've read my threads about pitcher usage in the pre-reliever era, you can get a good sense of what I'm focusing on right now.
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Old 08-05-2020, 01:37 PM   #20
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Yes, on the 1919 HR totals with 2019 other stats. As long as you recalc, the modifiers will try to give you the totals you entered.
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