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| OOTP 21- New to the Game? If you have basic questions about the the latest version of our game, please come here! |
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#1 |
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Bat Boy
Join Date: Jul 2020
Posts: 6
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Who determines what pitch the pitcher throws??
So a pitcher has 6 pitches--rated at say 98, 77,69, 60,48,24 (Maddox in perfect team 21).
In the real world the pitcher and catcher go over strategy before the game and during the game depending on the batters strengths (fastball say) or weaknesses (curveball say) the catcher will tell the pitcher to throw that pitch (the pitcher can override of course) BUT in the simulation in OOTPB does a catchers rating determine what pitch is thrown or what determines the sequence of pitches that is thrown to a batter????? In the Maddox example above would he ever thrown the pitches rated 48 ot 24? |
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#2 | |
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Hall Of Famer
Join Date: May 2004
Posts: 10,676
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The game doesn't actually sim on a pitch-by-pitch scale, and their Stuff is amalgamated off of the ratings of all of the pitches a pitcher throws (additionally, each pitch also has a secondary effect on something in the game, from platoon splits for the curve to GB% for the 2-seam fastball, which I think is built in at a rate commensurate to each pitch ability, so that a guy with a 100 curve will have more pronounced splits than someone with a 50 curve). The outcome of the at-bat is determined from that amalgamated rating rather than the outcome of each pitch. That also means that a guy who throws 4 pitches with one of them not very good will usually have better stuff (well, at least as a starter) than a guy who throws only 3 pitches. This to me is pretty realistic: even a guy with a "show me" slider is adding something to his pitching game compared to a guy who doesn't throw a slider at all, and the possibility of that slider makes all of his pitches (slightly) harder to hit.
As for which pitch gets thrown, even though that widget is all cosmetic, the answer is... I'm not sure, actually.
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#3 | |
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Minors (Rookie Ball)
Join Date: Jul 2020
Posts: 28
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That's pretty sad if it is not doing pitch-by-pitch sim. |
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#4 | |
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Hall Of Famer
Join Date: Jul 2004
Location: Toronto ON by way of Glasgow UK
Posts: 15,629
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Cheers RichW If you’re looking for a good cause to donate money to please consider a Donation to Parkinson’s Canada. It may help me have a better future and if not me, someone else. Thanks. “Conservatism consists of exactly one proposition …There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect.” Frank Wilhoit |
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#5 |
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Hall Of Famer
Join Date: Nov 2005
Posts: 3,323
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The game is simulated pitch-by-pitch, but the pitch choices do not matter (i.e. pitch sequence, etc.).
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#6 |
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Hall Of Famer
Join Date: Jul 2004
Location: Toronto ON by way of Glasgow UK
Posts: 15,629
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That's what I thought. Maybe I didn't read Syd's post carefully enough.
__________________
Cheers RichW If you’re looking for a good cause to donate money to please consider a Donation to Parkinson’s Canada. It may help me have a better future and if not me, someone else. Thanks. “Conservatism consists of exactly one proposition …There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect.” Frank Wilhoit |
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#7 | ||
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Hall Of Famer
Join Date: May 2004
Posts: 10,676
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I realize this takes a little bit of wrapping one's head around, but one way to think about this is that OOTP transitioned into allowing a one-pitch "mode" several years ago, and they did so without overhauling the entire engine. Would it maybe be better if the game simmed things on a pitch by pitch basis? Perhaps but honestly the ratings are all plate appearance based. "Eye" is how often a player draws walks, not how often a player takes pitches outside of the strike zone, and "Avoid Ks" is, likewise, avoiding strikeouts, not some combination of being able to foul off pitches, recognize borderline strikes, and so on. The advantage of this is that for historical seasons you can figure these out algorthmically with the stats that we have available. If you were to break these down into things that work on a pitch-by-pitch basis, we only have per-pitch data going back, what is it, 15 years now, if that? We will of course never have this kind of data prior to, say, the 1960s because there's simply not enough footage of games out there to figure that out, and so there'd have to be lots and lots of assumptions made. And the more assumptions you have to make, the less accurate older seasons will be. To actually move to a pitch-by-pitch engine would very probably require the game to be overhauled so that individual attributes all come into play more. There's some wisdom in doing this but the game also has, like 20+ years of working pretty well one a per-PA basis and one can understand the desire to not take an entire year or more overhauling the game to do something that will very likely result in less accurate (if more realistic) results than what it currently has.
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#8 |
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Hall Of Famer
Join Date: Jul 2004
Location: Toronto ON by way of Glasgow UK
Posts: 15,629
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So for those playing P by P the extra effort (putting plays on) within a PA is meaningless. The result of each PA is the same vs 1-pitch mode vs daily weekly. season sims?
I'm still struggling with this. I'll let you confirm or not the above, then comment after that.
__________________
Cheers RichW If you’re looking for a good cause to donate money to please consider a Donation to Parkinson’s Canada. It may help me have a better future and if not me, someone else. Thanks. “Conservatism consists of exactly one proposition …There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect.” Frank Wilhoit |
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#9 | ||
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Hall Of Famer
Join Date: May 2004
Posts: 10,676
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But the game absolutely does *not* simulate on a pitch by pitch basis. Numerous playtesters have documented this and I believe the devs have even said as much in recent years (and if they moved to a "pure" pitch by pitch mode, we'd have seen all kinds of different things going on with the engine).
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Last edited by Syd Thrift; 07-22-2020 at 05:53 PM. |
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