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Old 06-23-2020, 02:29 PM   #1
deejqu1k
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Stalled Position Training (Unlocking the inner soul of training)

So, I noticed that sometimes a player will just stop improving at a position that I am training him in, when there is clearly a substantial amount of gain left given what other versions of the card are doing? Are there factors at work I am not aware of?

While you're here. Do we know:

- What affects the speed in which the training number rises?
- Whats the floor for a player to be "allowed" to play the position?
- Can anyone train up be a good 1b?
- Why are infield and outfield arm different?
- How is it possible that ALL the video cameras went off at the same time in and around Epstein's cell?
- Does 1b defense matter AT ALL?

Thank you, from Yas and company.
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Old 06-23-2020, 04:03 PM   #2
IanIachimoe
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LOL. well played.
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Old 06-23-2020, 04:10 PM   #3
deejqu1k
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LOL. well played.



Also, still want answer.

Last edited by deejqu1k; 06-23-2020 at 04:13 PM.
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Old 06-23-2020, 05:01 PM   #4
DonMattingly
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Quote:
Originally Posted by deejqu1k View Post
So, I noticed that sometimes a player will just stop improving at a position that I am training him in, when there is clearly a substantial amount of gain left given what other versions of the card are doing? Are there factors at work I am not aware of?

While you're here. Do we know:

- What affects the speed in which the training number rises?
- Whats the floor for a player to be "allowed" to play the position?
- Can anyone train up be a good 1b?
- Why are infield and outfield arm different?
- How is it possible that ALL the video cameras went off at the same time in and around Epstein's cell?
- Does 1b defense matter AT ALL?

Thank you, from Yas and company.
AFAIK:

- different versions of the same card will all train at the exact same speed. The only factor is how many games you get that card at the new position, more games = faster rise.
- I don't know the formula but if the AI doesn't allow you to play the card at the position in your lineup it doesn't meet the floor.
- Not OF'ers who have close to 0 in their IF ratings, and height is also important for 1b so I would say guys 6' or taller are better.
- the throws they have to make are different and made from different starting contexts.
- Epstein was most likely a Mossad agent who knew too much about people too high up the food chain which can interfere with video equipment, especially when guards are taking naps
- Yes. Errors there are bad, and short 1b are bad. It matters the least compared to the other positions but it still matters. Sometimes ground balls are hit there and then range comes in to play, sometimes they get involved in DPs and/or have to make throwing plays, and then arm and turn DP come in to play. It's just very rare compared to other IF'ers that you need them to do anything other than to catch a throw and maybe stretch to catch a throw (where reach/height come in handy).
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Old 06-23-2020, 08:21 PM   #5
2tango2
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Originally Posted by DonMattingly View Post
AFAIK:

- different versions of the same card will all train at the exact same speed. The only factor is how many games you get that card at the new position, more games = faster rise.
- I don't know the formula but if the AI doesn't allow you to play the card at the position in your lineup it doesn't meet the floor.
- Not OF'ers who have close to 0 in their IF ratings, and height is also important for 1b so I would say guys 6' or taller are better.
- the throws they have to make are different and made from different starting contexts.
- Epstein was most likely a Mossad agent who knew too much about people too high up the food chain which can interfere with video equipment, especially when guards are taking naps
- Yes. Errors there are bad, and short 1b are bad. It matters the least compared to the other positions but it still matters. Sometimes ground balls are hit there and then range comes in to play, sometimes they get involved in DPs and/or have to make throwing plays, and then arm and turn DP come in to play. It's just very rare compared to other IF'ers that you need them to do anything other than to catch a throw and maybe stretch to catch a throw (where reach/height come in handy).
How do we know that height does make a difference? I mean how can we tell? If I play Galarraga at 1st vs Bagwell how can I tell that his extra height made a difference?
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Old 06-23-2020, 09:04 PM   #6
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Also, I've been playing Tulo at 2B and he has stalled at 51? Looks like he can train up to over 110? What gives? He has been there for over a week
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Old 06-23-2020, 09:05 PM   #7
ronhatch
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Originally Posted by 2tango2 View Post
How do we know that height does make a difference? I mean how can we tell? If I play Galarraga at 1st vs Bagwell how can I tell that his extra height made a difference?
Taller players definitely get higher defensive ratings at first. Not sure where to find it on here, but there's a spreadsheet out there that makes a very good approximation of what the potential ratings for a player are based on the underlying component ratings. (Apparently it was closer in previous versions of the game, but has not been updated. At least that's the case with the version of it my brother sent me.) Turns out that formula requires knowing the height for first (but it's height in centimeters, not inches, so there's some uncertainty there).
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Old 06-23-2020, 09:12 PM   #8
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This is the spreadsheet that I have used ever since I asked about max positional ratings. So far, it's been pretty good.
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Old 06-23-2020, 09:16 PM   #9
ronhatch
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This is the spreadsheet that I have used ever since I asked about max positional ratings. So far, it's been pretty good.
Oh, right... didn't occur to me to just attach it. Looks like that's the same one I have, though the name has been changed slightly.
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Old 06-23-2020, 09:47 PM   #10
DonMattingly
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Also, I've been playing Tulo at 2B and he has stalled at 51? Looks like he can train up to over 110? What gives? He has been there for over a week
That's odd, I've never seen anything like that happen in PT 19, 20 or 21. OP seemed to think he had one stuck as well so maybe there is a bug now?

I'm training a Woodie Held card now at 2b and he's up to a 75 and isn't slowing at all, expecting him to go a decent amount over the 85 he rates as a SS. He's not as good as Tulo at SS so Tulo should really be able to get way up there, 51 makes no sense.
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Old 06-23-2020, 10:30 PM   #11
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Also, I've been playing Tulo at 2B and he has stalled at 51? Looks like he can train up to over 110? What gives? He has been there for over a week

Hmmm bumped up to a 54 after 1 game after sitting at 51 for over a week
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Old 06-23-2020, 10:47 PM   #12
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I suspect it's related to how many grounders are hit in his direction and fielded cleanly. Would certainly explain why 1B grows so slowly.

[Examples: If the opposing team has a bunch of pull hitters pulling in the opposite direction, that could slow down your improvement. If your new trainee is kicking balls around the infield instead of snagging them, no dice.]

But I can't prove it's not like pulling a challenge pack, a completely random dice toss every game played at that position. [In which case you'd be entitled to complain how mean the RNG is.]
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