|
||||
|
![]() |
#21 |
Minors (Rookie Ball)
Join Date: Mar 2020
Location: Mountain Home, ID
Posts: 24
|
I have a TON of fun with it. AND I'm an O's fan.
Just like someone else said, I kind of treat offline like a sandbox mode.I have 10 different saves cause I love the idea you can do anything you want with rules and demographics and such. The other part of this to take into consideration is that Im a truck driver, 6 days out of 7, if not all, I don't have internet anyway... |
![]() |
![]() |
![]() |
#22 |
All Star Starter
Join Date: Jul 2013
Location: Spanaway, Washington
Posts: 1,236
|
There's a simple impediment to tanking: Turn off the amateur draft, and turn on high school and college leagues. As players graduate, they'll enter the free agent pool, where all teams can compete to sign them.
|
![]() |
![]() |
![]() |
#23 | |
Hall Of Famer
Join Date: May 2004
Posts: 10,553
|
So... one way of looking at this is that this is a game that people commonly sink hundreds of hours into per version. Even if you haven’t, you’ve likely sunk that much time into the game as a whole. I feel like OOTPD tries to make incremental, shoring-up style fixes every year but just playing the game a lot will cause you to find brand new ways of cheesing the AI. To some extent this can’t be resolved. The Paradox games have exactly the same issue, as do a number of war games people sink lots of hours into (the AGEOD series, for instance, is wonderfully complex but the AI can’t keep up with you eventually).
I don’t like games that handle this by just giving the AI more stuff, which is what EU4 and for that matter the Civilization series do, but by and large that’s how it gets handled nowadays. I do think that controlling the flow of information works a lot better. I can tell you that playing stats only, for example, makes drafting in particular a loooooot harder. I know the argument against this is that scouts exist in real life and give you ratings but even there I think those ratings are way, way, way more predicated on what they actually see on the field (and which therefore directly translates into stats) than people realize or accept. My big issue with scouting is that scouts should be more resistant to update their opinions on players than the stat line might indicate, not less, as is the case right now. I do feel like doing that would make the AI weaker, not stronger, as it’d be operating on assumptions that the guy you’re trading away who just fell off a cliff is still potentially a good hitter, for example. Again, I think the “bad boy points” thing would at least be a way of preventing wholesale cheese. There are GMs who do call up other guys and offer them dumb trades. Over time, those GMs get hung up on. I believe Jim Bowden was a prime example of this from what I heard. If you don’t come to the table initially with a reasonable offer, the other guy not dealing with you, period, should be a thing. Yet, the trade screen is kind of built around you adding and removing parts until the GM will accept the lowest offer. As for in-game tanking, again I don’t think you really have to right now but I think, too, that if you wanted to make the game more realistic you could have something like “bad boy points” that make it easier for you to get fired and then harder to get rehired by someone else. You want to run a 4 man rotation in the modern era? Okay but it’s going to cost you points. As long as you’re winning, the owner might ignore this (maybe not as much if he has a Hands-On style) but if you’re deliberately losing by overworking your pitching staff in unreasonable ways or doing something else that’s way against the grain for the time period, you probably won’t even last the season. Also, players being used in wonky ways should blame you if they aren’t putting together “money” stats, which they already do to some extent but which could be heightened if you’re breaking rules. Like, if you’re an established modern starter and your manager comes in and tells you you’ll now be pitching every 4th game with no bullpen support, how likely are you to just accept that? At the very least when it comes time to look for a new deal you’re probably going to tell your GM to shove it, and in extreme circumstances you might even quit the team / retire abruptly.
__________________
Quote:
|
|
![]() |
![]() |
![]() |
#24 | |
Hall Of Famer
Join Date: Apr 2002
Location: Looking for a place called Leehofooks
Posts: 9,512
Infractions: 0/1 (1)
|
Quote:
|
|
![]() |
![]() |
![]() |
#25 |
Major Leagues
Join Date: Oct 2015
Location: Proud Texan
Posts: 477
|
I only play solo.
Don’t need the noise or drama of an on-line league.
__________________
“Never underestimate the power of stupid people in large groups.” George Carlin |
![]() |
![]() |
![]() |
#26 |
Hall Of Famer
|
I did put a team in Paradise...
No McKinght with the Paradise Birds, sorry...
__________________
"You could not live with your own failure. Where did that bring you? Back to me." Thanos |
![]() |
![]() |
![]() |
#27 |
Hall Of Famer
Join Date: Apr 2002
Location: Looking for a place called Leehofooks
Posts: 9,512
Infractions: 0/1 (1)
|
So you do have a team in Paradise. So cool. You may already know, but Alex Mcknight is a private detective an a series written by Steve Hamilton The stories take place in Paradise. Mcknight is an ex minor league catcher.
|
![]() |
![]() |
![]() |
#28 |
Hall Of Famer
Join Date: Apr 2012
Posts: 2,717
|
I went 4 versions dating back to OOTP 11 before I won my first World Series...
If you want an extra level of difficulty and realism, increase TCR. Last edited by SirMichaelJordan; 06-17-2020 at 05:58 PM. |
![]() |
![]() |
![]() |
#29 |
All Star Starter
Join Date: Mar 2002
Posts: 1,530
Infractions: 0/1 (1)
|
|
![]() |
![]() |
![]() |
#30 |
Hall Of Famer
Join Date: Apr 2012
Posts: 2,717
|
|
![]() |
![]() |
![]() |
#31 |
All Star Starter
Join Date: Mar 2002
Posts: 1,530
Infractions: 0/1 (1)
|
|
![]() |
![]() |
![]() |
#32 | |
OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 21,075
|
Quote:
![]() Boosting the TCR is definitely one of the biggest ways to increase the unpredictability of the game and increase the difficulty for a human player. If you boost the TCR to 200 and also either turn off visible ratings or at least use a smaller ratings scale like 1-5 (and if you want, along with that can even have the ai use ratings more in its evaluations at the same time), those are probably the two biggest things you can do to make the game much more challenging.
__________________
lukas@ootpdevelopments.com PreOrder Out of the Park Baseball 26! Need to upload files for us to check out? Instructions can be found here Last edited by Lukas Berger; 06-17-2020 at 08:42 PM. |
|
![]() |
![]() |
![]() |
#33 | |
All Star Starter
Join Date: Mar 2002
Posts: 1,530
Infractions: 0/1 (1)
|
Quote:
I'll try that in my next universe. Many times, I will play stats only, mainly because it makes me really pay attention to the players stats, but I'll try the 1-5, as right now I have 20-80. I never play with stars on, and also I'm thinking to eliminate "potential ratings scale", and just show current. I almost always sim 5-8 years, and then take over the Expos as an expansion team, and every season have the lowest payroll, as I like to see how far I can go on a very small budget. So many different ways to play the game, a lot of the fun for me is experimenting. And appears I should change AI settings, as right now, I have 30-25-25-20, as majority of people on another post like 25 across the board. I decided to tweak that a bit. Last edited by progen; 06-17-2020 at 06:56 PM. |
|
![]() |
![]() |
![]() |
#34 |
Hall Of Famer
Join Date: Apr 2012
Posts: 2,717
|
|
![]() |
![]() |
![]() |
#35 |
Minors (Triple A)
Join Date: Aug 2016
Posts: 224
|
I exclusively play with expansion teams. You can make the expansion draft arbitrarily hard. Your farm system will suck for a long time and it will basically never have depth. You'll probably be in a small market and thus have little money to spend. Your owner will slowly lose patience with during the inevitable two years (or more) of being really bad at the start. It's a great challenge and a fun way to play with fictional teams.
|
![]() |
![]() |
![]() |
#36 | |
All Star Reserve
Join Date: Aug 2014
Posts: 535
|
Quote:
Do you find it impacting the league’s superstars? I like the theory of 200 but I’m worried it will cause change in most players, leading to you not being able to have HOF careers from some stars. Maybe I’m just paranoid |
|
![]() |
![]() |
![]() |
#37 |
All Star Reserve
Join Date: Apr 2015
Posts: 506
|
I only need 3 words to make the offline game a million times harder for the OP...
Play.Manager.Only. /Mic drop. |
![]() |
![]() |
![]() |
#38 | |
Hall Of Famer
Join Date: Apr 2012
Posts: 2,717
|
Quote:
You’ll see more early round busts and late round steals. But nothing at extreme levels. |
|
![]() |
![]() |
![]() |
#39 | |
Hall Of Famer
Join Date: Jun 2005
Posts: 3,315
|
Quote:
The point is, a baseball AI could be made so that you would rarely win even on easy level, but would that be fun? |
|
![]() |
![]() |
![]() |
#40 | |
All Star Reserve
Join Date: Apr 2015
Posts: 579
|
Quote:
[edit] https://statsplus.net/asahi/reports/...yer_14038.html Link above is to the report for Walter Johnson in a recent Online League I was in where TCR is set to 100. This is not unusual. If that would bother you playing a historical league then you need to lower TCR to near 1 or play with Recalc on.
__________________
![]() Last edited by quillenl; 06-18-2020 at 07:31 AM. |
|
![]() |
![]() |
![]() |
Bookmarks |
|
|