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| OOTP 21 - General Discussions Everything about the brand new version of Out of the Park Baseball - officially licensed by MLB and the MLBPA. |
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#1 |
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All Star Reserve
Join Date: Jan 2020
Location: Massachusetts
Posts: 638
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How do you handle position changes?
Let's say that I have 2 SS's on my Active Roster who are very, very close in every way, stat-wise, but my current 2B stinks. Both of the SS's have good 2B ratings and good bats, so I figure I'll move one SS into 2B and go win some games.
Do you just slide one of the SS's into 2B and go about your business? Or do you right-click on one of the SS's and Set Position to 2B in addition to physically putting him at 2B? It won't affect his performance, right? I've used the Set Position... option a lot. However, I'm wondering if I'm doing myself a disservice somehow especially with UT guys who play 5 positions. Is it just better management to leave him listed on his as a SS on his Profile Page even if he's going to play 2B, RF & 3B but NOT SS (unless my starter goes down or gets tired)? Would it affect trade possibilities if an AI team is looking for a SS but I changed him to 2B on his Profile Page??
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"I'm on the side that's always lost against the side of Heaven. I'm on the side of snake-eyes tossed against the side of seven" - Leonard Cohen "The Captain" |
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#2 |
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Hall Of Famer
Join Date: Jun 2014
Location: Juust a bit outside...
Posts: 6,289
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changing his position can affect the overall rating, but i have honestly not noticed any other effects. I like to change it just for visual reasons
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"Cannonball Coming!" Go Bucs!! Founder and League Caretaker of the Professional Baseball Circuit, www.probaseballcircuit.com An Un-Official Guide to Minor League Management in OOTP 21 Ratings Scale Conversion Cross-Reference Cheat Sheet |
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#3 |
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Banned
Join Date: Aug 2019
Location: Ban land in 3...2...
Posts: 2,943
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I am 99% sure it makes no difference
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#4 |
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Banned
Join Date: Jun 2018
Posts: 1,727
Infractions: 0/2 (5)
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I do both usually in the show I change it so I dont get confused as they will be there long term. In the minors I leave their original position as I am trying to develop their bats and they could be playing completely out of position or at dh. Depends if I get too many same position players stuck in a level and cant move them.
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#5 | |
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All Star Reserve
Join Date: Jan 2020
Location: Massachusetts
Posts: 638
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Quote:
__________________
"I'm on the side that's always lost against the side of Heaven. I'm on the side of snake-eyes tossed against the side of seven" - Leonard Cohen "The Captain" |
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#6 |
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Hall Of Famer
Join Date: Nov 2019
Posts: 14,071
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Yeah it's a tricky one. I'm kind of the same as jpeters in that I like having a spread in my rosters. But it gets confusing as to who plays where as primary if you don't keep some sort of record.
Same goes with using SP as RP and RP in the rotation. It's a nightmare! Last edited by luckymann; 05-27-2020 at 02:45 AM. |
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#7 |
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Banned
Join Date: Jun 2018
Posts: 1,727
Infractions: 0/2 (5)
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Yeah lets use AA as an example. Say I am packed with CF in AA. Once I run out of OF spots then there is DH and even 1B. Honestly don't care if he can even field at 1B but I want him to get AB's. If you change position and forget when quickly checking lists you might be like oh who is this 1.5 star guy not realizing he is a 4 star CF.
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#8 | |
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Minors (Triple A)
Join Date: Dec 2001
Location: various
Posts: 201
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#9 |
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Banned
Join Date: Jun 2018
Posts: 1,727
Infractions: 0/2 (5)
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#10 |
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Minors (Triple A)
Join Date: Dec 2001
Location: various
Posts: 201
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#11 |
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Major Leagues
Join Date: Jun 2009
Posts: 317
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#12 |
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Major Leagues
Join Date: Jun 2009
Posts: 317
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#13 | |
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Banned
Join Date: Aug 2019
Location: Ban land in 3...2...
Posts: 2,943
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Quote:
Last edited by CBeisbol; 05-28-2020 at 02:47 PM. Reason: type-o |
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#14 | |||||
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All Star Reserve
Join Date: Jan 2020
Location: Massachusetts
Posts: 638
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I'm right there with you, perez24... ![]() Quote:
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Oh, while talking about the Set Strategy pages... Do any of you use the "Bench When Fatigue %" feature? If you do, how do you take advantage of that feature?
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"I'm on the side that's always lost against the side of Heaven. I'm on the side of snake-eyes tossed against the side of seven" - Leonard Cohen "The Captain" |
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#15 | |
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Banned
Join Date: Aug 2019
Location: Ban land in 3...2...
Posts: 2,943
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Quote:
It makes it really obvious which players you are moving between positions |
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#16 | |
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Hall Of Famer
Join Date: May 2004
Posts: 10,668
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I am like 99% positive that changing a player from SP to RP and vice versa changes their stamina profile. A SP will be able to throw 100+ pitches in a game but even if they only throw like 20 they won’t be ready to go for 3 or 4 days. A RP meanwhile will be able to bounce back much more quickly. I believe people have to mess around a lot with openers and followers for that reason.
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#17 | |
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Hall Of Famer
Join Date: Nov 2019
Posts: 14,071
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#18 |
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Banned
Join Date: Jun 2018
Posts: 1,727
Infractions: 0/2 (5)
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Yeah stamina concept is pretty bad in the game. It's too basic for how complex a mechanic it is in IRL. I've only seen pitchers lose stamina rating if they either age or bust.
So you can have a RP for 5 years and start him when he is 100% and he will still go 6-7 innings if he has 60 stamina. And a SP with say 75+ stamina can still only have the same pitch count as like a 30 stamina RP pitcher. Sure if the SP becomes a full time bull pen then just to get on a throwing routine he will throw about the same as any other RP maybe occasionally some more pitches. But if its like a call up situation or emergency situation aka 1 time thing then he should be able to throw normal. I had a SP get tossed after like 2 batters. It basically wrecked my entire staff even though I had an emergency SP who was a fresh call up. You still only get 2 or 3 innings depending on pitch count of them. I'm not sure if the players who play out all the games realize how much of a bad job the AI does managing the bullpen when you sim weeks at a time. Not just for your team but all teams. I haven;t started a new universe yet but I actually think the pitcher stamina/fatigue setting needs to be adjusted to give the AI any hope of managing a bullpen. I know historical settings are different, and the guys who play most games, not sure about fictional but the modern MLB settings while probably accurate give the AI no chance. |
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#19 | |
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All Star Reserve
Join Date: Jan 2020
Location: Massachusetts
Posts: 638
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Quote:
__________________
"I'm on the side that's always lost against the side of Heaven. I'm on the side of snake-eyes tossed against the side of seven" - Leonard Cohen "The Captain" |
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#20 |
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Hall Of Famer
Join Date: Nov 2019
Posts: 14,071
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It's almost impossible to manage this aspect of the game in bulk. You have to diligently check the settings in the Stats & AI tab, not just for the top league, but all the way down. Plus there's the individual strategy settings the AI sets for each team it is managing. I play out all games for the team I am in charge of and am astounded at the number of times an SP who is doing well gets yanked after 4. It only seems to happen when playing out a full game. I'll go to the day's scores after finishing my game and there'll be CGs all over the joint.
I don't have too many complaints about this fantastic game, but having the devs streamline the process of managing the broader universe - including the settings applied - would be fine by me. |
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