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Old 05-19-2020, 11:58 AM   #1
ignats75
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More Important? Eye or Avoid Ks?

I was trying to decide between two hitters. One has significantly better Eye, but doesn't avoid Ks and the other apparently has better bat control but is less selective at what pitches he swings at. Which do you think is better everything else being equal?
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Old 05-19-2020, 12:16 PM   #2
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Eye

I don't play PT, but in OOTP I don't find that Avoid K counts for anything (other than avoiding K's but I don't see that it creates for hits. Just turns batted ball outs into strike outs. I wouldn't mind if I were shown to be incorrect. And, totally possible that PT is different)
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Old 05-19-2020, 12:18 PM   #3
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Avoid K does matter quite a bit in PT, particularly at the higher levels, but generally speaking eye is still more important.
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Old 05-19-2020, 12:56 PM   #4
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Personally I put a greater value in avoid Ks than eye. I like guys with high contact and high avoid Ks, and unless the guy is a leadoff hitter Eye is not nearly as important.
For example, my shortstop on one of my silver league teams is George Wright. He´s got an amazing glove, his overall contact is only 71 but his avoid Ks is a whopping 102, and as an added bonus he is one of the oldest of the old timers, something I adore. Unfortunately his eye is a horrid 14, so I hit him second. Last year he hit .311/.330/.403 with a WAR of 6.8.

There are way too many guys in this game who are useless regardless of their other ratings simply because they can´t put their bat on the ball, especially live cards.
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Old 05-19-2020, 01:17 PM   #5
Syd Thrift
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Avoid Ks is already baked into the Contact rating so if a guy has decent enough Contact, Eye by a mile.
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Old 05-19-2020, 01:33 PM   #6
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Avoid Ks is already baked into the Contact rating so if a guy has decent enough Contact, Eye by a mile.
I'm not doubting you, but if this is true, then what would be the purpose of Avoid K's rating?
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Old 05-19-2020, 01:37 PM   #7
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It is true. The contact rating is actually an amalgamation of 3 different ratings - Avoid K, BABIP, and power. The BABIP rating is behind the hood, but you can deduce it from eyeballing the avoid K and power ratings.
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Old 05-19-2020, 01:44 PM   #8
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Eye seems very misleading. It’s like a fear rating or pitch around. High eye factor- Ruth, Bonds and Trout. Low eye rating- Ichiro, Gwynn, Carew. Hmmm.


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Old 05-19-2020, 01:44 PM   #9
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Originally Posted by chazzycat View Post
It is true. The contact rating is actually an amalgamation of 3 different ratings - Avoid K, BABIP, and power. The BABIP rating is behind the hood, but you can deduce it from eyeballing the avoid K and power ratings.
You lost me there!!! Please explain in more simple terms..
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Old 05-19-2020, 01:52 PM   #10
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You lost me there!!! Please explain in more simple terms..
Basically there are 3 ratings included within "contact":

1) BABIP. this is hidden to the user and would affect a player's BABIP (batting average on balls in play)
2) Avoid K. this is shown to the user and affects how often a player strikes out
3) Power. This is shown to the user and affects home runs but ALSO is a component to the contact rating, though smaller than the other two.

So if you see a player with a big CONTACT rating, but their avoid K and power are both low, you can reasonably infer they have a high BABIP rating.
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Old 05-19-2020, 01:57 PM   #11
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Eye seems very misleading. It’s like a fear rating or pitch around. High eye factor- Ruth, Bonds and Trout. Low eye rating- Ichiro, Gwynn, Carew. Hmmm.


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It's very straightforward, EYE = walks.
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Old 05-19-2020, 03:04 PM   #12
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Eye is walks, but it is also refusing to swing at junk.


It's not a meta people explore much, but it's possible to wear out a team's bullpen with enough ultra-high Eye guys. This occurs even when they do not get walks and imo is perhaps one of the counters to the "low stuff/high mov&con"-meta.


As such Eye probably is best considered (like the rock/paper/scissors) in the context of your other team players.


If you have a lot of low Eye guys, maybe you go that way to even things out so you aren't as susceptible to junk throwers with good control, which the game seems to kinda favor.
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Old 05-19-2020, 03:47 PM   #13
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Originally Posted by chazzycat View Post
Basically there are 3 ratings included within "contact":

1) BABIP. this is hidden to the user and would affect a player's BABIP (batting average on balls in play)
2) Avoid K. this is shown to the user and affects how often a player strikes out
3) Power. This is shown to the user and affects home runs but ALSO is a component to the contact rating, though smaller than the other two.

So if you see a player with a big CONTACT rating, but their avoid K and power are both low, you can reasonably infer they have a high BABIP rating.
Yeah, I think I could go so far as to say that Power's influence on Contact is literally just "this guy will hit 30 homeruns per year, so that's 30 more hits per year, so that bumps his batting average up by X points". Contact is meant to mean batting average and it's a pretty decent score for that for modern day play.
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Old 05-19-2020, 05:09 PM   #14
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Yeah, I think I could go so far as to say that Power's influence on Contact is literally just "this guy will hit 30 homeruns per year, so that's 30 more hits per year, so that bumps his batting average up by X points". Contact is meant to mean batting average and it's a pretty decent score for that for modern day play.
Technically, it is 30 less balls in play. But automatic hits which affect average and thus Contact.
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Old 05-19-2020, 06:44 PM   #15
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It's very straightforward, EYE = walks.
Yes. Walk or pitch around Bonds, Ruth or Trout to face a lessor batter. If you fall behind 2-0 to these guys, don't give them something they can hit. But I am more willing to pitch to Ichiro since he won't take me out of the park as easily.

I think great Contact hitters don't have a great eye rating because pitchers don't fear them as much. But Mr. Ruth can take his base, I'm not pitching to him.
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Old 05-19-2020, 07:14 PM   #16
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Yeah of course, that is part of how baseball works. I'm just saying with regards to the game engine, it's pretty cut & dry.
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Old 05-19-2020, 07:22 PM   #17
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I think great Contact hitters don't have a great eye rating because pitchers don't fear them as much. But Mr. Ruth can take his base, I'm not pitching to him.
This is fantasizing

Eye is a representation of the number of walks a player takes. That's it.
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Old 05-19-2020, 08:47 PM   #18
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There are also power hitters out there who swing at anything and don’t draw a lot of walks. Vlad Guerrero and Cory Snyder come to mind. On the flip side, Ted Williams was actually criticized for taking too many walks; sportswriters (who I’m convinced we’re all as hot takey as Skip Bayless back then) said he should be driving in runners himself, not saving them for the next guy.

Anyway, yeah, Eye = walks. As noted, you can also make teams go deep into their bullpens with a team of high Eye players because they’ll take more pitches and extend innings more often than guys with low Eye ratings.
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Old 05-19-2020, 09:51 PM   #19
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Yes. Walk or pitch around Bonds, Ruth or Trout to face a lessor batter. If you fall behind 2-0 to these guys, don't give them something they can hit. But I am more willing to pitch to Ichiro since he won't take me out of the park as easily.

I think great Contact hitters don't have a great eye rating because pitchers don't fear them as much. But Mr. Ruth can take his base, I'm not pitching to him.
Someone like Wade Boggs though should have a really high Eye rating and he always seems to get shorted in OOTP.
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Old 05-20-2020, 08:20 PM   #20
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Avoid K does matter quite a bit in PT, particularly at the higher levels, but generally speaking eye is still more important.
Avoid K's is more important as you move up,for sure. At lower levels, it's great when defenses aren't as good because you'll put more batted balls into play. At higher levels it seems to matter even more when you're facing 100 pedro's and hubbel's every game.

Also avoid K's creates less variance for hitters from what I can gather thus far.

It's fascinating that the dev team doesn't have complete explanations (minimal in the manual) for a lot of these things, and everyone in here just kind of guesses. I get a kick out of that as someone who owns a software company myself. Especially considering the amount of money some people are spending on this game.
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